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18685 commits

Author SHA1 Message Date
Megamouse cf94be2aac ISO: reset m_path to original path during Restart 2026-01-12 15:45:27 +01:00
Elad 100a402cd8 rsx/nv3089: Fix image_in source line length estimation 2026-01-12 15:33:41 +02:00
kd-11 86b559ab52 rsx/zcull: Stop any running when the clear command is processed 2026-01-12 14:24:05 +03:00
kd-11 c199a96dac rsx/zcull: Rename write_enabled to surface_active to make the meaning clear 2026-01-12 14:24:05 +03:00
kd-11 f45742df52 gcm: Implement cellGcmGetTimeStampLocation as HLE to improve timestamp reports detection
- Timestamp reports don't need host GPU access and are much faster to emulate
2026-01-12 14:24:05 +03:00
kd-11 578d30d3ae rsx: Fix context_dma enum naming 2026-01-12 14:24:05 +03:00
kd-11 a6321caaa2 rsx: Remove surface management hack breaking savestate capture 2026-01-12 14:24:05 +03:00
Zion Nimchuk 4842339f9e Setup to deploy aarch64 binaries
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2026-01-12 10:58:16 +01:00
Florin9doi aa220d24e8 Fixed more SingStar previews
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2026-01-11 22:14:36 +01:00
Florin9doi d9edf98d55 USB: Usbd support for microphones 2026-01-11 22:14:36 +01:00
Megamouse cf6aaaa74f VS: update googletest package
This fixes building the test project in VS 2026
2026-01-11 19:23:11 +01:00
Megamouse 25b412a90f cellVdec: impove error logging
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2026-01-11 18:49:25 +01:00
Florin9doi d584575984 Fixed more SingStar previews, this time for v05.00 2026-01-11 17:36:38 +01:00
Live session user 7e9e0f56fb Windows ARM build 2026-01-11 16:53:16 +01:00
Elad 8188c45b9d Cut sceNpDrmIsAvailable sleep time 2026-01-11 17:03:41 +02:00
Elad 1f731afbd9 sys_fs: Add PPU sleep 2026-01-11 17:03:41 +02:00
Florin9doi 9781690918 Fixed SingStar previews 2026-01-11 14:26:04 +02:00
Megamouse cd6dfc82a2 cellVdec: also use ctx->framerate to calculate the timestamps
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ffmpeg 7 doesn't seem to guess the time_base parameter anymore
2026-01-10 19:17:32 +01:00
Megamouse ae6bdf84f1 Update ffmpeg to 7.1.2 2026-01-10 19:17:32 +01:00
Megamouse ad65878c0c gl: fix some cppcheck issues 2026-01-10 19:17:32 +01:00
zeph 50fcee6fe0 UI: ANSI colors, code fix suggestion
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2026-01-10 17:22:54 +01:00
zeph 4431f6b3d9 UI: ANSI TTY colors, fix git submodule versions and correct include 2026-01-10 17:22:54 +01:00
zeph 84ddcea45a UI: ANSI colors, more explicit erase check 2026-01-10 17:22:54 +01:00
zeph 6eeca69c56 UI: ANSI colors, further fix-ups 2026-01-10 17:22:54 +01:00
zeph 484d97caf1 UI: colored ANSI logs fix-ups 2026-01-10 17:22:54 +01:00
zeph b2768bbd61 UI: colored ANSI logs 2026-01-10 17:22:54 +01:00
Megamouse 9faf9a6145 ISO: optimize byteswap and utf16 string conversion 2026-01-10 15:22:41 +01:00
Megamouse 36bce33684 ISO: use string_view in retrieve 2026-01-10 15:22:41 +01:00
Megamouse f712de0c91 ISO: Remove psf hack 2026-01-10 15:22:41 +01:00
Megamouse a8624682a7 ISO: add some logging 2026-01-10 12:14:09 +01:00
Megamouse 4dc994833d Qt: fix shortcut creation for ISO 2026-01-10 12:14:09 +01:00
Megamouse 98e64d7821 Qt: fix appicon for ISO 2026-01-10 12:14:09 +01:00
Megamouse 6bd4f52173 Qt: Allow to boot iso files from menu 2026-01-10 12:14:09 +01:00
Megamouse 41a5c69db4 Qt: Allow to add iso files from menu 2026-01-10 12:14:09 +01:00
Megamouse f2afdee40c Qt: fix missing mice menu 2026-01-10 12:14:09 +01:00
Megamouse 19129eddd7 Qt: ISO clean up
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Should fix some potential Qt bugs as well
2026-01-10 06:36:58 +01:00
Megamouse be77083a2b Qt: some cleanup 2026-01-10 06:36:58 +01:00
Functionable 49bcc93072 ISO: Move load_icon
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2026-01-09 14:40:51 +02:00
Functionable a53f2fc7b9 ISO: Fix save states in games with multiple executables
- Some games will load into a different executable from EBOOT.BIN, and
attempting to restore those games from savestate causes the game to
crash immediately.
