2016-02-15 10:50:14 +01:00
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#pragma once
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#include "stdafx.h"
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#include <exception>
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#include <string>
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#include <functional>
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#include <vector>
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#include <memory>
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#include <unordered_map>
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#include "GLGSRender.h"
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2016-01-19 18:43:16 +01:00
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#include "gl_render_targets.h"
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2016-02-15 10:50:14 +01:00
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#include "../Common/TextureUtils.h"
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#include <chrono>
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namespace gl
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{
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class gl_texture_cache
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{
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public:
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struct gl_cached_texture
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{
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u32 gl_id;
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u32 w;
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u32 h;
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u64 data_addr;
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u32 block_sz;
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u32 frame_ctr;
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u32 protected_block_start;
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u32 protected_block_sz;
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u16 mipmap;
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bool deleted;
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bool locked;
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};
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struct invalid_cache_area
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{
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u32 block_base;
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u32 block_sz;
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};
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struct cached_rtt
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{
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u32 copy_glid;
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u32 data_addr;
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u32 block_sz;
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bool is_dirty;
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bool is_depth;
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bool valid;
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u32 current_width;
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u32 current_height;
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bool locked;
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cached_rtt() : valid(false) {}
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};
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private:
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std::vector<gl_cached_texture> texture_cache;
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std::vector<cached_rtt> rtt_cache;
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u32 frame_ctr;
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2016-06-09 14:57:05 +02:00
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std::pair<u64, u64> texture_cache_range = std::make_pair(0xFFFFFFFF, 0);
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u32 max_tex_address = 0;
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2016-02-15 10:50:14 +01:00
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bool lock_memory_region(u32 start, u32 size)
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{
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static const u32 memory_page_size = 4096;
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start = start & ~(memory_page_size - 1);
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size = (u32)align(size, memory_page_size);
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2016-06-09 14:57:05 +02:00
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if (start < texture_cache_range.first)
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texture_cache_range = std::make_pair(start, texture_cache_range.second);
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if ((start+size) > texture_cache_range.second)
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texture_cache_range = std::make_pair(texture_cache_range.first, (start+size));
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2016-02-15 10:50:14 +01:00
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return vm::page_protect(start, size, 0, 0, vm::page_writable);
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}
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bool unlock_memory_region(u32 start, u32 size)
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{
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static const u32 memory_page_size = 4096;
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start = start & ~(memory_page_size - 1);
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size = (u32)align(size, memory_page_size);
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return vm::page_protect(start, size, 0, vm::page_writable, 0);
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}
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void lock_gl_object(gl_cached_texture &obj)
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{
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static const u32 memory_page_size = 4096;
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obj.protected_block_start = obj.data_addr & ~(memory_page_size - 1);
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obj.protected_block_sz = (u32)align(obj.block_sz, memory_page_size);
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if (!lock_memory_region(obj.protected_block_start, obj.protected_block_sz))
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LOG_ERROR(RSX, "lock_gl_object failed!");
