diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md index e20c970..3d913b1 100644 --- a/Graphics-Driver-Issues.md +++ b/Graphics-Driver-Issues.md @@ -11,6 +11,21 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr » [**Hall of Fame (List of fixed issues)**](#hall-of-fame) + +## AMD (Proprietary) +**OpenGL** +- _No known problems at this time_ + +**Vulkan** +- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers
+» **Workaround** implemented: **Yes** (automatic)
+» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d) + +- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122)
+» **Workaround** implemented: **Yes** (automatic)
+» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem + + ## Intel (Proprietary)
**OpenGL** - [GLSL compiler is very broken](https://github.com/RPCS3/rpcs3/issues/6199)
@@ -28,19 +43,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr - _**Unsupported.** There are likely other issues as well..._ -## AMD (Proprietary)
-**OpenGL** -- _No known problems at this time_ - -**Vulkan** -- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers
-» **Workaround** implemented: **Yes** (automatic)
-» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d) - -- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122)
-» **Workaround** implemented: **Yes** (automatic)
-» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem - ## NVIDIA (Proprietary)
**OpenGL** @@ -58,11 +60,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr » **Reported**: **Yes**, on 2020-10-30. No replies.
-## NVIDIA (Mesa)
-**Vulkan** -- _No known problems at this time_ - - ## AMD (Mesa) **OpenGL** - _No known problems at this time_ @@ -92,6 +89,11 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr » **Workaround** implemented: **Yes**, an alternative (slower) code path will be used instead
» **Reported**: **Yes**, on 2020-09-28.
+ +## NVIDIA (Mesa)
+**Vulkan** +- _No known problems at this time_ + --- # Hall of Fame