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config/ui: Unify Shader Mode values
Have the same values between UI and Config for easing automatic configuration
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parent
315f88b0e4
commit
5714eb0ba5
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@ -522,9 +522,9 @@ void fmt_class_string<shader_mode>::format(std::string& out, u64 arg)
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{
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switch (value)
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{
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case shader_mode::recompiler: return "Shader Recompiler";
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case shader_mode::async_recompiler: return "Async Shader Recompiler";
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case shader_mode::async_with_interpreter: return "Async with Shader Interpreter";
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case shader_mode::recompiler: return "Legacy Recompiler (single-threaded)";
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case shader_mode::async_recompiler: return "Async Recompiler (multi-threaded)";
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case shader_mode::async_with_interpreter: return "Async Recompiler with Shader Interpreter";
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case shader_mode::interpreter_only: return "Shader Interpreter only";
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}
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@ -1054,9 +1054,9 @@ QString emu_settings::GetLocalizedSetting(const QString& original, emu_settings_
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case emu_settings_type::ShaderMode:
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switch (static_cast<shader_mode>(index))
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{
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case shader_mode::recompiler: return tr("Legacy (single threaded)", "Shader Mode");
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case shader_mode::async_recompiler: return tr("Async (multi threaded)", "Shader Mode");
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case shader_mode::async_with_interpreter: return tr("Async with Shader Interpreter", "Shader Mode");
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case shader_mode::recompiler: return tr("Legacy Recompiler (single-threaded)", "Shader Mode");
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case shader_mode::async_recompiler: return tr("Async Recompiler (multi-threaded)", "Shader Mode");
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case shader_mode::async_with_interpreter: return tr("Async Recompiler with Shader Interpreter", "Shader Mode");
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case shader_mode::interpreter_only: return tr("Shader Interpreter only", "Shader Mode");
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}
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break;
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