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else
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obj.locked = true;
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}
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void unlock_gl_object(gl_cached_texture &obj)
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{
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if (!unlock_memory_region(obj.protected_block_start, obj.protected_block_sz))
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LOG_ERROR(RSX, "unlock_gl_object failed! Will probably crash soon...");
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else
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obj.locked = false;
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}
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gl_cached_texture *find_obj_for_params(u64 texaddr, u32 w, u32 h, u16 mipmap)
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{
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for (gl_cached_texture &tex: texture_cache)
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{
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if (tex.gl_id && tex.data_addr == texaddr)
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{
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if (w && h && mipmap && (tex.h != h || tex.w != w || tex.mipmap != mipmap))
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{
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continue;
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}
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tex.frame_ctr = frame_ctr;
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return &tex;
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}
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}
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return nullptr;
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}
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gl_cached_texture& create_obj_for_params(u32 gl_id, u64 texaddr, u32 w, u32 h, u16 mipmap)
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{
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gl_cached_texture obj = { 0 };
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obj.gl_id = gl_id;
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obj.data_addr = texaddr;
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obj.w = w;
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obj.h = h;
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obj.mipmap = mipmap;
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obj.deleted = false;
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obj.locked = false;
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for (gl_cached_texture &tex : texture_cache)
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{
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if (tex.gl_id == 0 || (tex.deleted && (frame_ctr - tex.frame_ctr) > 32768))
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{
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if (tex.gl_id)
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{
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LOG_NOTICE(RSX, "Reclaiming GL texture %d, cache_size=%d, master_ctr=%d, ctr=%d", tex.gl_id, texture_cache.size(), frame_ctr, tex.frame_ctr);
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__glcheck glDeleteTextures(1, &tex.gl_id);
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unlock_gl_object(tex);
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tex.gl_id = 0;
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}
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tex = obj;
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return tex;
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}
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}
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texture_cache.push_back(obj);
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return texture_cache[texture_cache.size()-1];
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}
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void remove_obj(gl_cached_texture &tex)
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{
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if (tex.locked)
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unlock_gl_object(tex);
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tex.deleted = true;
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}
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void remove_obj_for_glid(u32 gl_id)
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{
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for (gl_cached_texture &tex : texture_cache)
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{
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if (tex.gl_id == gl_id)
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remove_obj(tex);
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}
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}
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void clear_obj_cache()
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{
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for (gl_cached_texture &tex : texture_cache)
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{
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if (tex.locked)
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unlock_gl_object(tex);
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if (tex.gl_id)
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{
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LOG_NOTICE(RSX, "Deleting texture %d", tex.gl_id);
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glDeleteTextures(1, &tex.gl_id);
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}
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tex.deleted = true;
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tex.gl_id = 0;
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}
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texture_cache.resize(0);
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destroy_rtt_cache();
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}
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bool region_overlaps(u32 base1, u32 limit1, u32 base2, u32 limit2)
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{
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//Check for memory area overlap. unlock page(s) if needed and add this index to array.
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//Axis separation test
