rpcsx/rpcs3/Emu/RSX/Common/TextureUtils.cpp

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#include "stdafx.h"
#include "Emu/Memory/vm.h"
#include "TextureUtils.h"
#include "../RSXThread.h"
#include "../rsx_utils.h"
#define MAX2(a, b) ((a) > (b)) ? (a) : (b)
namespace
{
// FIXME: GSL as_span break build if template parameter is non const with current revision.
// Replace with true as_span when fixed.
template <typename T>
gsl::span<T> as_span_workaround(gsl::span<gsl::byte> unformated_span)
{
return{ (T*)unformated_span.data(), gsl::narrow<int>(unformated_span.size_bytes() / sizeof(T)) };
}
// TODO: Make this function part of GSL
// Note: Doesn't handle overlapping range detection.
template<typename T1, typename T2>
constexpr void copy(gsl::span<T1> dst, gsl::span<T2> src)
{
static_assert(std::is_convertible<T1, T2>::value, "Cannot convert source and destination span type.");
Expects(dst.size() == src.size());
std::copy(src.begin(), src.end(), dst.begin());
}
struct copy_unmodified_block
{
template<typename T, typename U>
static void copy_mipmap_level(gsl::span<T> dst, const U *src_ptr, u16 row_count, u16 width_in_block, u16 depth, u32 dst_pitch_in_block, u32 src_pitch_in_block)
{
size_t row_element_count = dst_pitch_in_block;
static_assert(sizeof(T) == sizeof(U), "Type size doesn't match.");
gsl::span<const U> src{ src_ptr, row_count * src_pitch_in_block * depth };
for (int row = 0; row < row_count * depth; ++row)
copy(dst.subspan(row * dst_pitch_in_block, width_in_block), src.subspan(row * src_pitch_in_block, width_in_block));
}
};
struct copy_unmodified_block_swizzled
{
template<typename T, typename U>
static void copy_mipmap_level(gsl::span<T> dst, const U *src_ptr, u16 row_count, u16 width_in_block, u16 depth, u32 dst_pitch_in_block, u32)
{
std::unique_ptr<U[]> temp_swizzled(new U[width_in_block * row_count]);
gsl::span<const U> src{ src_ptr, gsl::narrow<int>(width_in_block * row_count * depth) };
for (int d = 0; d < depth; ++d)
{
rsx::convert_linear_swizzle<U>((void*)src.subspan(d * width_in_block * row_count).data(), temp_swizzled.get(), width_in_block, row_count, true);
gsl::span<const U> swizzled_src{ temp_swizzled.get(), gsl::narrow<int>(width_in_block * row_count) };
for (int row = 0; row < row_count; ++row)
copy(dst.subspan((row + d * row_count) * dst_pitch_in_block, width_in_block), swizzled_src.subspan(row * width_in_block, width_in_block));
}
}
};
/**
* Texture upload template.
*
* Source textures are stored as following (for power of 2 textures):
* - For linear texture every mipmap level share rowpitch (which is the one of mipmap 0). This means that for non 0 mipmap there's padding between row.
* - For swizzled texture row pitch is texture width X pixel/block size. There's not padding between row.
* - There is no padding between 2 mipmap levels. This means that next mipmap level starts at offset rowpitch X row count
* - Cubemap images are 128 bytes aligned.
*
* The template iterates over all depth (including cubemap) and over all mipmaps.
* The alignment is 256 for mipmap levels and 512 for depth (DX12), varies for vulkan
* The template takes a struct with a "copy_mipmap_level" static function that copy the given mipmap level and returns the offset to add to the src buffer for next
* mipmap level (to allow same code for packed/non packed texels)
* Sometimes texture provides a pitch even if texture is swizzled (and then packed) and in such case it's ignored. It's passed via suggested_pitch and is used only if padded_row is false.
*/
template <typename T, bool padded_row, u8 block_edge_in_texel, typename DST_TYPE, typename SRC_TYPE>
std::vector<MipmapLevelInfo> copy_texture_data(gsl::span<DST_TYPE> dst, const SRC_TYPE *src, u16 width_in_texel, u16 height_in_texel, u16 depth, u8 layer_count, u16 mipmap_count, u32 suggested_pitch_in_bytes, size_t alignment)
{
/**
* Note about size type: RSX texture width is stored in a 16 bits int and pitch is stored in a 20 bits int.
