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218 lines
7.1 KiB
C++
218 lines
7.1 KiB
C++
#pragma once
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#include "util/endian.hpp"
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#include "Emu/RSX/Program/RSXVertexProgram.h"
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#include "Emu/RSX/Program/RSXFragmentProgram.h"
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#include "Emu/RSX/Program/ProgramStateCache.h"
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#include "Emu/RSX/Program/ShaderParam.h"
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#include "Utilities/File.h"
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using CGprofile = u32;
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using CGbool = s32;
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using CGresource = u32;
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using CGenum = u32;
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using CGtype = u32;
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using CGbitfield = u32;
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using CGbitfield16 = u16;
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using CGint = s32;
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using CGuint = u32;
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using CgBinaryOffset = CGuint;
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using CgBinarySize = CgBinaryOffset;
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using CgBinaryEmbeddedConstantOffset = CgBinaryOffset;
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using CgBinaryFloatOffset = CgBinaryOffset;
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using CgBinaryStringOffset = CgBinaryOffset;
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using CgBinaryParameterOffset = CgBinaryOffset;
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using CgBinaryParameter = struct CgBinaryParameter;
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using CgBinaryEmbeddedConstant = struct CgBinaryEmbeddedConstant;
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using CgBinaryVertexProgram = struct CgBinaryVertexProgram;
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using CgBinaryFragmentProgram = struct CgBinaryFragmentProgram;
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using CgBinaryProgram = struct CgBinaryProgram;
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// fragment programs have their constants embedded in the microcode
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struct CgBinaryEmbeddedConstant
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{
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be_t<u32> ucodeCount; // occurrences
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be_t<u32> ucodeOffset[1]; // offsets that need to be patched follow
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};
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// describe a binary program parameter (CgParameter is opaque)
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struct CgBinaryParameter
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{
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CGtype type; // cgGetParameterType()
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CGresource res; // cgGetParameterResource()
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CGenum var; // cgGetParameterVariability()
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CGint resIndex; // cgGetParameterResourceIndex()
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CgBinaryStringOffset name; // cgGetParameterName()
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CgBinaryFloatOffset defaultValue; // default constant value
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CgBinaryEmbeddedConstantOffset embeddedConst; // embedded constant information
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CgBinaryStringOffset semantic; // cgGetParameterSemantic()
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CGenum direction; // cgGetParameterDirection()
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CGint paramno; // 0..n: cgGetParameterIndex() -1: globals
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CGbool isReferenced; // cgIsParameterReferenced()
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CGbool isShared; // cgIsParameterShared()
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};
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// attributes needed for vshaders
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struct CgBinaryVertexProgram
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{
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CgBinarySize instructionCount; // #instructions
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CgBinarySize instructionSlot; // load address (indexed reads!)
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CgBinarySize registerCount; // R registers count
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CGbitfield attributeInputMask; // attributes vs reads from
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CGbitfield attributeOutputMask; // attributes vs writes (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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CGbitfield userClipMask; // user clip plane enables (for SET_USER_CLIP_PLANE_CONTROL)
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};
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typedef enum
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{
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CgBinaryPTTNone = 0,
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CgBinaryPTT2x16 = 1,
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CgBinaryPTT1x32 = 2
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} CgBinaryPartialTexType;
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// attributes needed for pshaders
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struct CgBinaryFragmentProgram
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{
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CgBinarySize instructionCount; // #instructions
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CGbitfield attributeInputMask; // attributes fp reads (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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CGbitfield partialTexType; // texid 0..15 use two bits each marking whether the texture format requires partial load: see CgBinaryPartialTexType
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CGbitfield16 texCoordsInputMask; // tex coords used by frag prog. (tex<n> is bit n)
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CGbitfield16 texCoords2D; // tex coords that are 2d (tex<n> is bit n)
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CGbitfield16 texCoordsCentroid; // tex coords that are centroid (tex<n> is bit n)
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u8 registerCount; // R registers count
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u8 outputFromH0; // final color from R0 or H0
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u8 depthReplace; // fp generated z depth value
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u8 pixelKill; // fp uses kill operations
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};
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struct CgBinaryProgram
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{
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// vertex/pixel shader identification (BE/LE as well)
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CGprofile profile;
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// binary revision (used to verify binary and driver structs match)
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CgBinarySize binaryFormatRevision;
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// total size of this struct including profile and totalSize field
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CgBinarySize totalSize;
