mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-03-18 03:05:22 +01:00
cellDmuxPamf: LLE by default again
HLE implementation is crashing on a few games, see #18360, revert it back to LLE until issues with HLE are fixed
This commit is contained in:
parent
7221012593
commit
1fb97734a0
|
|
@ -64,7 +64,7 @@ extern const std::map<std::string_view, int> g_prx_list
|
|||
{ "libddpdec.sprx", 0 },
|
||||
{ "libdivxdec.sprx", 0 },
|
||||
{ "libdmux.sprx", 0 },
|
||||
{ "libdmuxpamf.sprx", 1 },
|
||||
{ "libdmuxpamf.sprx", 0 },
|
||||
{ "libdtslbrdec.sprx", 0 },
|
||||
{ "libfiber.sprx", 0 },
|
||||
{ "libfont.sprx", 0 },
|
||||
|
|
|
|||
Loading…
Reference in a new issue