rpcsx/rpcs3/Emu/Cell/lv2/sys_game.cpp

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#include "stdafx.h"
#include "util/sysinfo.hpp"
#include "Emu/Memory/vm_ptr.h"
#include "Emu/Cell/ErrorCodes.h"
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#include "Emu/System.h"
#include "Emu/system_config.h"
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#include <thread>
#include "sys_game.h"
LOG_CHANNEL(sys_game);
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atomic_t<bool> watchdog_stopped = true;
atomic_t<u64> watchdog_last_clear;
u64 get_timestamp()
{
return (get_system_time() - Emu.GetPauseTime());
}
error_code _sys_game_watchdog_start(u32 timeout)
{
sys_game.trace("sys_game_watchdog_start(timeout=%d)", timeout);
if (!watchdog_stopped)
{
return CELL_EABORT;
}
auto watchdog = [=]()
{
while (!watchdog_stopped)
{
if (Emu.IsStopped() || get_timestamp() - watchdog_last_clear > timeout * 1000000)
{
watchdog_stopped = true;
if (!Emu.IsStopped())
{
sys_game.warning("Watchdog timeout! Restarting the game...");
Emu.CallFromMainThread([]()
{
Emu.Restart();
});
}
break;
}
std::this_thread::sleep_for(1s);
}
};
watchdog_stopped = false;
watchdog_last_clear = get_timestamp();
std::thread(watchdog).detach();
return CELL_OK;
}
error_code _sys_game_watchdog_stop()
{
sys_game.trace("sys_game_watchdog_stop()");
watchdog_stopped = true;
return CELL_OK;
}
error_code _sys_game_watchdog_clear()
{
sys_game.trace("sys_game_watchdog_clear()");
watchdog_last_clear = get_timestamp();
return CELL_OK;
}
u64 _sys_game_get_system_sw_version()
{
return stof(utils::get_firmware_version()) * 10000;
}
error_code _sys_game_board_storage_read(vm::ptr<u8> buffer1, vm::ptr<u8> buffer2)
{
sys_game.trace("sys_game_board_storage_read(buffer1=*0x%x, buffer2=*0x%x)", buffer1, buffer2);
if (!buffer1)
{
return CELL_EFAULT;
}
be_t<u64> psid[2] = { +g_cfg.sys.console_psid_high, +g_cfg.sys.console_psid_low };
u8* psid_bytes = reinterpret_cast<u8*>(psid);
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u8 response[16] = { 0x01, 0xFC, 0x43, 0x50, 0xA7, 0x9B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
for (int i = 0; i < 16; i++)
{
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response[i] ^= psid_bytes[i];
}
memcpy(buffer1.get_ptr(), response, 16);
if (!buffer2)
{
return CELL_EFAULT;
}
*buffer2 = 0x00;
return CELL_OK;
}