From 1fb97734a0ee70588bd9124ec204782d874c0b47 Mon Sep 17 00:00:00 2001 From: Ani Date: Mon, 16 Mar 2026 01:12:51 +0100 Subject: [PATCH] cellDmuxPamf: LLE by default again HLE implementation is crashing on a few games, see #18360, revert it back to LLE until issues with HLE are fixed --- rpcs3/Emu/Cell/lv2/sys_prx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/Cell/lv2/sys_prx.cpp b/rpcs3/Emu/Cell/lv2/sys_prx.cpp index f46f3bdafa..f20b6be6cb 100644 --- a/rpcs3/Emu/Cell/lv2/sys_prx.cpp +++ b/rpcs3/Emu/Cell/lv2/sys_prx.cpp @@ -64,7 +64,7 @@ extern const std::map g_prx_list { "libddpdec.sprx", 0 }, { "libdivxdec.sprx", 0 }, { "libdmux.sprx", 0 }, - { "libdmuxpamf.sprx", 1 }, + { "libdmuxpamf.sprx", 0 }, { "libdtslbrdec.sprx", 0 }, { "libfiber.sprx", 0 }, { "libfont.sprx", 0 },