rpcsx/rpcs3/Emu/Memory/vm.cpp

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#include "stdafx.h"
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#include "Memory.h"
namespace vm
{
#ifdef _WIN32
#include <Windows.h>
void* const g_base_addr = VirtualAlloc(nullptr, 0x100000000, MEM_RESERVE, PAGE_NOACCESS);
#else
#include <sys/mman.h>
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/* OS X uses MAP_ANON instead of MAP_ANONYMOUS */
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
#endif
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void* const g_base_addr = ::mmap(nullptr, 0x100000000, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, 0, 0);
#endif
bool check_addr(u32 addr)
{
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// Checking address before using it is unsafe.
// The only safe way to check it is to protect both actions (checking and using) with mutex that is used for mapping/allocation.
return false;
}
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//TODO
bool map(u32 addr, u32 size, u32 flags)
{
return Memory.Map(addr, size);
}
bool unmap(u32 addr, u32 size, u32 flags)
{
return Memory.Unmap(addr);
}
u32 alloc(u32 addr, u32 size, memory_location location)
{
return g_locations[location].fixed_allocator(addr, size);
}
u32 alloc(u32 size, memory_location location)
{
return g_locations[location].allocator(size);
}
void dealloc(u32 addr, memory_location location)
{
return g_locations[location].deallocator(addr);
}
namespace ps3
{
u32 main_alloc(u32 size)
{
return Memory.MainMem.AllocAlign(size, 1);
}
u32 main_fixed_alloc(u32 addr, u32 size)
{
return Memory.MainMem.AllocFixed(addr, size) ? addr : 0;
}
void main_dealloc(u32 addr)
{
Memory.MainMem.Free(addr);
}
u32 g_stack_offset = 0;
u32 stack_alloc(u32 size)
{
return Memory.StackMem.AllocAlign(size, 0x10);
}
u32 stack_fixed_alloc(u32 addr, u32 size)
{
return Memory.StackMem.AllocFixed(addr, size) ? addr : 0;
}
void stack_dealloc(u32 addr)
{
Memory.StackMem.Free(addr);
}
u32 sprx_alloc(u32 size)
{
return Memory.SPRXMem.AllocAlign(size, 1);
}
u32 sprx_fixed_alloc(u32 addr, u32 size)
{
return Memory.SPRXMem.AllocFixed(Memory.SPRXMem.GetStartAddr() + addr, size) ? Memory.SPRXMem.GetStartAddr() + addr : 0;
}
void sprx_dealloc(u32 addr)
{
Memory.SPRXMem.Free(addr);
}
u32 user_space_alloc(u32 size)
{
return Memory.PRXMem.AllocAlign(size, 1);
}
u32 user_space_fixed_alloc(u32 addr, u32 size)
{
return Memory.PRXMem.AllocFixed(addr, size) ? addr : 0;
}
void user_space_dealloc(u32 addr)
{
Memory.PRXMem.Free(addr);
}
void init()
{
Memory.Init(Memory_PS3);
}
}
namespace psv
{
void init()
{
Memory.Init(Memory_PSV);
}
}
namespace psp
{
void init()
{
Memory.Init(Memory_PSP);
}
}
location_info g_locations[memory_location_count] =
{
{ 0x00010000, 0x2FFF0000, ps3::main_alloc, ps3::main_fixed_alloc, ps3::main_dealloc },
{ 0x00010000, 0x2FFF0000, ps3::stack_alloc, ps3::stack_fixed_alloc, ps3::stack_dealloc },
{ 0x00010000, 0x2FFF0000, ps3::sprx_alloc, ps3::sprx_fixed_alloc, ps3::sprx_dealloc },
{ 0x00010000, 0x2FFF0000, ps3::user_space_alloc, ps3::user_space_fixed_alloc, ps3::user_space_dealloc },
};
void close()
{
Memory.Close();
}
}