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const u32 &block_start = base1;
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const u32 block_end = limit1;
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if (limit2 < block_start) return false;
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if (base2 > block_end) return false;
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u32 min_separation = (limit2 - base2) + (limit1 - base1);
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u32 range_limit = (block_end > limit2) ? block_end : limit2;
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u32 range_base = (block_start < base2) ? block_start : base2;
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u32 actual_separation = (range_limit - range_base);
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if (actual_separation < min_separation)
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return true;
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return false;
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}
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cached_rtt* find_cached_rtt(u32 base, u32 size)
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{
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for (cached_rtt &rtt : rtt_cache)
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{
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if (region_overlaps(base, base+size, rtt.data_addr, rtt.data_addr+rtt.block_sz))
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{
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return &rtt;
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}
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}
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return nullptr;
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}
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void invalidate_rtts_in_range(u32 base, u32 size)
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{
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for (cached_rtt &rtt : rtt_cache)
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{
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if (!rtt.data_addr || rtt.is_dirty) continue;
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u32 rtt_aligned_base = ((u32)(rtt.data_addr)) & ~(4096 - 1);
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u32 rtt_block_sz = align(rtt.block_sz, 4096);
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if (region_overlaps(rtt_aligned_base, (rtt_aligned_base + rtt_block_sz), base, base+size))
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{
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rtt.is_dirty = true;
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if (rtt.locked)
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{
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rtt.locked = false;
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unlock_memory_region((u32)rtt.data_addr, rtt.block_sz);
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}
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}
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}
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}
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void prep_rtt(cached_rtt &rtt, u32 width, u32 height, u32 gl_pixel_format_internal)
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{
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int binding = 0;
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bool is_depth = false;
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if (gl_pixel_format_internal == GL_DEPTH24_STENCIL8 ||
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gl_pixel_format_internal == GL_DEPTH_COMPONENT24 ||
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gl_pixel_format_internal == GL_DEPTH_COMPONENT16 ||
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gl_pixel_format_internal == GL_DEPTH_COMPONENT32)
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{
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is_depth = true;
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}
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glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &binding);
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glBindTexture(GL_TEXTURE_2D, rtt.copy_glid);
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rtt.current_width = width;
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rtt.current_height = height;
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if (!is_depth)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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__glcheck glTexImage2D(GL_TEXTURE_2D, 0, gl_pixel_format_internal, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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u32 ex_format = GL_UNSIGNED_SHORT;
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u32 in_format = GL_DEPTH_COMPONENT16;
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switch (gl_pixel_format_internal)
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{
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case GL_DEPTH24_STENCIL8:
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{
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ex_format = GL_UNSIGNED_INT_24_8;
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in_format = GL_DEPTH_STENCIL;
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break;
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}
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case GL_DEPTH_COMPONENT16:
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break;
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default:
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2016-08-08 18:01:06 +02:00
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fmt::throw_exception("Unsupported depth format!" HERE);
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2016-02-15 10:50:14 +01:00
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}
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__glcheck glTexImage2D(GL_TEXTURE_2D, 0, gl_pixel_format_internal, width, height, 0, in_format, ex_format, nullptr);
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}
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glBindTexture(GL_TEXTURE_2D, binding);
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rtt.is_depth = is_depth;
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}
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void save_rtt(u32 base, u32 size, u32 width, u32 height, u32 gl_pixel_format_internal, gl::texture &source)
