rpcsx/rpcs3/Emu/RSX/GL/gl_texture_cache.h

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#pragma once
#include "stdafx.h"
#include <exception>
#include <string>
#include <functional>
#include <vector>
#include <memory>
#include <unordered_map>
#include "GLGSRender.h"
#include "gl_render_targets.h"
#include "../Common/TextureUtils.h"
#include <chrono>
namespace gl
{
class gl_texture_cache
{
public:
struct gl_cached_texture
{
u32 gl_id;
u32 w;
u32 h;
u64 data_addr;
u32 block_sz;
u32 frame_ctr;
u32 protected_block_start;
u32 protected_block_sz;
u16 mipmap;
bool deleted;
bool locked;
};
struct invalid_cache_area
{
u32 block_base;
u32 block_sz;
};
struct cached_rtt
{
u32 copy_glid;
u32 data_addr;
u32 block_sz;
bool is_dirty;
bool is_depth;
bool valid;
u32 current_width;
u32 current_height;
bool locked;
cached_rtt() : valid(false) {}
};
private:
std::vector<gl_cached_texture> texture_cache;
std::vector<cached_rtt> rtt_cache;
u32 frame_ctr;
std::pair<u64, u64> texture_cache_range = std::make_pair(0xFFFFFFFF, 0);
u32 max_tex_address = 0;
bool lock_memory_region(u32 start, u32 size)
{
static const u32 memory_page_size = 4096;
start = start & ~(memory_page_size - 1);
size = (u32)align(size, memory_page_size);
if (start < texture_cache_range.first)
texture_cache_range = std::make_pair(start, texture_cache_range.second);
if ((start+size) > texture_cache_range.second)
texture_cache_range = std::make_pair(texture_cache_range.first, (start+size));
return vm::page_protect(start, size, 0, 0, vm::page_writable);
}
bool unlock_memory_region(u32 start, u32 size)
{
static const u32 memory_page_size = 4096;
start = start & ~(memory_page_size - 1);
size = (u32)align(size, memory_page_size);
return vm::page_protect(start, size, 0, vm::page_writable, 0);
}
void lock_gl_object(gl_cached_texture &obj)
{
static const u32 memory_page_size = 4096;
obj.protected_block_start = obj.data_addr & ~(memory_page_size - 1);
obj.protected_block_sz = (u32)align(obj.block_sz, memory_page_size);
if (!lock_memory_region(obj.protected_block_start, obj.protected_block_sz))
LOG_ERROR(RSX, "lock_gl_object failed!");
else
obj.locked = true;
}
void unlock_gl_object(gl_cached_texture &obj)
{
if (!unlock_memory_region(obj.protected_block_start, obj.protected_block_sz))
LOG_ERROR(RSX, "unlock_gl_object failed! Will probably crash soon...");
else
obj.locked = false;
}
gl_cached_texture *find_obj_for_params(u64 texaddr, u32 w, u32 h, u16 mipmap)
{
for (gl_cached_texture &tex: texture_cache)
{
if (tex.gl_id && tex.data_addr == texaddr)
{
if (w && h && mipmap && (tex.h != h || tex.w != w || tex.mipmap != mipmap))
{
continue;
}
tex.frame_ctr = frame_ctr;
return &tex;
}
}
return nullptr;
}
gl_cached_texture& create_obj_for_params(u32 gl_id, u64 texaddr, u32 w, u32 h, u16 mipmap)
{
gl_cached_texture obj = { 0 };
obj.gl_id = gl_id;
obj.data_addr = texaddr;
obj.w = w;
obj.h = h;
obj.mipmap = mipmap;
obj.deleted = false;
obj.locked = false;
for (gl_cached_texture &tex : texture_cache)
{
if (tex.gl_id == 0 || (tex.deleted && (frame_ctr - tex.frame_ctr) > 32768))
{
if (tex.gl_id)
{
LOG_NOTICE(RSX, "Reclaiming GL texture %d, cache_size=%d, master_ctr=%d, ctr=%d", tex.gl_id, texture_cache.size(), frame_ctr, tex.frame_ctr);
__glcheck glDeleteTextures(1, &tex.gl_id);
unlock_gl_object(tex);
tex.gl_id = 0;
}
tex = obj;
return tex;
}
}
texture_cache.push_back(obj);
return texture_cache[texture_cache.size()-1];
}
void remove_obj(gl_cached_texture &tex)
{
if (tex.locked)
unlock_gl_object(tex);
tex.deleted = true;
}
void remove_obj_for_glid(u32 gl_id)
{
for (gl_cached_texture &tex : texture_cache)
{
if (tex.gl_id == gl_id)
remove_obj(tex);
}
}
void clear_obj_cache()
{
for (gl_cached_texture &tex : texture_cache)
{
if (tex.locked)
unlock_gl_object(tex);
if (tex.gl_id)
{
LOG_NOTICE(RSX, "Deleting texture %d", tex.gl_id);
glDeleteTextures(1, &tex.gl_id);
}
tex.deleted = true;
tex.gl_id = 0;
}
texture_cache.resize(0);
destroy_rtt_cache();
}
bool region_overlaps(u32 base1, u32 limit1, u32 base2, u32 limit2)
{
//Check for memory area overlap. unlock page(s) if needed and add this index to array.
