rpcsx/rpcs3/Emu/Cell/Modules/cellScreenshot.h

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#pragma once
#include "Emu/VFS.h"
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// Return Codes
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enum CellScreenShotError : u32
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{
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CELL_SCREENSHOT_ERROR_INTERNAL = 0x8002d101,
CELL_SCREENSHOT_ERROR_PARAM = 0x8002d102,
CELL_SCREENSHOT_ERROR_DECODE = 0x8002d103,
CELL_SCREENSHOT_ERROR_NOSPACE = 0x8002d104,
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CELL_SCREENSHOT_ERROR_UNSUPPORTED_COLOR_FORMAT = 0x8002d105,
};
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enum CellScreenShotParamSize
{
CELL_SCREENSHOT_PHOTO_TITLE_MAX_LENGTH = 64,
CELL_SCREENSHOT_GAME_TITLE_MAX_LENGTH = 64,
CELL_SCREENSHOT_GAME_COMMENT_MAX_SIZE = 1024,
};
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struct CellScreenShotSetParam
{
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vm::bcptr<char> photo_title;
vm::bcptr<char> game_title;
vm::bcptr<char> game_comment;
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vm::bptr<void> reserved;
};
struct screenshot_manager
{
atomic_t<bool> is_enabled{ false };
std::string photo_title;
std::string game_title;
std::string game_comment;
atomic_t<s32> overlay_offset_x{ 0 };
atomic_t<s32> overlay_offset_y{ 0 };
std::string overlay_dir_name;
std::string overlay_file_name;
std::string get_overlay_path() const;
std::string get_photo_title() const;
std::string get_game_title() const;
std::string get_screenshot_path() const;
};