Solves render problems due to vertex data being modified before reuse

* Stores first 64bit of the vertex data to compare on retrieval as a fingerprint of if the underlying vertex data has been changed
This commit is contained in:
Iván Díaz Álvarez 2026-03-03 21:41:51 +01:00 committed by kd-11
parent 595e42c4f3
commit e66f1fa306

View file

@ -7,6 +7,7 @@
#include "Common/unordered_map.hpp"
#include "Emu/System.h"
#include "Emu/cache_utils.hpp"
#include "Emu/Memory/vm.h"
#include "Emu/RSX/Program/RSXVertexProgram.h"
#include "Emu/RSX/Program/RSXFragmentProgram.h"
#include "Overlays/Shaders/shader_loading_dialog.h"
@ -478,6 +479,7 @@ namespace rsx
uptr local_address;
u32 offset_in_heap;
u32 data_length;
u64 fingerprint;
};
// A weak vertex cache with no data checks or memory range locks
@ -502,11 +504,19 @@ namespace rsx
{
const auto key = hash(local_addr, data_length);
const auto found = vertex_ranges.find(key);
if (found == vertex_ranges.end())
{
return nullptr;
}
// Check if data in local_address changed vs what was stored in the vertex_cache
if (auto sudo_ptr = vm::get_super_ptr<char>(local_addr);
data_length >= 8 && found->second.fingerprint != *utils::bless<u64>(sudo_ptr))
{
vertex_ranges.erase(key);
return nullptr;
}
return std::addressof(found->second);
}
@ -516,7 +526,15 @@ namespace rsx
v.data_length = data_length;
v.local_address = local_addr;
v.offset_in_heap = offset_in_heap;
v.fingerprint = 0;
if (data_length >= 8)
{
// Uses get_super_ptr to access vm memory safely
// and bless to avoid endian conversion and circumvent compiler strict aliasing rules.
auto sudo_ptr = vm::get_super_ptr<char>(local_addr);
v.fingerprint = *utils::bless<u64>(sudo_ptr);
}
const auto key = hash(local_addr, data_length);
vertex_ranges[key] = v;
}