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gl: Fix clip offsets in nv3089::image_in (accelerated path only)
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@ -1100,16 +1100,25 @@ namespace gl
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areai src_area = { 0, 0, src_w, src_h };
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areai dst_area = { 0, 0, dst.clip_width, dst.clip_height };
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if (dst.clip_x || dst.clip_y)
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//clip_x and clip_y are not insets into the scaled region!!
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//They seem to be absolute coordinates into the full dst texture
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//Tested with persona 4 arena
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if (dst.clip_x != dst.offset_x || dst.clip_y != dst.offset_y)
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{
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//Reproject clip offsets onto source
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const u16 scaled_clip_offset_x = dst.clip_x / scale_x;
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const u16 scaled_clip_offset_y = dst.clip_y / scale_y;
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const s16 clip_delta_x = dst.clip_x - dst.offset_x;
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const s16 clip_delta_y = dst.clip_y - dst.offset_x;
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src_area.x1 += scaled_clip_offset_x;
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src_area.x2 += scaled_clip_offset_x;
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src_area.y1 += scaled_clip_offset_y;
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src_area.y2 += scaled_clip_offset_y;
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if (clip_delta_x || clip_delta_y)
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{
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//Reproject clip offsets onto source
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const s16 scaled_clip_offset_x = clip_delta_x / scale_x;
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const s16 scaled_clip_offset_y = clip_delta_y / scale_y;
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src_area.x1 += scaled_clip_offset_x;
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src_area.x2 += scaled_clip_offset_x;
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src_area.y1 += scaled_clip_offset_y;
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src_area.y2 += scaled_clip_offset_y;
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}
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}
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//Create source texture if does not exist
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