//Axis separation test
const u32 &block_start = base1;
const u32 block_end = limit1;
if (limit2 < block_start) return false;
if (base2 > block_end) return false;
u32 min_separation = (limit2 - base2) + (limit1 - base1);
u32 range_limit = (block_end > limit2) ? block_end : limit2;
u32 range_base = (block_start < base2) ? block_start : base2;
u32 actual_separation = (range_limit - range_base);
if (actual_separation < min_separation)
return true;
return false;
}
cached_rtt* find_cached_rtt(u32 base, u32 size)
{
for (cached_rtt &rtt : rtt_cache)
{
if (region_overlaps(base, base+size, rtt.data_addr, rtt.data_addr+rtt.block_sz))
{
return &rtt;
}
}
return nullptr;
}
void invalidate_rtts_in_range(u32 base, u32 size)
{
for (cached_rtt &rtt : rtt_cache)
{
if (!rtt.data_addr || rtt.is_dirty) continue;
u32 rtt_aligned_base = ((u32)(rtt.data_addr)) & ~(4096 - 1);
u32 rtt_block_sz = align(rtt.block_sz, 4096);
if (region_overlaps(rtt_aligned_base, (rtt_aligned_base + rtt_block_sz), base, base+size))
{
rtt.is_dirty = true;
if (rtt.locked)
{
rtt.locked = false;
unlock_memory_region((u32)rtt.data_addr, rtt.block_sz);
}
}
}
}
void prep_rtt(cached_rtt &rtt, u32 width, u32 height, u32 gl_pixel_format_internal)
{
int binding = 0;
bool is_depth = false;
if (gl_pixel_format_internal == GL_DEPTH24_STENCIL8 ||
gl_pixel_format_internal == GL_DEPTH_COMPONENT24 ||
gl_pixel_format_internal == GL_DEPTH_COMPONENT16 ||
gl_pixel_format_internal == GL_DEPTH_COMPONENT32)
{
is_depth = true;
}
glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &binding);
glBindTexture(GL_TEXTURE_2D, rtt.copy_glid);
rtt.current_width = width;
rtt.current_height = height;
if (!is_depth)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
__glcheck glTexImage2D(GL_TEXTURE_2D, 0, gl_pixel_format_internal, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
u32 ex_format = GL_UNSIGNED_SHORT;
u32 in_format = GL_DEPTH_COMPONENT16;
switch (gl_pixel_format_internal)
{
case GL_DEPTH24_STENCIL8:
{
ex_format = GL_UNSIGNED_INT_24_8;
in_format = GL_DEPTH_STENCIL;
break;
}
case GL_DEPTH_COMPONENT16:
break;
default:
fmt::throw_exception("Unsupported depth format!" HERE);
}
__glcheck glTexImage2D(GL_TEXTURE_2D, 0, gl_pixel_format_internal, width, height, 0, in_format, ex_format, nullptr);
}
glBindTexture(GL_TEXTURE_2D, binding);
rtt.is_depth = is_depth;
}
void save_rtt(u32 base, u32 size, u32 width, u32 height, u32 gl_pixel_format_internal, gl::texture &source)
{
cached_rtt *region = find_cached_rtt(base, size);
if (!region)
{
for (cached_rtt &rtt : rtt_cache)
{
if (rtt.valid && rtt.data_addr == 0)
{
prep_rtt(rtt, width, height, gl_pixel_format_internal);
rtt.block_sz = size;
rtt.data_addr = base;
rtt.is_dirty = true;
lock_memory_region((u32)rtt.data_addr, rtt.block_sz);
rtt.locked = true;
region = &rtt;
break;
}
}
if (!region) fmt::throw_exception("No region created!!" HERE);
}
if (width != region->current_width ||
height != region->current_height)
{
prep_rtt(*region, width, height, gl_pixel_format_internal);
