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Assembler
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rsx/fp/asm: Add support for more instructions
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2025-12-10 13:07:07 +03:00 |
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GLSLInterpreter
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rsx: Fix shader interpreter
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2025-11-09 17:29:22 +03:00 |
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GLSLSnippets
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rsx: Fix saw-tooth artifacts when using GPU deswizzle for small texel widths
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2025-11-24 23:01:54 +03:00 |
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MSAA
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gl: Implement basic MSAA rendertarget support
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2025-02-11 02:28:31 +03:00 |
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Upscalers/FSR1
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rsx: Implement FSR1 integration for OpenGL
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2024-02-26 18:15:06 +03:00 |
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CgBinaryFragmentProgram.cpp
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rsx: Use safe memory in RSX assembly decompiler
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2025-05-21 16:51:11 +03:00 |
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CgBinaryProgram.cpp
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rsx: Refactor CgBinaryProgram to avoid namespace collision with X11
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2025-05-21 16:51:11 +03:00 |
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CgBinaryProgram.h
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Fix some static analysis warnings
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2025-05-24 18:24:58 +02:00 |
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CgBinaryVertexProgram.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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FragmentProgramDecompiler.cpp
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rsx/fp: Use CFG to decompile fragment programs
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2025-11-24 16:48:03 +03:00 |
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FragmentProgramDecompiler.h
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rsx/fp: Use CFG to decompile fragment programs
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2025-11-24 16:48:03 +03:00 |
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FragmentProgramRegister.cpp
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rsx/fp: Re-design register write tracking
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2025-01-10 04:34:28 +03:00 |
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FragmentProgramRegister.h
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rsx/fp: Re-design register write tracking
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2025-01-10 04:34:28 +03:00 |
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GLSLCommon.cpp
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rsx: Fix user clip plane encode/decode
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2025-10-14 01:51:57 +03:00 |
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GLSLCommon.h
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rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
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2024-06-27 22:55:56 +02:00 |
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GLSLTypes.h
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vk: Fix user clip planes
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2025-10-13 12:12:22 +03:00 |
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program_util.cpp
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rsx: Fix dynamic constants patching when draw call is skipped
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2025-01-15 11:27:04 +03:00 |
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program_util.h
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rsx: Fix dynamic constants patching when draw call is skipped
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2025-01-15 11:27:04 +03:00 |
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ProgramStateCache.cpp
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rsx/vk: Convert fragment constants from static struct to array of vec4
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2025-10-13 12:12:22 +03:00 |
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ProgramStateCache.h
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rsx/vk: Convert fragment constants from static struct to array of vec4
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2025-10-13 12:12:22 +03:00 |
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RSXFragmentProgram.h
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rsx: Implement register annotation pass
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2025-12-10 13:07:07 +03:00 |
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RSXOverlay.h
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GL: flip overlays vertically during recordings
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2025-10-28 22:04:01 +01:00 |
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RSXVertexProgram.h
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rsx: Default initialize vertex program fields
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2025-01-10 04:34:28 +03:00 |
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ShaderInterpreter.h
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vk: Update shader interpreter to use dynamic binding layout
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2025-06-25 23:06:04 +03:00 |
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ShaderParam.h
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fmt: add more string_view versions of string functions
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2025-12-08 19:49:42 +01:00 |
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SPIRVCommon.cpp
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Add option to use system glslang
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2025-08-04 19:56:01 +02:00 |
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SPIRVCommon.h
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rsx: Move SPIRV stuff into common code
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2024-03-27 19:20:21 +02:00 |
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VertexProgramDecompiler.cpp
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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VertexProgramDecompiler.h
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rsx: Add GLSL support for instanced rendering
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2024-12-29 20:53:05 +03:00 |