2015-12-21 03:14:56 +01:00
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#include "stdafx.h"
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#include "rsx_gl_texture.h"
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#include "gl_helpers.h"
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#include "../GCM.h"
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#include "../RSXThread.h"
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#include "../RSXTexture.h"
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2016-01-05 21:27:41 +01:00
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#include "../rsx_utils.h"
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2016-01-18 15:37:42 +01:00
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#include "../Common/TextureUtils.h"
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2015-12-21 03:14:56 +01:00
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2016-03-05 16:55:17 +01:00
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namespace
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{
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2016-03-05 18:46:22 +01:00
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std::tuple<GLenum, GLenum, GLenum> get_sized_internal_format_format_type(u32 texture_format)
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2016-03-05 16:55:17 +01:00
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{
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switch (texture_format)
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{
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2016-03-05 18:46:22 +01:00
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case CELL_GCM_TEXTURE_B8: return std::make_tuple(GL_R8, GL_RED, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_A1R5G5B5: return std::make_tuple(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
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case CELL_GCM_TEXTURE_A4R4G4B4: return std::make_tuple(GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4);
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case CELL_GCM_TEXTURE_R5G6B5: return std::make_tuple(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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case CELL_GCM_TEXTURE_A8R8G8B8: return std::make_tuple(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
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case CELL_GCM_TEXTURE_G8B8: return std::make_tuple(GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_R6G5B5: return std::make_tuple(GL_RGB565, GL_RGBA, GL_UNSIGNED_BYTE);
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2016-03-05 16:55:17 +01:00
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case CELL_GCM_TEXTURE_DEPTH24_D8: return std::make_tuple(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_FLOAT);
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case CELL_GCM_TEXTURE_DEPTH16: return std::make_tuple(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT);
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_FLOAT);
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2016-03-05 18:46:22 +01:00
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case CELL_GCM_TEXTURE_X16: return std::make_tuple(GL_R16, GL_RED, GL_UNSIGNED_SHORT);
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case CELL_GCM_TEXTURE_Y16_X16: return std::make_tuple(GL_RG16, GL_RG, GL_UNSIGNED_SHORT);
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case CELL_GCM_TEXTURE_R5G5B5A1: return std::make_tuple(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return std::make_tuple(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return std::make_tuple(GL_RGBA32F, GL_RGBA, GL_FLOAT);
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case CELL_GCM_TEXTURE_X32_FLOAT: return std::make_tuple(GL_R32F, GL_RED, GL_FLOAT);
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case CELL_GCM_TEXTURE_D1R5G5B5: return std::make_tuple(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
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case CELL_GCM_TEXTURE_D8R8G8B8: return std::make_tuple(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return std::make_tuple(GL_RG16F, GL_RG, GL_HALF_FLOAT);
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2016-03-05 16:55:17 +01:00
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}
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throw EXCEPTION("Compressed or unknown texture format %x", texture_format);
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}
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bool is_compressed_format(u32 texture_format)
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{
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switch (texture_format)
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{
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case CELL_GCM_TEXTURE_B8:
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_G8B8:
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case CELL_GCM_TEXTURE_R6G5B5:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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return false;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return true;
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}
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throw EXCEPTION("Unknown format %x", texture_format);
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}
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bool requires_unpack_byte(u32 texture_format)
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{
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switch (texture_format)
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{
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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return true;
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}
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return false;
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}
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std::array<GLenum, 4> get_swizzle_remap(u32 texture_format)
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{
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// NOTE: This must be in ARGB order in all forms below.
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switch (texture_format)
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{
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2016-03-05 18:46:22 +01:00
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case CELL_GCM_TEXTURE_B8: return{ GL_RED, GL_RED, GL_RED, GL_RED };
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2016-03-05 16:55:17 +01:00
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case CELL_GCM_TEXTURE_A4R4G4B4: return { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
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case CELL_GCM_TEXTURE_G8B8: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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case CELL_GCM_TEXTURE_X16: return { GL_RED, GL_ONE, GL_RED, GL_ONE };
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case CELL_GCM_TEXTURE_Y16_X16: return { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