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{
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cached_rtt *region = find_cached_rtt(base, size);
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if (!region)
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{
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for (cached_rtt &rtt : rtt_cache)
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{
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if (rtt.valid && rtt.data_addr == 0)
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{
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prep_rtt(rtt, width, height, gl_pixel_format_internal);
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rtt.block_sz = size;
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rtt.data_addr = base;
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rtt.is_dirty = true;
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lock_memory_region((u32)rtt.data_addr, rtt.block_sz);
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rtt.locked = true;
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region = &rtt;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-08-08 18:01:06 +02:00
|
|
|
if (!region) fmt::throw_exception("No region created!!" HERE);
|
2016-02-15 10:50:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (width != region->current_width ||
|
|
|
|
|
height != region->current_height)
|
|
|
|
|
{
|
|
|
|
|
prep_rtt(*region, width, height, gl_pixel_format_internal);
|
|
|
|
|
|
|
|
|
|
if (region->locked && region->block_sz != size)
|
|
|
|
|
{
|
|
|
|
|
unlock_memory_region((u32)region->data_addr, region->block_sz);
|
|
|
|
|
|
|
|
|
|
region->block_sz = size;
|
|
|
|
|
lock_memory_region((u32)region->data_addr, region->block_sz);
|
|
|
|
|
region->locked = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
__glcheck glCopyImageSubData(source.id(), GL_TEXTURE_2D, 0, 0, 0, 0,
|
|
|
|
|
region->copy_glid, GL_TEXTURE_2D, 0, 0, 0, 0,
|
|
|
|
|
width, height, 1);
|
|
|
|
|
|
|
|
|
|
region->is_dirty = false;
|
|
|
|
|
|
|
|
|
|
if (!region->locked)
|
|
|
|
|
{
|
|
|
|
|
LOG_WARNING(RSX, "Locking down RTT, was unlocked!");
|
|
|
|
|
lock_memory_region((u32)region->data_addr, region->block_sz);
|
|
|
|
|
region->locked = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void write_rtt(u32 base, u32 size, u32 texaddr)
|
|
|
|
|
{
|
|
|
|
|
//Actually download the data, since it seems that cell is writing to it manually
|
2016-08-08 18:01:06 +02:00
|
|
|
fmt::throw_exception("write_rtt" HERE);
|
2016-02-15 10:50:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void destroy_rtt_cache()
|
|
|
|
|
{
|
|
|
|
|
for (cached_rtt &rtt : rtt_cache)
|
|
|
|
|
{
|
|
|
|
|
rtt.valid = false;
|
|
|
|
|
rtt.is_dirty = false;
|
|
|
|
|
rtt.block_sz = 0;
|
|
|
|
|
rtt.data_addr = 0;
|
|
|
|
|
|
|
|
|
|
glDeleteTextures(1, &rtt.copy_glid);
|
|
|
|
|
rtt.copy_glid = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
rtt_cache.resize(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
gl_texture_cache()
|
|
|
|
|
: frame_ctr(0)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
~gl_texture_cache()
|
|
|
|
|
{
|
|
|
|
|
clear_obj_cache();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void update_frame_ctr()
|
|
|
|
|
{
|
|
|
|
|
frame_ctr++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void initialize_rtt_cache()
|
|
|
|
|
{
|
2016-08-08 18:01:06 +02:00
|
|
|
if (rtt_cache.size()) fmt::throw_exception("Initialize RTT cache while cache already exists! Leaking objects??" HERE);
|
2016-02-15 10:50:14 +01:00
|
|
|
|
|
|
|
|
for (int i = 0; i < 64; ++i)
|
|
|
|
|
{
|
|
|
|
|
cached_rtt rtt;
|
|
|
|
|
|
|
|
|
|
glGenTextures(1, &rtt.copy_glid);
|
|
|
|
|
rtt.is_dirty = true;
|
|
|
|
|
rtt.valid = true;
|
|
|
|
|
rtt.block_sz = 0;
|
|
|
|
|
rtt.data_addr = 0;
|
|
|
|
|
rtt.locked = false;
|
|
|
|
|
|
|
|
|
|
rtt_cache.push_back(rtt);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-06-28 11:58:44 +02:00
|
|
|
template<typename RsxTextureType>
|
|
|
|
|
void upload_texture(int index, RsxTextureType &tex, rsx::gl::texture &gl_texture, gl_render_targets &m_rtts)
|
2016-02-15 10:50:14 +01:00
|
|
|
{
|
|
|
|
|
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
|
|
|
|
|
const u32 range = (u32)get_texture_size(tex);
|
|
|
|
|
|
2016-01-19 18:43:16 +01:00
|
|
|
glActiveTexture(GL_TEXTURE0 + index);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Give precedence to rtt data obtained through read/write buffers
|
|
|
|
|
*/
|
2016-02-15 10:50:14 +01:00
|
|
|
cached_rtt *rtt = find_cached_rtt(texaddr, range);
|
|
|
|
|
|
|
|
|
|
if (rtt && !rtt->is_dirty)
|
|
|
|
|
{
|
2016-01-19 18:43:16 +01:00
|
|
|
u32 real_id = gl_texture.id();
|
2016-02-15 10:50:14 +01:00
|
|
|
|
2016-01-19 18:43:16 +01:00
|
|
|
gl_texture.set_id(rtt->copy_glid);
|
|
|
|
|
gl_texture.bind();
|
2016-02-15 10:50:14 +01:00
|
|
|
|
2016-01-19 18:43:16 +01:00
|
|
|
gl_texture.set_id(real_id);
|
|
|
|
|
}
|
2016-02-15 10:50:14 +01:00
|
|
|
|
2016-01-19 18:43:16 +01:00
|
|
|
/**
|
|
|
|
|
* Check for sampleable rtts from previous render passes
|
|
|
|
|
*/
|
|
|
|
|
gl::texture *texptr = nullptr;
|
|
|
|
|
if (texptr = m_rtts.get_texture_from_render_target_if_applicable(texaddr))
|
|
|
|
|
{
|
|
|
|
|
texptr->bind();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2016-02-15 10:50:14 +01:00
|
|
|
|
2016-01-19 18:43:16 +01:00
|
|
|
if (texptr = m_rtts.get_texture_from_depth_stencil_if_applicable(texaddr))
|
|
|
|
|
{
|
2016-06-28 11:58:44 +02:00
|
|
|
texptr->bind();
|
2016-02-15 10:50:14 +01:00
|
|
|
return;
|
|
|
|
|
}
|
2016-01-19 18:43:16 +01:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* If all the above failed, then its probably a generic texture.
|
|
|
|
|
* Search in cache and upload/bind
|
|
|
|
|
*/
|
2016-02-15 10:50:14 +01:00
|
|
|
|
|
|
|
|
gl_cached_texture *obj = nullptr;
|
|
|
|
|
|
|
|
|
|
if (!rtt)
|
2016-03-25 17:44:03 +01:00
|
|
|
obj = find_obj_for_params(texaddr, tex.width(), tex.height(), tex.get_exact_mipmap_count());
|
2016-02-15 10:50:14 +01:00
|
|
|
|
|
|
|
|
if (obj && !obj->deleted)
|
|
|
|
|
{
|
|
|
|
|
u32 real_id = gl_texture.id();
|
|
|
|
|
|
|
|
|
|
gl_texture.set_id(obj->gl_id);
|
|
|
|
|
gl_texture.bind();
|
|
|
|
|
|
|
|
|
|
gl_texture.set_id(real_id);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2016-03-11 20:25:49 +01:00
|
|
|
u32 real_id = gl_texture.id();
|
|
|
|
|
|
2016-02-15 10:50:14 +01:00
|
|
|
if (!obj) gl_texture.set_id(0);
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//Reuse this GLid
|
|
|
|
|
gl_texture.set_id(obj->gl_id);
|
|
|
|
|
|
|
|
|
|
//Empty this slot for another one. A new holder will be created below anyway...