if (region->locked && region->block_sz != size)
{
unlock_memory_region((u32)region->data_addr, region->block_sz);
region->block_sz = size;
lock_memory_region((u32)region->data_addr, region->block_sz);
region->locked = true;
}
}
__glcheck glCopyImageSubData(source.id(), GL_TEXTURE_2D, 0, 0, 0, 0,
region->copy_glid, GL_TEXTURE_2D, 0, 0, 0, 0,
width, height, 1);
region->is_dirty = false;
if (!region->locked)
{
LOG_WARNING(RSX, "Locking down RTT, was unlocked!");
lock_memory_region((u32)region->data_addr, region->block_sz);
region->locked = true;
}
}
void write_rtt(u32 base, u32 size, u32 texaddr)
{
//Actually download the data, since it seems that cell is writing to it manually
fmt::throw_exception("write_rtt" HERE);
}
void destroy_rtt_cache()
{
for (cached_rtt &rtt : rtt_cache)
{
rtt.valid = false;
rtt.is_dirty = false;
rtt.block_sz = 0;
rtt.data_addr = 0;
glDeleteTextures(1, &rtt.copy_glid);
rtt.copy_glid = 0;
}
rtt_cache.resize(0);
}
public:
gl_texture_cache()
: frame_ctr(0)
{
}
~gl_texture_cache()
{
clear_obj_cache();
}
void update_frame_ctr()
{
frame_ctr++;
}
void initialize_rtt_cache()
{
if (rtt_cache.size()) fmt::throw_exception("Initialize RTT cache while cache already exists! Leaking objects??" HERE);
for (int i = 0; i < 64; ++i)
{
cached_rtt rtt;
glGenTextures(1, &rtt.copy_glid);
rtt.is_dirty = true;
rtt.valid = true;
rtt.block_sz = 0;
rtt.data_addr = 0;
rtt.locked = false;
rtt_cache.push_back(rtt);
}
}
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template<typename RsxTextureType>
void upload_texture(int index, RsxTextureType &tex, rsx::gl::texture &gl_texture, gl_render_targets &m_rtts)
{
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
const u32 range = (u32)get_texture_size(tex);
glActiveTexture(GL_TEXTURE0 + index);
/**
* Give precedence to rtt data obtained through read/write buffers
*/
cached_rtt *rtt = find_cached_rtt(texaddr, range);
if (rtt && !rtt->is_dirty)
{
u32 real_id = gl_texture.id();
gl_texture.set_id(rtt->copy_glid);
gl_texture.bind();
gl_texture.set_id(real_id);
}
/**
* Check for sampleable rtts from previous render passes
*/
gl::texture *texptr = nullptr;
if (texptr = m_rtts.get_texture_from_render_target_if_applicable(texaddr))
{
texptr->bind();
return;
}
if (texptr = m_rtts.get_texture_from_depth_stencil_if_applicable(texaddr))
{
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texptr->bind();
return;
}
/**
* If all the above failed, then its probably a generic texture.
* Search in cache and upload/bind
*/
gl_cached_texture *obj = nullptr;
if (!rtt)
obj = find_obj_for_params(texaddr, tex.width(), tex.height(), tex.get_exact_mipmap_count());
if (obj && !obj->deleted)
{
u32 real_id = gl_texture.id();
gl_texture.set_id(obj->gl_id);
gl_texture.bind();
gl_texture.set_id(real_id);
}
else
{
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u32 real_id = gl_texture.id();
if (!obj) gl_texture.set_id(0);
else
{
//Reuse this GLid
gl_texture.set_id(obj->gl_id);
//Empty this slot for another one. A new holder will be created below anyway...
