rpcsx/rpcs3/DS4PadHandler.h

117 lines
2.6 KiB
C
Raw Normal View History

#pragma once
#include "Emu/Io/PadHandler.h"
#include "Utilities/Thread.h"
#include "Utilities/CRC.h"
#include "hidapi.h"
#include <limits>
const u32 MAX_GAMEPADS = 7;
class DS4Thread final : public named_thread
{
private:
enum DS4CalibIndex
{
// gyro
PITCH = 0,
YAW,
ROLL,
// accel
X,
Y,
Z,
COUNT
};
struct DS4CalibData
{
s16 bias;
s32 sensNumer;
s32 sensDenom;
};
struct DS4Device
{
hid_device* hidDevice{ nullptr };
std::string path{ "" };
bool btCon{ false };
std::array<DS4CalibData, DS4CalibIndex::COUNT> calibData;
bool newVibrateData{true};
u8 largeVibrate{0};
u8 smallVibrate{0};
};
const u16 DS4_VID = 0x054C;
// pid's of connected ds4
const std::array<u16, 3> ds4Pids = {{0xBA0, 0x5C4, 0x09CC }};
// pseudo 'controller id' to keep track of unique controllers
std::unordered_map<std::string, DS4Device> controllers;
std::array<std::array<u8, 64>, MAX_GAMEPADS> padData{};
void on_task() override;
std::string get_name() const override { return "DS4 Thread"; }
semaphore<> mutex;
CRCPP::CRC::Table<u32, 32> crcTable{ CRCPP::CRC::CRC_32() };
public:
void on_init(const std::shared_ptr<void>&) override;
std::array<bool, MAX_GAMEPADS> GetConnectedControllers();
std::array<std::array<u8, 64>, MAX_GAMEPADS> GetControllerData();
void SetRumbleData(u32 port, u8 largeVibrate, u8 smallVibrate);
DS4Thread() = default;
~DS4Thread();
private:
bool GetCalibrationData(DS4Device* ds4Device);
void CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevInfo);
void SendVibrateData(const DS4Device& device);
inline s16 ApplyCalibration(s32 rawValue, const DS4CalibData& calibData)
{
const s32 biased = rawValue - calibData.bias;
const s32 quot = calibData.sensNumer / calibData.sensDenom;
const s32 rem = calibData.sensNumer % calibData.sensDenom;
const s32 output = (quot * biased) + ((rem * biased) / calibData.sensDenom);
if (output > std::numeric_limits<s16>::max())
return std::numeric_limits<s16>::max();
else if (output < std::numeric_limits<s16>::min())
return std::numeric_limits<s16>::min();
else return static_cast<s16>(output);
}
};
class DS4PadHandler final : public PadHandlerBase
{
public:
DS4PadHandler() {}
~DS4PadHandler();
void Init(const u32 max_connect) override;
void Close();
PadInfo& GetInfo() override;
std::vector<Pad>& GetPads() override;
void SetRumble(const u32 pad, u8 largeMotor, bool smallMotor) override;
private:
void ProcessData();
// holds internal controller state change
std::array<bool, MAX_GAMEPADS> last_connection_status = {};
std::shared_ptr<DS4Thread> ds4Thread;
};