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// parameter usually queried using cgGet[First/Next]LeafParameter
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CgBinarySize parameterCount;
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CgBinaryParameterOffset parameterArray;
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// depending on profile points to a CgBinaryVertexProgram or CgBinaryFragmentProgram struct
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CgBinaryOffset program;
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// raw ucode data
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CgBinarySize ucodeSize;
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CgBinaryOffset ucode;
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// variable length data follows
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u8 data[1];
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};
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class CgBinaryDisasm
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{
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OPDEST dst;
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SRC0 src0;
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SRC1 src1;
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SRC2 src2;
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D0 d0;
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D1 d1;
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D2 d2;
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D3 d3;
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SRC src[3];
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std::string m_path; // used for FP decompiler thread, delete this later
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std::vector<char> m_buffer;
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std::string m_arb_shader;
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std::string m_glsl_shader;
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std::string m_dst_reg_name;
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// FP members
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u32 m_offset = 0;
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u32 m_opcode = 0;
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u32 m_step = 0;
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u32 m_size = 0;
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std::vector<u32> m_end_offsets;
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std::vector<u32> m_else_offsets;
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std::vector<u32> m_loop_end_offsets;
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// VP members
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u32 m_sca_opcode = 0;
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u32 m_vec_opcode = 0;
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static constexpr usz m_max_instr_count = 512;
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usz m_instr_count = 0;
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std::vector<u32> m_data;
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public:
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std::string GetArbShader() const { return m_arb_shader; }
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std::string GetGlslShader() const { return m_glsl_shader; }
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// FP functions
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std::string GetMask() const;
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void AddCodeAsm(const std::string& code);
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std::string AddRegDisAsm(u32 index, int fp16) const;
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std::string AddConstDisAsm();
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std::string AddTexDisAsm() const;
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std::string FormatDisAsm(const std::string& code);
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std::string GetCondDisAsm() const;
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template<typename T> std::string GetSrcDisAsm(T src);
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// VP functions
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std::string GetMaskDisasm(bool is_sca) const;
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std::string GetVecMaskDisasm() const;
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std::string GetScaMaskDisasm() const;
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std::string GetDSTDisasm(bool is_sca = false) const;
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std::string GetSRCDisasm(u32 n) const;
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static std::string GetTexDisasm();
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std::string GetCondDisasm() const;
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std::string AddAddrMaskDisasm() const;
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std::string AddAddrRegDisasm() const;
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u32 GetAddrDisasm() const;
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std::string FormatDisasm(const std::string& code) const;
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void AddScaCodeDisasm(const std::string& code = "");
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void AddVecCodeDisasm(const std::string& code = "");
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void AddCodeCondDisasm(const std::string& dst, const std::string& src);
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void AddCodeDisasm(const std::string& code);
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void SetDSTDisasm(bool is_sca, const std::string& value);
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void SetDSTVecDisasm(const std::string& code);
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void SetDSTScaDisasm(const std::string& code);
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CgBinaryDisasm(const std::string& path);
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template <typename T>
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CgBinaryDisasm(const std::span<T>& data)
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: m_path("<raw>")
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{
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m_buffer.resize(data.size_bytes());
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std::memcpy(m_buffer.data(), data.data(), data.size_bytes());
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}
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~CgBinaryDisasm() = default;
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template<typename T>
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T& GetCgRef(const u32 offset)
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{
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return reinterpret_cast<T&>(m_buffer[offset]);
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}
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static std::string GetCgParamType(u32 type);
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std::string GetCgParamName(u32 offset) const;
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std::string GetCgParamRes(u32 /*offset*/) const;
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std::string GetCgParamSemantic(u32 offset) const;
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std::string GetCgParamValue(u32 offset, u32 end_offset) const;
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void ConvertToLE(CgBinaryProgram& prog);
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void BuildShaderBody(bool include_glsl = true);
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static u32 GetData(const u32 d) { return d << 16 | d >> 16; }
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void TaskFP();
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void TaskVP();
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};
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