if (obj->locked) unlock_gl_object(*obj);
obj->gl_id = 0;
}
if (!tex.width() || !tex.height())
{
LOG_ERROR(RSX, "Texture upload requested but invalid texture dimensions passed");
return;
}
__glcheck gl_texture.init(index, tex);
gl_cached_texture &_obj = create_obj_for_params(gl_texture.id(), texaddr, tex.width(), tex.height(), tex.get_exact_mipmap_count());
_obj.block_sz = (u32)get_texture_size(tex);
lock_gl_object(_obj);
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gl_texture.set_id(real_id);
}
}
bool mark_as_dirty(u32 address)
{
if (address < texture_cache_range.first ||
address > texture_cache_range.second)
return false;
bool response = false;
for (gl_cached_texture &tex: texture_cache)
{
if (!tex.locked) continue;
if (tex.protected_block_start <= address &&
tex.protected_block_sz >(address - tex.protected_block_start))
{
unlock_gl_object(tex);
invalidate_rtts_in_range((u32)tex.data_addr, tex.block_sz);
tex.deleted = true;
response = true;
}
}
if (response) return true;
for (cached_rtt &rtt: rtt_cache)
{
if (!rtt.data_addr || rtt.is_dirty) continue;
u32 rtt_aligned_base = ((u32)(rtt.data_addr)) & ~(4096 - 1);
u32 rtt_block_sz = align(rtt.block_sz, 4096);
if (rtt.locked && (u64)address >= rtt_aligned_base)
{
u32 offset = address - rtt_aligned_base;
if (offset >= rtt_block_sz) continue;
rtt.is_dirty = true;
unlock_memory_region(rtt_aligned_base, rtt_block_sz);
rtt.locked = false;
response = true;
}
}
return response;
}
void save_render_target(u32 texaddr, u32 range, gl::texture &gl_texture)
{
save_rtt(texaddr, range, gl_texture.width(), gl_texture.height(), (GLenum)gl_texture.get_internal_format(), gl_texture);
}
std::vector<invalid_cache_area> find_and_invalidate_in_range(u32 base, u32 limit)
{
/**
* Sometimes buffers can share physical pages.
* Return objects if we really encroach on texture
*/
std::vector<invalid_cache_area> result;
for (gl_cached_texture &obj : texture_cache)
{
//Check for memory area overlap. unlock page(s) if needed and add this index to array.
//Axis separation test
const u32 &block_start = obj.protected_block_start;
const u32 block_end = block_start + obj.protected_block_sz;
if (limit < block_start) continue;
if (base > block_end) continue;
u32 min_separation = (limit - base) + obj.protected_block_sz;
u32 range_limit = (block_end > limit) ? block_end : limit;
u32 range_base = (block_start < base) ? block_start : base;
u32 actual_separation = (range_limit - range_base);
if (actual_separation < min_separation)
{
const u32 texture_start = (u32)obj.data_addr;
const u32 texture_end = texture_start + obj.block_sz;
min_separation = (limit - base) + obj.block_sz;
range_limit = (texture_end > limit) ? texture_end : limit;
range_base = (texture_start < base) ? texture_start : base;
actual_separation = (range_limit - range_base);
if (actual_separation < min_separation)
{
//Texture area is invalidated!
unlock_gl_object(obj);
obj.deleted = true;
continue;
}
//Overlap in this case will be at most 1 page...
invalid_cache_area invalid = { 0 };
if (base < obj.data_addr)
invalid.block_base = obj.protected_block_start;
else
invalid.block_base = obj.protected_block_start + obj.protected_block_sz - 4096;
invalid.block_sz = 4096;
unlock_memory_region(invalid.block_base, invalid.block_sz);
result.push_back(invalid);
}
}
return result;
}
void lock_invalidated_ranges(std::vector<invalid_cache_area> invalid)
{
for (invalid_cache_area area : invalid)
{
lock_memory_region(area.block_base, area.block_sz);
}
}
void remove_in_range(u32 texaddr, u32 range)
{
//Seems that the rsx only 'reads' full texture objects..
//This simplifies this function to simply check for matches
for (gl_cached_texture &cached : texture_cache)
{
if (cached.data_addr == texaddr &&
cached.block_sz == range)
remove_obj(cached);
}
}
bool explicit_writeback(gl::texture &tex, const u32 address, const u32 pitch)
{
const u32 range = tex.height() * pitch;
cached_rtt *rtt = find_cached_rtt(address, range);
if (rtt && !rtt->is_dirty)
{
u32 min_w = rtt->current_width;
u32 min_h = rtt->current_height;
if ((u32)tex.width() < min_w) min_w = (u32)tex.width();
if ((u32)tex.height() < min_h) min_h = (u32)tex.height();
//TODO: Image reinterpretation e.g read back rgba data as depth texture and vice-versa
__glcheck glCopyImageSubData(rtt->copy_glid, GL_TEXTURE_2D, 0, 0, 0, 0,
tex.id(), GL_TEXTURE_2D, 0, 0, 0, 0,
min_w, min_h, 1);
return true;
}
//No valid object found in cache
return false;
}
};
}