do not force swizzled surfaces to use slow cpu path

This commit is contained in:
kd-11 2017-03-18 19:11:17 +03:00
parent ccdd55a607
commit 26d36e28fa

View file

@ -1051,8 +1051,11 @@ namespace gl
bool upload_scaled_image(rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool interpolate, gl_render_targets &m_rtts)
{
if (dst.swizzled)
return false;
//Since we will have dst in vram, we can 'safely' ignore the swizzle flag
//TODO: Verify correct behavior
//if (dst.swizzled)
//return false;
bool src_is_render_target = false; //TODO
bool dst_is_render_target = false; //TODO