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https://github.com/RPCS3/rpcs3.git
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Use sampler objects for all sampler state parameters
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fe0600866c
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3231f0aad0
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@ -104,6 +104,32 @@ namespace gl
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return 1.0f;
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}
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int tex_min_filter(rsx::texture_minify_filter min_filter)
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{
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switch (min_filter)
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{
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case rsx::texture_minify_filter::nearest: return GL_NEAREST;
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case rsx::texture_minify_filter::linear: return GL_LINEAR;
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case rsx::texture_minify_filter::nearest_nearest: return GL_NEAREST_MIPMAP_NEAREST;
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case rsx::texture_minify_filter::linear_nearest: return GL_LINEAR_MIPMAP_NEAREST;
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case rsx::texture_minify_filter::nearest_linear: return GL_NEAREST_MIPMAP_LINEAR;
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case rsx::texture_minify_filter::linear_linear: return GL_LINEAR_MIPMAP_LINEAR;
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case rsx::texture_minify_filter::convolution_min: return GL_LINEAR_MIPMAP_LINEAR;
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}
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fmt::throw_exception("Unknow min filter" HERE);
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}
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int tex_mag_filter(rsx::texture_magnify_filter mag_filter)
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{
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switch (mag_filter)
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{
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case rsx::texture_magnify_filter::nearest: return GL_NEAREST;
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case rsx::texture_magnify_filter::linear: return GL_LINEAR;
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case rsx::texture_magnify_filter::convolution_mag: return GL_LINEAR;
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}
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fmt::throw_exception("Unknow mag filter" HERE);
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}
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//Apply sampler state settings
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void sampler_state::apply(rsx::fragment_texture& tex)
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{
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@ -114,6 +140,42 @@ namespace gl
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glSamplerParameteri(samplerHandle, GL_TEXTURE_WRAP_T, wrap_mode(tex.wrap_t()));
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glSamplerParameteri(samplerHandle, GL_TEXTURE_WRAP_R, wrap_mode(tex.wrap_r()));
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glSamplerParameterfv(samplerHandle, GL_TEXTURE_BORDER_COLOR, border_color_array);
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if (tex.get_exact_mipmap_count() <= 1)
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{
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GLint min_filter = tex_min_filter(tex.min_filter());
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if (min_filter != GL_LINEAR && min_filter != GL_NEAREST)
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{
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switch (min_filter)
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{
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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min_filter = GL_NEAREST; break;
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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min_filter = GL_LINEAR; break;
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default:
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LOG_ERROR(RSX, "No mipmap fallback defined for rsx_min_filter = 0x%X", (u32)tex.min_filter());
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min_filter = GL_NEAREST;
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}
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}
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MIN_FILTER, min_filter);
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glSamplerParameteri(samplerHandle, GL_TEXTURE_LOD_BIAS, 0.);
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MIN_LOD, 0);
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MAX_LOD, 0);
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}
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else
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{
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MIN_FILTER, tex_min_filter(tex.min_filter()));
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glSamplerParameteri(samplerHandle, GL_TEXTURE_LOD_BIAS, tex.bias());
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
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}
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MAG_FILTER, tex_mag_filter(tex.mag_filter()));
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glSamplerParameteri(samplerHandle, GL_TEXTURE_MAX_ANISOTROPY_EXT, ::gl::max_aniso(tex.max_aniso()));
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}
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}
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@ -230,32 +292,6 @@ namespace rsx
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{
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namespace gl
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{
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int gl_tex_min_filter(rsx::texture_minify_filter min_filter)
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{
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switch (min_filter)
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{
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case rsx::texture_minify_filter::nearest: return GL_NEAREST;
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case rsx::texture_minify_filter::linear: return GL_LINEAR;
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case rsx::texture_minify_filter::nearest_nearest: return GL_NEAREST_MIPMAP_NEAREST;
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case rsx::texture_minify_filter::linear_nearest: return GL_LINEAR_MIPMAP_NEAREST;
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case rsx::texture_minify_filter::nearest_linear: return GL_NEAREST_MIPMAP_LINEAR;
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case rsx::texture_minify_filter::linear_linear: return GL_LINEAR_MIPMAP_LINEAR;
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case rsx::texture_minify_filter::convolution_min: return GL_LINEAR_MIPMAP_LINEAR;
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}
