diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md
index e20c970..3d913b1 100644
--- a/Graphics-Driver-Issues.md
+++ b/Graphics-Driver-Issues.md
@@ -11,6 +11,21 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» [**Hall of Fame (List of fixed issues)**](#hall-of-fame)
+
+## AMD (Proprietary)
+**OpenGL**
+- _No known problems at this time_
+
+**Vulkan**
+- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers
+» **Workaround** implemented: **Yes** (automatic)
+» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
+
+- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122)
+» **Workaround** implemented: **Yes** (automatic)
+» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem
+
+
## Intel (Proprietary)
**OpenGL**
- [GLSL compiler is very broken](https://github.com/RPCS3/rpcs3/issues/6199)
@@ -28,19 +43,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- _**Unsupported.** There are likely other issues as well..._
-## AMD (Proprietary)
-**OpenGL**
-- _No known problems at this time_
-
-**Vulkan**
-- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers
-» **Workaround** implemented: **Yes** (automatic)
-» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
-
-- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122)
-» **Workaround** implemented: **Yes** (automatic)
-» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem
-
## NVIDIA (Proprietary)
**OpenGL**
@@ -58,11 +60,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» **Reported**: **Yes**, on 2020-10-30. No replies.
-## NVIDIA (Mesa)
-**Vulkan**
-- _No known problems at this time_
-
-
## AMD (Mesa)
**OpenGL**
- _No known problems at this time_
@@ -92,6 +89,11 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» **Workaround** implemented: **Yes**, an alternative (slower) code path will be used instead
» **Reported**: **Yes**, on 2020-09-28.
+
+## NVIDIA (Mesa)
+**Vulkan**
+- _No known problems at this time_
+
---
# Hall of Fame