*/
// <= 128 so fits in u8
u8 block_size_in_bytes = sizeof(DST_TYPE);
std::vector<MipmapLevelInfo> Result;
size_t offsetInDst = 0, offsetInSrc = 0;
// Always lower than width/height so fits in u16
u16 texture_height_in_block = (height_in_texel + block_edge_in_texel - 1) / block_edge_in_texel;
u16 texture_width_in_block = (width_in_texel + block_edge_in_texel - 1) / block_edge_in_texel;
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for (unsigned layer = 0; layer < layer_count; layer++)
{
u16 miplevel_height_in_block = texture_height_in_block, miplevel_width_in_block = texture_width_in_block;
for (unsigned mip_level = 0; mip_level < mipmap_count; mip_level++)
{
// since mip_level is up to 16 bits needs at least 17 bits.
u32 dst_pitch = align(miplevel_width_in_block * block_size_in_bytes, alignment) / block_size_in_bytes;
MipmapLevelInfo currentMipmapLevelInfo = {};
currentMipmapLevelInfo.offset = offsetInDst;
// Since <= width/height, fits on 16 bits
currentMipmapLevelInfo.height = static_cast<u16>(miplevel_height_in_block * block_edge_in_texel);
currentMipmapLevelInfo.width = static_cast<u16>(miplevel_width_in_block * block_edge_in_texel);
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currentMipmapLevelInfo.depth = depth;
currentMipmapLevelInfo.rowPitch = static_cast<u32>(dst_pitch * block_size_in_bytes);
Result.push_back(currentMipmapLevelInfo);
// TODO: uses src_pitch from texture
// src_pitch in texture can uses 20 bits so fits on 32 bits int.
u32 src_pitch_in_block = padded_row ? suggested_pitch_in_bytes / block_size_in_bytes : miplevel_width_in_block;
const SRC_TYPE *src_with_offset = reinterpret_cast<const SRC_TYPE*>(reinterpret_cast<const char*>(src) + offsetInSrc);
T::copy_mipmap_level(dst.subspan(offsetInDst / block_size_in_bytes, dst_pitch * depth * miplevel_height_in_block), src_with_offset, miplevel_height_in_block, miplevel_width_in_block, depth, dst_pitch, src_pitch_in_block);
offsetInSrc += miplevel_height_in_block * src_pitch_in_block * block_size_in_bytes * depth;
offsetInDst += align(miplevel_height_in_block * dst_pitch * block_size_in_bytes, 512);
miplevel_height_in_block = MAX2(miplevel_height_in_block / 2, 1);
miplevel_width_in_block = MAX2(miplevel_width_in_block / 2, 1);
}
offsetInSrc = align(offsetInSrc, 128);
}
return Result;
}
/**
* Copy a single mipmap level starting at a given offset with a given rowpitch alignment
*/
template <typename T, bool padded_row, u8 block_edge_in_texel, typename DST_TYPE, typename SRC_TYPE>
void copy_single_mipmap_layer(gsl::span<DST_TYPE> dst, const SRC_TYPE *src, u16 width_in_texel, u16 height_in_texel, u16 depth, u8 layer_count, u16 mipmap_count, u16 mipmap_index, u16 layer_index, u32 suggested_pitch_in_bytes, u32 dst_pitch)
{
u8 block_size_in_bytes = sizeof(DST_TYPE);
size_t offsetInSrc = 0;
u16 texture_height_in_block = (height_in_texel + block_edge_in_texel - 1) / block_edge_in_texel;
u16 texture_width_in_block = (width_in_texel + block_edge_in_texel - 1) / block_edge_in_texel;
for (unsigned layer = 0; layer <= layer_index; layer++)
{
u16 miplevel_height_in_block = texture_height_in_block, miplevel_width_in_block = texture_width_in_block;
for (unsigned mip_level = 0; mip_level < mipmap_count; mip_level++)
{
u32 src_pitch_in_block = padded_row ? suggested_pitch_in_bytes / block_size_in_bytes : miplevel_width_in_block;
u32 dst_pitch_in_block = dst_pitch / block_size_in_bytes;
const SRC_TYPE *src_with_offset = reinterpret_cast<const SRC_TYPE*>(reinterpret_cast<const char*>(src) + offsetInSrc);
if (mip_level == mipmap_index &&
layer == layer_index)
{
T::copy_mipmap_level(dst.subspan(0, dst_pitch_in_block * depth * miplevel_height_in_block), src_with_offset, miplevel_height_in_block, miplevel_width_in_block, depth, dst_pitch_in_block, src_pitch_in_block);
break;
}
offsetInSrc += miplevel_height_in_block * src_pitch_in_block * block_size_in_bytes * depth;
miplevel_height_in_block = MAX2(miplevel_height_in_block / 2, 1);
miplevel_width_in_block = MAX2(miplevel_width_in_block / 2, 1);
}
offsetInSrc = align(offsetInSrc, 128);
}
}
/**
* A texture is stored as an array of blocks, where a block is a pixel for standard texture
* but is a structure containing several pixels for compressed format
*/
size_t get_texture_block_size(u32 format)
{
switch (format)
{
case CELL_GCM_TEXTURE_B8: return 1;
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5: return 2;