|
|
|
|
|
if (obj->locked) unlock_gl_object(*obj);
|
|
|
|
|
obj->gl_id = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2016-08-24 15:19:16 +02:00
|
|
|
if (!tex.width() || !tex.height())
|
|
|
|
|
{
|
|
|
|
|
LOG_ERROR(RSX, "Texture upload requested but invalid texture dimensions passed");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2016-02-15 10:50:14 +01:00
|
|
|
__glcheck gl_texture.init(index, tex);
|
2016-03-25 17:44:03 +01:00
|
|
|
gl_cached_texture &_obj = create_obj_for_params(gl_texture.id(), texaddr, tex.width(), tex.height(), tex.get_exact_mipmap_count());
|
2016-02-15 10:50:14 +01:00
|
|
|
|
|
|
|
|
_obj.block_sz = (u32)get_texture_size(tex);
|
|
|
|
|
lock_gl_object(_obj);
|
2016-03-11 20:25:49 +01:00
|
|
|
|
|
|
|
|
gl_texture.set_id(real_id);
|
2016-02-15 10:50:14 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool mark_as_dirty(u32 address)
|
|
|
|
|
{
|
2016-06-09 14:57:05 +02:00
|
|
|
if (address < texture_cache_range.first ||
|
|
|
|
|
address > texture_cache_range.second)
|
|
|
|
|
return false;
|
|
|
|
|
|
2016-02-15 10:50:14 +01:00
|
|
|
bool response = false;
|
|
|
|
|
|
|
|
|
|
for (gl_cached_texture &tex: texture_cache)
|
|
|
|
|
{
|
|
|
|
|
if (!tex.locked) continue;
|
|
|
|
|
|
|
|
|
|
if (tex.protected_block_start <= address &&
|
|
|
|
|
tex.protected_block_sz >(address - tex.protected_block_start))
|
|
|
|
|
{
|
|
|
|
|
unlock_gl_object(tex);
|
|
|
|
|
|
|
|
|
|
invalidate_rtts_in_range((u32)tex.data_addr, tex.block_sz);
|
|
|
|
|
|
|
|
|
|
tex.deleted = true;
|
|
|
|
|
response = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (response) return true;
|
|
|
|
|
|
|
|
|
|
for (cached_rtt &rtt: rtt_cache)
|
|
|
|
|
{
|
|
|
|
|
if (!rtt.data_addr || rtt.is_dirty) continue;
|
|
|
|
|
|
|
|
|
|
u32 rtt_aligned_base = ((u32)(rtt.data_addr)) & ~(4096 - 1);
|
|
|
|
|
u32 rtt_block_sz = align(rtt.block_sz, 4096);
|
|
|
|
|
|
|
|
|
|
if (rtt.locked && (u64)address >= rtt_aligned_base)
|
|
|
|
|
{
|
|
|
|
|
u32 offset = address - rtt_aligned_base;
|
|
|
|
|
if (offset >= rtt_block_sz) continue;
|
|
|
|
|
|
|
|
|
|
rtt.is_dirty = true;
|
|
|
|
|
|
|
|
|
|
unlock_memory_region(rtt_aligned_base, rtt_block_sz);
|
|
|
|
|
rtt.locked = false;
|
|
|
|
|
|
|
|
|
|
response = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return response;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void save_render_target(u32 texaddr, u32 range, gl::texture &gl_texture)
|
|
|
|
|
{
|
|
|
|
|
save_rtt(texaddr, range, gl_texture.width(), gl_texture.height(), (GLenum)gl_texture.get_internal_format(), gl_texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<invalid_cache_area> find_and_invalidate_in_range(u32 base, u32 limit)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* Sometimes buffers can share physical pages.
|
|
|
|
|
* Return objects if we really encroach on texture
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
std::vector<invalid_cache_area> result;
|
|
|
|
|
|
|
|
|
|
for (gl_cached_texture &obj : texture_cache)
|
|
|
|
|
{
|
|
|
|
|
//Check for memory area overlap. unlock page(s) if needed and add this index to array.
