config/ui: Unify Shader Mode values

Have the same values between UI and Config for easing automatic configuration
This commit is contained in:
Ani 2026-03-14 17:44:50 +01:00 committed by Megamouse
parent 315f88b0e4
commit 5714eb0ba5
2 changed files with 6 additions and 6 deletions

View file

@ -522,9 +522,9 @@ void fmt_class_string<shader_mode>::format(std::string& out, u64 arg)
{
switch (value)
{
case shader_mode::recompiler: return "Shader Recompiler";
case shader_mode::async_recompiler: return "Async Shader Recompiler";
case shader_mode::async_with_interpreter: return "Async with Shader Interpreter";
case shader_mode::recompiler: return "Legacy Recompiler (single-threaded)";
case shader_mode::async_recompiler: return "Async Recompiler (multi-threaded)";
case shader_mode::async_with_interpreter: return "Async Recompiler with Shader Interpreter";
case shader_mode::interpreter_only: return "Shader Interpreter only";
}

View file

@ -1054,9 +1054,9 @@ QString emu_settings::GetLocalizedSetting(const QString& original, emu_settings_
case emu_settings_type::ShaderMode:
switch (static_cast<shader_mode>(index))
{
case shader_mode::recompiler: return tr("Legacy (single threaded)", "Shader Mode");
case shader_mode::async_recompiler: return tr("Async (multi threaded)", "Shader Mode");
case shader_mode::async_with_interpreter: return tr("Async with Shader Interpreter", "Shader Mode");
case shader_mode::recompiler: return tr("Legacy Recompiler (single-threaded)", "Shader Mode");
case shader_mode::async_recompiler: return tr("Async Recompiler (multi-threaded)", "Shader Mode");
case shader_mode::async_with_interpreter: return tr("Async Recompiler with Shader Interpreter", "Shader Mode");
case shader_mode::interpreter_only: return tr("Shader Interpreter only", "Shader Mode");
}
break;