PlayStation 3 emulator and debugger
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Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (/rpcs3/.ci/build-linux-aarch64.sh, gcc, rpcs3/rpcs3-ci-jammy-aarch64:1.6, ubuntu-24.04-arm) (push) Waiting to run
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Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (a1d35836e8d45bfc6f63c26f0a3e5d46ef622fe1, rpcs3/rpcs3-binaries-linux-arm64, /rpcs3/.ci/build-linux-aarch64.sh, clang, rpcs3/rpcs3-ci-jammy-aarch64:1.6, ubuntu-24.04-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (d812f1254a1157c80fd402f94446310560f54e5f, rpcs3/rpcs3-binaries-linux, /rpcs3/.ci/build-linux.sh, clang, rpcs3/rpcs3-ci-jammy:1.6, ubuntu-24.04) (push) Waiting to run
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Audio Processing Improvements (#17525)
This pull request introduces several improvements to the audio backend,
focusing on more accurate and higher-quality audio processing, smoother
transitions, and better volume control. The main changes include
enhancements to volume application and normalization, improved resampler
settings for higher audio fidelity, and more user-friendly volume
adjustment behavior.

**Audio Processing Improvements:**

* Added fast paths for unity gain and mute in `apply_volume_static`,
improving performance and precision when volume is unchanged or set to
zero. Also, improved floating-point comparison in `apply_volume` to
avoid infinite loops and ensure accurate volume ramping.
[[1]](diffhunk://#diff-a81b131fe4d35d635646418ea2196cd28208dc3e1b2ff72c29f606bf963e1a92R62-R78)
[[2]](diffhunk://#diff-a81b131fe4d35d635646418ea2196cd28208dc3e1b2ff72c29f606bf963e1a92R111-R129)
* Enhanced normalization in `normalize` by introducing soft clipping for
smoother distortion and better dynamic range handling, reducing harsh
audio artifacts.

**Audio Quality Enhancements:**

* Updated resampler settings in `audio_resampler` to prioritize audio
quality over latency by increasing sequence length, improving overlap
and seeking window, disabling quick seek, and enabling anti-aliasing
filtering.

**Volume Control Improvements:**

* Implemented non-linear volume scaling in `audio_utils.cpp` for more
precise control at low volumes and faster adjustment at high volumes,
resulting in a more natural user experience.

**Code Quality and Consistency:**

* Refactored several methods in `AudioBackend` to use consistent
formatting and clearer logic, and increased `VOLUME_CHANGE_DURATION` for
smoother volume transitions.
[[1]](diffhunk://#diff-f0ca92a07863205fb9a1c687e4eaf14c932446e72b095f5265a8e7dbef2b7236L96-R98)
[[2]](diffhunk://#diff-f0ca92a07863205fb9a1c687e4eaf14c932446e72b095f5265a8e7dbef2b7236L108-R129)
[[3]](diffhunk://#diff-f0ca92a07863205fb9a1c687e4eaf14c932446e72b095f5265a8e7dbef2b7236L388-R400)
* Added missing includes and improved formatting for better
maintainability.
[[1]](diffhunk://#diff-a81b131fe4d35d635646418ea2196cd28208dc3e1b2ff72c29f606bf963e1a92R5-R6)
[[2]](diffhunk://#diff-49dc42f5cf17be84cfe84c0911320ab86307bef6095a09ccf743d4af5e32d3a5R7)
[[3]](diffhunk://#diff-f0ca92a07863205fb9a1c687e4eaf14c932446e72b095f5265a8e7dbef2b7236L187-R199)
2025-09-22 09:06:18 +03:00
.ci Update Qt to 6.9.2 2025-08-29 21:17:30 +02:00
.github Update Qt to 6.9.2 2025-08-29 21:17:30 +02:00
3rdparty Revert "Update wolfssl to 5.8.2" 2025-09-19 02:24:11 +01:00
bin git: Remove unused code 2025-04-16 13:36:56 +03:00
buildfiles fix: cannot compile with Qt Creator while using "/DYNAMICBASE:YES" 2025-07-12 07:28:23 +03:00
darwin/util MacOS: silence some warnings 2024-12-28 19:58:59 +01:00
rpcs3 Audio Processing Improvements (#17525) 2025-09-22 09:06:18 +03:00
Utilities input: restore original defaults when changing pad handlers 2025-09-11 10:24:08 +02:00
.clang-format Disable AlignConsecutiveAssignments 2022-10-22 11:32:04 +02:00
.editorconfig Set default to utf-8 for MSVC 2020-12-06 15:30:12 +03:00
.gdbinit Add .gdbinit config file 2020-11-12 23:43:38 +03:00
.gitignore Add unit test project to VS 2025-04-29 21:09:12 +02:00
.gitmodules [Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325) 2025-07-06 11:50:03 +02:00
BUILDING.md Update Qt to 6.9.2 2025-08-29 21:17:30 +02:00
CMakeLists.txt Fixes for AppImage not targeting Gamemode (#17398) 2025-08-18 00:03:31 +02:00
CMakePresets.json Add opencv to cmake 2024-11-16 15:10:20 +01:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
objdump.cpp Implement utils::memory_map_fd (partial) 2022-01-26 15:46:16 +03:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md [CI] FreeBSD build (#17293) 2025-06-12 09:33:40 +03:00
rpcs3.sln VS: compile glslang with the solution 2025-05-06 00:43:41 +02:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

RPCS3

GitHub Actions RPCS3 Discord Server

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.