case CELL_GCM_TEXTURE_A8R8G8B8: return 4;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: return 8;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: return 16;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: return 16;
case CELL_GCM_TEXTURE_G8B8: return 2;
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return 4;
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_X16: return 2;
case CELL_GCM_TEXTURE_Y16_X16: return 4;
case CELL_GCM_TEXTURE_R5G5B5A1: return 2;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return 8;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return 16;
case CELL_GCM_TEXTURE_X32_FLOAT: return 4;
case CELL_GCM_TEXTURE_D1R5G5B5: return 2;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_D8R8G8B8:
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: return 4;
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
return 0;
}
}
size_t get_texture_block_edge(u32 format)
{
switch (format)
{
case CELL_GCM_TEXTURE_B8:
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_A8R8G8B8: return 1;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: return 4;
case CELL_GCM_TEXTURE_G8B8:
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_Y16_X16:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
case CELL_GCM_TEXTURE_X32_FLOAT:
case CELL_GCM_TEXTURE_D1R5G5B5:
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_D8R8G8B8: return 1;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: return 2;
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
return 0;
}
}
}
size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPitchAlignement, size_t mipmapAlignment)
{
size_t w = texture.width(), h = texture.height(), d = MAX2(texture.depth(), 1);
int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
size_t blockEdge = get_texture_block_edge(format);
size_t blockSizeInByte = get_texture_block_size(format);
size_t heightInBlocks = (h + blockEdge - 1) / blockEdge;
size_t widthInBlocks = (w + blockEdge - 1) / blockEdge;
size_t result = 0;
for (unsigned mipmap = 0; mipmap < texture.mipmap(); ++mipmap)
{
size_t rowPitch = align(blockSizeInByte * widthInBlocks, rowPitchAlignement);
result += align(rowPitch * heightInBlocks * d, mipmapAlignment);
heightInBlocks = MAX2(heightInBlocks / 2, 1);
widthInBlocks = MAX2(widthInBlocks / 2, 1);
}
return result * (texture.cubemap() ? 6 : 1);
}
std::vector<MipmapLevelInfo> upload_placed_texture(gsl::span<gsl::byte> mapped_buffer, const rsx::texture &texture, size_t rowPitchAlignment)
{
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u16 w = texture.width(), h = texture.height();
u16 depth;
u8 layer;
if (texture.dimension() == 1)
{
depth = 1;
layer = 1;
h = 1;
}
else if (texture.dimension() == 2)
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{
depth = 1;
layer = texture.cubemap() ? 6 : 1;
}
else if (texture.dimension() == 3)
{
depth = texture.depth();
layer = 1;
}
else
throw EXCEPTION("Unsupported texture dimension %d", texture.dimension());
int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
std::vector<MipmapLevelInfo> mipInfos;
const u32 texaddr = rsx::get_address(texture.offset(), texture.location());
auto pixels = vm::ps3::_ptr<const u8>(texaddr);
bool is_swizzled = !(texture.format() & CELL_GCM_TEXTURE_LN);
switch (format)
{
case CELL_GCM_TEXTURE_A8R8G8B8:
if (is_swizzled)
return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
else
return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5:
if (is_swizzled)
return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
else
return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), 4 * w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
if (is_swizzled)
return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
else
return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
if (is_swizzled)
return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
else
return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
if (is_swizzled)
return copy_texture_data<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
else
return copy_texture_data<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
case CELL_GCM_TEXTURE_B8:
if (is_swizzled)
return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
else
return copy_texture_data<copy_unmodified_block, true, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch(), rowPitchAlignment);
}
throw EXCEPTION("Wrong format %d", format);
}
/**
