Alphanetical sort

Ani 2025-11-18 06:52:51 +01:00
parent 5b8f383f3e
commit 4bbe35ecd4

@ -11,6 +11,21 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» [**Hall of Fame (List of fixed issues)**](#hall-of-fame) » [**Hall of Fame (List of fixed issues)**](#hall-of-fame)
## AMD (Proprietary) <a name="amd-proprietary"/>
**OpenGL**
- _No known problems at this time_
**Vulkan**
- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers <br>
» **Workaround** implemented: **Yes** (automatic) <br>
» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122) <br>
» **Workaround** implemented: **Yes** (automatic) <br>
» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem
## Intel (Proprietary) <a name="intel-proprietary"/> ## Intel (Proprietary) <a name="intel-proprietary"/>
**OpenGL** **OpenGL**
- [GLSL compiler is very broken](https://github.com/RPCS3/rpcs3/issues/6199) <br> - [GLSL compiler is very broken](https://github.com/RPCS3/rpcs3/issues/6199) <br>
@ -28,19 +43,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- _**Unsupported.** There are likely other issues as well..._ - _**Unsupported.** There are likely other issues as well..._
## AMD (Proprietary) <a name="amd-proprietary"/>
**OpenGL**
- _No known problems at this time_
**Vulkan**
- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers <br>
» **Workaround** implemented: **Yes** (automatic) <br>
» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122) <br>
» **Workaround** implemented: **Yes** (automatic) <br>
» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem
## NVIDIA (Proprietary) <a name="nvidia-proprietary"/> ## NVIDIA (Proprietary) <a name="nvidia-proprietary"/>
**OpenGL** **OpenGL**
@ -58,11 +60,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» **Reported**: **Yes**, on 2020-10-30. No replies. <br> » **Reported**: **Yes**, on 2020-10-30. No replies. <br>
## NVIDIA (Mesa) <a name="amd-mesa"/>
**Vulkan**
- _No known problems at this time_
## AMD (Mesa) <a name="amd-mesa"/> ## AMD (Mesa) <a name="amd-mesa"/>
**OpenGL** **OpenGL**
- _No known problems at this time_ - _No known problems at this time_
@ -92,6 +89,11 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» **Workaround** implemented: **Yes**, an alternative (slower) code path will be used instead <br> » **Workaround** implemented: **Yes**, an alternative (slower) code path will be used instead <br>
» **Reported**: **Yes**, on 2020-09-28. <br> » **Reported**: **Yes**, on 2020-09-28. <br>
## NVIDIA (Mesa) <a name="amd-mesa"/>
**Vulkan**
- _No known problems at this time_
--- ---
# Hall of Fame <a name="hall-of-fame"/> # Hall of Fame <a name="hall-of-fame"/>