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gl:Use proper upscaling filter for final present
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@ -869,7 +869,7 @@ void GLGSRender::flip(int buffer)
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gl::screen.clear(gl::buffers::color_depth_stencil);
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__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
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__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical(), gl::buffers::color, gl::filter::linear);
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if (g_cfg_rsx_overlay)
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{
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