gl:Use proper upscaling filter for final present

This commit is contained in:
kd-11 2017-03-18 19:24:06 +03:00
parent 26d36e28fa
commit bcc79b38b8

View file

@ -869,7 +869,7 @@ void GLGSRender::flip(int buffer)
gl::screen.clear(gl::buffers::color_depth_stencil);
__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical(), gl::buffers::color, gl::filter::linear);
if (g_cfg_rsx_overlay)
{