|
|
|
|
|
//Axis separation test
|
|
|
|
|
const u32 &block_start = obj.protected_block_start;
|
|
|
|
|
const u32 block_end = block_start + obj.protected_block_sz;
|
|
|
|
|
|
|
|
|
|
if (limit < block_start) continue;
|
|
|
|
|
if (base > block_end) continue;
|
|
|
|
|
|
|
|
|
|
u32 min_separation = (limit - base) + obj.protected_block_sz;
|
|
|
|
|
u32 range_limit = (block_end > limit) ? block_end : limit;
|
|
|
|
|
u32 range_base = (block_start < base) ? block_start : base;
|
|
|
|
|
|
|
|
|
|
u32 actual_separation = (range_limit - range_base);
|
|
|
|
|
|
|
|
|
|
if (actual_separation < min_separation)
|
|
|
|
|
{
|
|
|
|
|
const u32 texture_start = (u32)obj.data_addr;
|
|
|
|
|
const u32 texture_end = texture_start + obj.block_sz;
|
|
|
|
|
|
|
|
|
|
min_separation = (limit - base) + obj.block_sz;
|
|
|
|
|
range_limit = (texture_end > limit) ? texture_end : limit;
|
|
|
|
|
range_base = (texture_start < base) ? texture_start : base;
|
|
|
|
|
|
|
|
|
|
actual_separation = (range_limit - range_base);
|
|
|
|
|
|
|
|
|
|
if (actual_separation < min_separation)
|
|
|
|
|
{
|
|
|
|
|
//Texture area is invalidated!
|
|
|
|
|
unlock_gl_object(obj);
|
|
|
|
|
obj.deleted = true;
|
|
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Overlap in this case will be at most 1 page...
|
|
|
|
|
invalid_cache_area invalid = { 0 };
|
|
|
|
|
if (base < obj.data_addr)
|
|
|
|
|
invalid.block_base = obj.protected_block_start;
|
|
|
|
|
else
|
|
|
|
|
invalid.block_base = obj.protected_block_start + obj.protected_block_sz - 4096;
|
|
|
|
|
|
|
|
|
|
invalid.block_sz = 4096;
|
|
|
|
|
unlock_memory_region(invalid.block_base, invalid.block_sz);
|
|
|
|
|
result.push_back(invalid);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void lock_invalidated_ranges(std::vector<invalid_cache_area> invalid)
|
|
|
|
|
{
|
|
|
|
|
for (invalid_cache_area area : invalid)
|
|
|
|
|
{
|
|
|
|
|
lock_memory_region(area.block_base, area.block_sz);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void remove_in_range(u32 texaddr, u32 range)
|
|
|
|
|
{
|
|
|
|
|
//Seems that the rsx only 'reads' full texture objects..
|
|
|
|
|
//This simplifies this function to simply check for matches
|
|
|
|
|
for (gl_cached_texture &cached : texture_cache)
|
|
|
|
|
{
|
|
|
|
|
if (cached.data_addr == texaddr &&
|
|
|
|
|
cached.block_sz == range)
|
|
|
|
|
remove_obj(cached);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool explicit_writeback(gl::texture &tex, const u32 address, const u32 pitch)
|
|
|
|
|
{
|
|
|
|
|
const u32 range = tex.height() * pitch;
|
|
|
|
|
cached_rtt *rtt = find_cached_rtt(address, range);
|
|
|
|
|
|
|
|
|
|
if (rtt && !rtt->is_dirty)
|
|
|
|
|
{
|
|
|
|
|
u32 min_w = rtt->current_width;
|
|
|
|
|
u32 min_h = rtt->current_height;
|
|
|
|
|
|
|
|
|
|
if ((u32)tex.width() < min_w) min_w = (u32)tex.width();
|
|
|
|
|
if ((u32)tex.height() < min_h) min_h = (u32)tex.height();
|
|
|
|
|
|
|
|
|
|
//TODO: Image reinterpretation e.g read back rgba data as depth texture and vice-versa
|
|
|
|
|
|
|
|
|
|
__glcheck glCopyImageSubData(rtt->copy_glid, GL_TEXTURE_2D, 0, 0, 0, 0,
|
|
|
|
|
tex.id(), GL_TEXTURE_2D, 0, 0, 0, 0,
|
|
|
|
|
min_w, min_h, 1);
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//No valid object found in cache
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
};
|
2016-08-24 15:19:16 +02:00
|
|
|
}
|