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case CELL_GCM_TEXTURE_X32_FLOAT: return { GL_RED, GL_ONE, GL_ONE, GL_ONE };
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case CELL_GCM_TEXTURE_D1R5G5B5: return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
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case CELL_GCM_TEXTURE_D8R8G8B8: return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_R6G5B5:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
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}
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throw EXCEPTION("Unknown format %x", texture_format);
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}
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}
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2015-12-21 03:14:56 +01:00
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namespace rsx
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{
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namespace gl
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{
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2016-01-05 21:27:41 +01:00
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static const int gl_tex_min_filter[] =
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{
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GL_NEAREST, // unused
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GL_NEAREST,
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GL_LINEAR,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_NEAREST, // CELL_GCM_TEXTURE_CONVOLUTION_MIN
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};
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static const int gl_tex_mag_filter[] =
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{
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GL_NEAREST, // unused
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GL_NEAREST,
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GL_LINEAR,
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GL_NEAREST, // unused
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GL_LINEAR // CELL_GCM_TEXTURE_CONVOLUTION_MAG
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};
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static const int gl_tex_zfunc[] =
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{
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GL_NEVER,
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GL_LESS,
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GL_EQUAL,
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GL_LEQUAL,
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GL_GREATER,
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GL_NOTEQUAL,
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GL_GEQUAL,
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GL_ALWAYS,
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};
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2015-12-21 03:14:56 +01:00
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void texture::create()
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{
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if (m_id)
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{
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remove();
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}
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glGenTextures(1, &m_id);
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}
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int texture::gl_wrap(int wrap)
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{
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switch (wrap)
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{
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case CELL_GCM_TEXTURE_WRAP: return GL_REPEAT;
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case CELL_GCM_TEXTURE_MIRROR: return GL_MIRRORED_REPEAT;
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case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
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case CELL_GCM_TEXTURE_BORDER: return GL_CLAMP_TO_BORDER;
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case CELL_GCM_TEXTURE_CLAMP: return GL_CLAMP;
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case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
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case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
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case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return GL_MIRROR_CLAMP_EXT;
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}
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LOG_ERROR(RSX, "Texture wrap error: bad wrap (%d).", wrap);
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return GL_REPEAT;
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}
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float texture::max_aniso(int aniso)
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{
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switch (aniso)
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{
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case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12.0f;
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case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16.0f;
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}
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LOG_ERROR(RSX, "Texture anisotropy error: bad max aniso (%d).", aniso);
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return 1.0f;
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}
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2016-01-18 15:37:42 +01:00
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u16 texture::get_pitch_modifier(u32 format)
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{
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switch (format)
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{
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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default:
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LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
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return 0;
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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return 4;
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case CELL_GCM_TEXTURE_B8:
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return 1;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return 0;
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_G8B8:
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case CELL_GCM_TEXTURE_R6G5B5:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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return 2;
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16:
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return 4;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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return 8;
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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return 16;
