rpcsx/rpcs3/Emu/RSX/VK/VKProgramBuffer.h

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#pragma once
#include "VKVertexProgram.h"
#include "VKFragmentProgram.h"
#include "../Common/ProgramStateCache.h"
#include "Utilities/hash.h"
#include "VKHelpers.h"
#include "VKRenderPass.h"
namespace vk
{
struct pipeline_props
{
graphics_pipeline_state state;
u64 renderpass_key;
bool operator==(const pipeline_props& other) const
{
if (renderpass_key != other.renderpass_key)
return false;
if (memcmp(&state.ia, &other.state.ia, sizeof(VkPipelineInputAssemblyStateCreateInfo)))
return false;
if (memcmp(&state.att_state[0], &other.state.att_state[0], sizeof(VkPipelineColorBlendAttachmentState)))
return false;
if (memcmp(&state.rs, &other.state.rs, sizeof(VkPipelineRasterizationStateCreateInfo)))
return false;
// Cannot memcmp cs due to pAttachments being a pointer to memory
if (state.cs.logicOp != other.state.cs.logicOp ||
state.cs.logicOpEnable != other.state.cs.logicOpEnable ||
memcmp(state.cs.blendConstants, other.state.cs.blendConstants, 4 * sizeof(f32)))
return false;
if (memcmp(&state.ds, &other.state.ds, sizeof(VkPipelineDepthStencilStateCreateInfo)))
return false;
if (state.ms.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT)
{
if (memcmp(&state.ms, &other.state.ms, sizeof(VkPipelineMultisampleStateCreateInfo)))
return false;
if (state.temp_storage.msaa_sample_mask != other.state.temp_storage.msaa_sample_mask)
return false;
}
return true;
}
};
}
namespace rpcs3
{
template <>
size_t hash_struct<vk::pipeline_props>(const vk::pipeline_props &pipelineProperties)
{
size_t seed = hash_base(pipelineProperties.renderpass_key);
seed ^= hash_struct(pipelineProperties.state.ia);
seed ^= hash_struct(pipelineProperties.state.ds);
seed ^= hash_struct(pipelineProperties.state.rs);
seed ^= hash_struct(pipelineProperties.state.ms);
seed ^= hash_base(pipelineProperties.state.temp_storage.msaa_sample_mask);
// Do not compare pointers to memory!
VkPipelineColorBlendStateCreateInfo tmp;
memcpy(&tmp, &pipelineProperties.state.cs, sizeof(VkPipelineColorBlendStateCreateInfo));
tmp.pAttachments = nullptr;
seed ^= hash_struct(pipelineProperties.state.att_state[0]);
return hash_base(seed);
}
}
struct VKTraits
{
using vertex_program_type = VKVertexProgram;
using fragment_program_type = VKFragmentProgram;
using pipeline_storage_type = std::unique_ptr<vk::glsl::program>;
using pipeline_properties = vk::pipeline_props;
static
void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
{
fragmentProgramData.Decompile(RSXFP);
fragmentProgramData.id = static_cast<u32>(ID);
fragmentProgramData.Compile();
}
static
void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, size_t ID)
{
vertexProgramData.Decompile(RSXVP);
vertexProgramData.id = static_cast<u32>(ID);
vertexProgramData.Compile();
}
static
void validate_pipeline_properties(const VKVertexProgram&, const VKFragmentProgram &fp, vk::pipeline_props& properties)
{
//Explicitly disable writing to undefined registers
properties.state.att_state[0].colorWriteMask &= fp.output_color_masks[0];
properties.state.att_state[1].colorWriteMask &= fp.output_color_masks[1];
properties.state.att_state[2].colorWriteMask &= fp.output_color_masks[2];
properties.state.att_state[3].colorWriteMask &= fp.output_color_masks[3];
}
static
pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData,
const vk::pipeline_props &pipelineProperties, VkDevice dev, VkPipelineLayout common_pipeline_layout)
{
VkPipelineShaderStageCreateInfo shader_stages[2] = {};
shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].module = vertexProgramData.handle;
shader_stages[0].pName = "main";
shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].module = fragmentProgramData.handle;
shader_stages[1].pName = "main";
VkDynamicState dynamic_state_descriptors[VK_DYNAMIC_STATE_RANGE_SIZE] = {};
VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_LINE_WIDTH;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BIAS;
if (vk::get_current_renderer()->get_depth_bounds_support())
{
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
}
dynamic_state_info.pDynamicStates = dynamic_state_descriptors;
VkPipelineVertexInputStateCreateInfo vi = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
VkPipelineViewportStateCreateInfo vp = {};
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp.viewportCount = 1;
vp.scissorCount = 1;
VkPipelineMultisampleStateCreateInfo ms = pipelineProperties.state.ms;
verify("Multisample state mismatch!" HERE), ms.rasterizationSamples == VkSampleCountFlagBits((pipelineProperties.renderpass_key >> 16) & 0xF);
if (ms.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT)
{
// Update the sample mask pointer
ms.pSampleMask = &pipelineProperties.state.temp_storage.msaa_sample_mask;
}
// Rebase pointers from pipeline structure in case it is moved/copied
VkPipelineColorBlendStateCreateInfo cs = pipelineProperties.state.cs;
cs.pAttachments = pipelineProperties.state.att_state;
VkPipeline pipeline;
VkGraphicsPipelineCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pVertexInputState = &vi;
info.pInputAssemblyState = &pipelineProperties.state.ia;
info.pRasterizationState = &pipelineProperties.state.rs;
info.pColorBlendState = &cs;
info.pMultisampleState = &ms;
info.pViewportState = &vp;
info.pDepthStencilState = &pipelineProperties.state.ds;
info.stageCount = 2;
info.pStages = shader_stages;
info.pDynamicState = &dynamic_state_info;
info.layout = common_pipeline_layout;
info.basePipelineIndex = -1;
info.basePipelineHandle = VK_NULL_HANDLE;
info.renderPass = vk::get_renderpass(dev, pipelineProperties.renderpass_key);
CHECK_RESULT(vkCreateGraphicsPipelines(dev, nullptr, 1, &info, NULL, &pipeline));
pipeline_storage_type result = std::make_unique<vk::glsl::program>(dev, pipeline, vertexProgramData.uniforms, fragmentProgramData.uniforms);
result->link();
return result;
}
};
struct VKProgramBuffer : public program_state_cache<VKTraits>
{
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VKProgramBuffer(decompiler_callback_t callback)
{
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notify_pipeline_compiled = callback;
}
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u64 get_hash(const vk::pipeline_props &props)
{
return rpcs3::hash_struct<vk::pipeline_props>(props);
}
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u64 get_hash(const RSXVertexProgram &prog)
{
return program_hash_util::vertex_program_utils::get_vertex_program_ucode_hash(prog);
}
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u64 get_hash(const RSXFragmentProgram &prog)
{
return program_hash_util::fragment_program_utils::get_fragment_program_ucode_hash(prog);
}
template <typename... Args>
void add_pipeline_entry(RSXVertexProgram &vp, RSXFragmentProgram &fp, vk::pipeline_props &props, Args&& ...args)
{
vp.skip_vertex_input_check = true;
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get_graphics_pipeline(vp, fp, props, false, false, std::forward<Args>(args)...);
}
void preload_programs(RSXVertexProgram &vp, RSXFragmentProgram &fp)
{
vp.skip_vertex_input_check = true;
search_vertex_program(vp);
search_fragment_program(fp);
}
bool check_cache_missed() const
{
return m_cache_miss_flag;
}
};