* Upload texture mipmaps where alignment and offset information is provided manually
*/
void upload_texture_mipmaps(gsl::span<gsl::byte> dst_buffer, const rsx::texture &texture, std::vector<std::pair<u64, u32>> alignment_offset_info)
{
u16 w = texture.width(), h = texture.height();
u16 depth;
u8 layer;
if (texture.dimension() == 1)
{
depth = 1;
layer = 1;
h = 1;
}
else if (texture.dimension() == 2)
{
depth = 1;
layer = texture.cubemap() ? 6 : 1;
}
else if (texture.dimension() == 3)
{
depth = texture.depth();
layer = 1;
}
else
throw EXCEPTION("Unsupported texture dimension %d", texture.dimension());
int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
const u32 texaddr = rsx::get_address(texture.offset(), texture.location());
auto pixels = vm::ps3::_ptr<const u8>(texaddr);
bool is_swizzled = !(texture.format() & CELL_GCM_TEXTURE_LN);
//TODO: Layers greater than 0
for (u32 mip_level = 0; mip_level < texture.mipmap(); ++mip_level)
{
gsl::span<gsl::byte> mapped_buffer = dst_buffer.subspan(alignment_offset_info[mip_level].first);
switch (format)
{
case CELL_GCM_TEXTURE_A8R8G8B8:
if (is_swizzled)
copy_single_mipmap_layer<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
else
copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5:
if (is_swizzled)
copy_single_mipmap_layer<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
else
copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u16>(mapped_buffer), reinterpret_cast<const be_t<u16>*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
if (is_swizzled)
copy_single_mipmap_layer<copy_unmodified_block, false, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
else
copy_single_mipmap_layer<copy_unmodified_block, true, 4>(as_span_workaround<u64>(mapped_buffer), reinterpret_cast<const u64*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
if (is_swizzled)
copy_single_mipmap_layer<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
else
copy_single_mipmap_layer<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
if (is_swizzled)
copy_single_mipmap_layer<copy_unmodified_block, false, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
else
copy_single_mipmap_layer<copy_unmodified_block, true, 4>(as_span_workaround<u128>(mapped_buffer), reinterpret_cast<const u128*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
case CELL_GCM_TEXTURE_B8:
if (is_swizzled)
copy_single_mipmap_layer<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
else
copy_single_mipmap_layer<copy_unmodified_block, true, 1>(as_span_workaround<u8>(mapped_buffer), reinterpret_cast<const u8*>(pixels), w, h, depth, layer, texture.mipmap(), mip_level, 0, texture.pitch(), alignment_offset_info[mip_level].second);
break;
default:
throw EXCEPTION("Wrong format %d", format);
}
}
}
size_t get_texture_size(const rsx::texture &texture)
{
size_t w = texture.width(), h = texture.height();
int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
// TODO: Take mipmaps into account
switch (format)
{
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
return 0;
case CELL_GCM_TEXTURE_B8:
return w * h;
case CELL_GCM_TEXTURE_A1R5G5B5:
return w * h * 2;
case CELL_GCM_TEXTURE_A4R4G4B4:
return w * h * 2;
case CELL_GCM_TEXTURE_R5G6B5:
return w * h * 2;
case CELL_GCM_TEXTURE_A8R8G8B8:
return w * h * 4;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
return w * h / 6;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
return w * h / 4;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return w * h / 4;
case CELL_GCM_TEXTURE_G8B8:
return w * h * 2;
case CELL_GCM_TEXTURE_R6G5B5:
return w * h * 2;
case CELL_GCM_TEXTURE_DEPTH24_D8:
return w * h * 4;
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return w * h * 4;
case CELL_GCM_TEXTURE_DEPTH16:
return w * h * 2;
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return w * h * 2;
case CELL_GCM_TEXTURE_X16:
return w * h * 2;
case CELL_GCM_TEXTURE_Y16_X16:
return w * h * 4;
case CELL_GCM_TEXTURE_R5G5B5A1:
return w * h * 2;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return w * h * 8;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return w * h * 16;
case CELL_GCM_TEXTURE_X32_FLOAT:
return w * h * 4;
case CELL_GCM_TEXTURE_D1R5G5B5:
return w * h * 2;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
return w * h * 4;
case CELL_GCM_TEXTURE_D8R8G8B8:
return w * h * 4;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
return w * h * 4;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return w * h * 4;
}
}