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}
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}
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bool texture::mandates_expansion(u32 format)
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|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* If a texture behaves differently when uploaded directly vs when uploaded via texutils methods, it should be added here.
|
|
|
|
|
*/
|
|
|
|
|
if (format == CELL_GCM_TEXTURE_A1R5G5B5)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2016-01-05 21:38:18 +01:00
|
|
|
void texture::init(int index, rsx::texture& tex)
|
2015-12-21 03:14:56 +01:00
|
|
|
{
|
2016-01-19 18:43:16 +01:00
|
|
|
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
|
|
|
|
|
|
|
|
|
|
//TODO: safe init
|
2015-12-21 03:14:56 +01:00
|
|
|
if (!m_id)
|
2016-01-05 21:27:41 +01:00
|
|
|
{
|
2015-12-21 03:14:56 +01:00
|
|
|
create();
|
2016-01-05 21:27:41 +01:00
|
|
|
}
|
2015-12-21 03:14:56 +01:00
|
|
|
|
2016-01-05 21:38:18 +01:00
|
|
|
glActiveTexture(GL_TEXTURE0 + index);
|
2015-12-21 03:14:56 +01:00
|
|
|
bind();
|
|
|
|
|
|
2016-01-05 21:27:41 +01:00
|
|
|
u32 full_format = tex.format();
|
|
|
|
|
|
|
|
|
|
u32 format = full_format & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
|
2016-01-13 00:25:58 +01:00
|
|
|
bool is_swizzled = !!(~full_format & CELL_GCM_TEXTURE_LN);
|
2015-12-21 03:14:56 +01:00
|
|
|
|
2016-01-05 21:27:41 +01:00
|
|
|
::gl::pixel_pack_settings().apply();
|
|
|
|
|
::gl::pixel_unpack_settings().apply();
|
|
|
|
|
|
2016-01-18 15:37:42 +01:00
|
|
|
u32 aligned_pitch = tex.pitch();
|
|
|
|
|
|
|
|
|
|
size_t texture_data_sz = get_placed_texture_storage_size(tex, 256);
|
|
|
|
|
std::vector<u8> data_upload_buf(texture_data_sz);
|
|
|
|
|
u8* texture_data = data_upload_buf.data();
|
|
|
|
|
u32 block_sz = get_pitch_modifier(format);
|
|
|
|
|
|
|
|
|
|
if (is_swizzled || mandates_expansion(format))
|
|
|
|
|
{
|
|
|
|
|
aligned_pitch = align(aligned_pitch, 256);
|
2016-02-14 18:55:26 +01:00
|
|
|
upload_placed_texture({ reinterpret_cast<gsl::byte*>(texture_data), gsl::narrow<int>(texture_data_sz) }, tex, 256);
|
2016-01-18 15:37:42 +01:00
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
texture_data = vm::ps3::_ptr<u8>(texaddr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (block_sz)
|
|
|
|
|
aligned_pitch /= block_sz;
|
|
|
|
|
else
|
|
|
|
|
aligned_pitch = 0;
|
|
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, aligned_pitch);
|
2016-01-05 21:27:41 +01:00
|
|
|
|
2016-03-05 16:55:17 +01:00
|
|
|
if (!is_compressed_format(format))
|
2015-12-21 03:14:56 +01:00
|
|
|
{
|
2016-03-05 18:46:22 +01:00
|
|
|
const auto &sized_internal_format_format_type = get_sized_internal_format_format_type(format);
|
|
|
|
|
glTexStorage2D(m_target, tex.mipmap(), std::get<0>(sized_internal_format_format_type), tex.width(), tex.height());
|
2016-03-05 16:55:17 +01:00
|
|
|
if (requires_unpack_byte(format))
|
|
|
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
|
2016-03-05 18:46:22 +01:00
|
|
|
glTexSubImage2D(m_target, 0, 0, 0, tex.width(), tex.height(), std::get<1>(sized_internal_format_format_type), std::get<2>(sized_internal_format_format_type), texture_data);
|
2016-03-05 16:55:17 +01:00
|
|
|
if (requires_unpack_byte(format))
|
|
|
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
2016-03-05 16:55:17 +01:00
|
|
|
else
|
2015-12-21 03:14:56 +01:00
|
|
|
{
|
2016-03-05 16:55:17 +01:00
|
|
|
switch (format)
|
|
|
|
|
{
|
|
|
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
|
|
|
|
|
{
|
|
|
|
|
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 8;
|
|
|
|
|
glCompressedTexImage2D(m_target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, texture_data);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
|
|
|
|
|
{
|
|
|
|
|
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
|
|
|
|
|
glCompressedTexImage2D(m_target, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, texture_data);
|
|
|
|
|
}
|
2015-12-21 03:14:56 +01:00
|
|
|
break;
|
|
|
|
|
|
2016-03-05 16:55:17 +01:00
|
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
|
|
|
|
|
{
|
|
|
|
|
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
|
|
|
|
|
glCompressedTexImage2D(m_target, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, texture_data);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
|
|
|
|
|
2016-03-05 16:55:17 +01:00
|
|
|
const std::array<GLenum, 4>& glRemap = get_swizzle_remap(format);
|
2015-12-21 03:14:56 +01:00
|
|
|
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, tex.mipmap() - 1);
|
2015-12-21 03:14:56 +01:00
|
|
|
|
|
|
|
|
if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT)
|
|
|
|
|
{
|
|
|
|
|
u8 remap_a = tex.remap() & 0x3;
|
|
|
|
|
u8 remap_r = (tex.remap() >> 2) & 0x3;
|
|
|
|
|
u8 remap_g = (tex.remap() >> 4) & 0x3;
|
|
|
|
|
u8 remap_b = (tex.remap() >> 6) & 0x3;
|
|
|
|
|
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_A, glRemap[remap_a]);
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_R, glRemap[remap_r]);
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_G, glRemap[remap_g]);
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_B, glRemap[remap_b]);
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
|
|
|
|
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_WRAP_S, gl_wrap(tex.wrap_s()));
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_WRAP_T, gl_wrap(tex.wrap_t()));
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_WRAP_R, gl_wrap(tex.wrap_r()));
|
2015-12-21 03:14:56 +01:00
|
|
|
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.zfunc()]);
|
2015-12-21 03:14:56 +01:00
|
|
|
|
2016-01-13 00:25:58 +01:00
|
|
|
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (GLint)tex.bias());
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
|
2015-12-21 03:14:56 +01:00
|
|
|
|
2016-03-05 12:29:40 +01:00
|
|
|
int min_filter = gl_tex_min_filter[tex.min_filter()];
|
|
|
|
|
|
|
|
|
|
if (min_filter != GL_LINEAR && min_filter != GL_NEAREST)
|
|
|
|
|
{
|
|
|
|
|
if (tex.mipmap() <= 1 || m_target == GL_TEXTURE_RECTANGLE)
|
|
|
|
|
{
|
|
|
|
|
LOG_WARNING(RSX, "Texture %d, target 0x%X, requesting mipmap filtering without any mipmaps set!", m_id, m_target);
|
|
|
|
|
min_filter = GL_LINEAR;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//TODO: Check if the call succeeded
|
|
|
|
|
glGenerateMipmap(m_target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, min_filter);
|
2016-02-03 11:05:18 +01:00
|
|
|
glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.mag_filter()]);
|
|
|
|
|
glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso(tex.max_aniso()));
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void texture::bind()
|
|
|
|
|
{
|
2016-02-03 11:05:18 +01:00
|
|
|
glBindTexture(m_target, m_id);
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void texture::unbind()
|
|
|
|
|
{
|
2016-02-03 11:05:18 +01:00
|
|
|
glBindTexture(m_target, 0);
|
2015-12-21 03:14:56 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void texture::remove()
|
|
|
|
|
{
|
|
|
|
|
if (m_id)
|
|
|
|
|
{
|
|
|
|
|
glDeleteTextures(1, &m_id);
|
|
|
|
|
m_id = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u32 texture::id() const
|
|
|
|
|
{
|
|
|
|
|
return m_id;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-12-21 04:35:56 +01:00
|
|
|
}
|