- This commit repurposes the disc_info field in a savestate generated
from an ISO game to store the running game executable at the time of the
save state.
2026-01-09 14:40:51 +02:00
Functionable f4dffd985b ISO: Fix argv[0] being set to a garbage value
- Due to GetCallbacks().resolve_path behaviour being reverted in a prior
commit, resolved_path will not have the path to the game executable.
This causes issues when setting argv[0] to the game executable path and
apparently breaks some games which may rely on this value.
2026-01-09 14:40:51 +02:00
Functionable 59a1f81e86 ISO: Game loading fixes
- After undoing the changes to do with resolve_path, loading game
updates was broken. This required the condition to be changed to check
for launching_from_disc_archive.
- When attempting to load an update for an ISO game,
inherited_ps3_game_path needs to be set otherwise launching the updated
game will fail.
- An additional check was added to ensure that the inherited vitual game
directory isn't saved as the game path in games.yml.
- Fixed attempting to load an updated ISO game by launching its updated
executable, which can happen when loading a savestate for a game with
updates, the emulator would crash before.
- Unload ISO file when Load() fails, otherwise ISO loading might be
stuck in a broken state.
2026-01-09 14:40:51 +02:00
Functionable a2d76aedaa ISO: Fix recent actions created when launching ISO games 2026-01-09 14:40:51 +02:00
Functionable 59f9a7c080 ISO: Use clearer code to set game.icon_in_archive
- Suggested change from PR review
2026-01-09 14:40:51 +02:00
Functionable 714359b544 ISO: Move icon loading to a common function in qt_utils.h 2026-01-09 14:40:51 +02:00
Functionable bc1d0b9e65 ISO: Move game size assignment to size_calc_func in game_list_table.cpp 2026-01-09 14:40:51 +02:00
Functionable 407cbf9690 ISO: Add ISO games through Emulator::AddGamesFromDir
- When dragging and dropping ISO files, they will be treated the same as
game directories currently are and added to the game list rather than
immediately being opened.
2026-01-09 14:40:51 +02:00
Functionable 4cd75971f0 ISO: Move code to load psf::registry into iso_archive
- Multiple places end up needing to retrieve a psf::registry from an is
o archive.
- Added a safety check along with this
2026-01-09 14:40:51 +02:00
Functionable 38daf8d325 ISO: Add empty path check to iso_archive::retrieve 2026-01-09 14:40:51 +02:00
Functionable 095f433f8e ISO: Fix loading games in continuous mode
Some games will load into another game and continuous mode will be set.
Currently, if this happens the ISO will get unloaded in the shutdown
function. This commit adds an additional check before calling the unload
function to fix this.
2026-01-09 14:40:51 +02:00
Functionable fa11af1cba ISO: Remove resolve_path hack
- Modify Emulator::GetFakeCat to return "DG" for mounted ISO games like
expected.
- Undo changes to main_application resolve_path callback
2026-01-09 14:40:51 +02:00