cellDmuxPamf: LLE by default again

HLE implementation is crashing on a few games, see #18360, revert it back to LLE until issues with HLE are fixed
This commit is contained in:
Ani 2026-03-16 01:12:51 +01:00 committed by Elad
parent 7221012593
commit 1fb97734a0

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@ -64,7 +64,7 @@ extern const std::map<std::string_view, int> g_prx_list
{ "libddpdec.sprx", 0 },
{ "libdivxdec.sprx", 0 },
{ "libdmux.sprx", 0 },
{ "libdmuxpamf.sprx", 1 },
{ "libdmuxpamf.sprx", 0 },
{ "libdtslbrdec.sprx", 0 },
{ "libfiber.sprx", 0 },
{ "libfont.sprx", 0 },