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fmt::throw_exception("Unknow min filter" HERE);
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}
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int gl_tex_mag_filter(rsx::texture_magnify_filter mag_filter)
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{
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switch (mag_filter)
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{
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case rsx::texture_magnify_filter::nearest: return GL_NEAREST;
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case rsx::texture_magnify_filter::linear: return GL_LINEAR;
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case rsx::texture_magnify_filter::convolution_mag: return GL_LINEAR;
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}
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fmt::throw_exception("Unknow mag filter" HERE);
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}
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static const int gl_tex_zfunc[] =
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{
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GL_NEVER,
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@ -443,8 +479,8 @@ namespace rsx
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return true;
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return false;
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}
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}
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void texture::init(int index, rsx::fragment_texture& tex)
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{
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switch (tex.dimension())
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@ -539,49 +575,7 @@ namespace rsx
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__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_G, remap_values[2]);
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__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_B, remap_values[3]);
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__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_S, ::gl::wrap_mode(tex.wrap_s()));
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__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_T, ::gl::wrap_mode(tex.wrap_t()));
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__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_R, ::gl::wrap_mode(tex.wrap_r()));
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if (tex.get_exact_mipmap_count() <= 1 || m_target == GL_TEXTURE_RECTANGLE)
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{
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GLint min_filter = gl_tex_min_filter(tex.min_filter());
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if (min_filter != GL_LINEAR && min_filter != GL_NEAREST)
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{
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LOG_WARNING(RSX, "Texture %d, target 0x%x, requesting mipmap filtering without any mipmaps set!", m_id, m_target);
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switch (min_filter)
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{
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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min_filter = GL_NEAREST; break;
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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min_filter = GL_LINEAR; break;
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default:
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LOG_ERROR(RSX, "No mipmap fallback defined for rsx_min_filter = 0x%X", (u32)tex.min_filter());
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min_filter = GL_NEAREST;
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}
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}
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, min_filter);
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__glcheck glTexParameterf(m_target, GL_TEXTURE_LOD_BIAS, 0.);
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_LOD, 0);
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MAX_LOD, 0);
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}
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else
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{
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter(tex.min_filter()));
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__glcheck glTexParameterf(m_target, GL_TEXTURE_LOD_BIAS, tex.bias());
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
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}
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__glcheck glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter(tex.mag_filter()));
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__glcheck glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, ::gl::max_aniso(tex.max_aniso()));
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//The rest of sampler state is now handled by sampler state objects
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}
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void texture::init(int index, rsx::vertex_texture& tex)
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@ -472,7 +472,7 @@ namespace gl
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}
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u32 scale_image(u32 src, u32 dst, const areai src_rect, const areai dst_rect, const position2i dst_offset, const position2i clip_offset,
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const size2i dst_dims, const size2i clip_dims, bool is_argb8)
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const size2i dst_dims, const size2i clip_dims, bool is_argb8, bool linear_interpolation)
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{
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s32 old_fbo = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo);
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@ -483,6 +483,7 @@ namespace gl
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u32 src_surface = 0;
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u32 dst_tex = dst;
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filter interp = linear_interpolation ? filter::linear : filter::nearest;
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if (!dst_tex)
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{
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@ -499,12 +500,12 @@ namespace gl
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if (is_argb8)
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{
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blit_src.blit(fbo_argb8, src_rect, dst_rect);
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blit_src.blit(fbo_argb8, src_rect, dst_rect, buffers::color, interp);
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src_surface = argb8_surface;
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}
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else
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{
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blit_src.blit(fbo_rgb565, src_rect, dst_rect);
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blit_src.blit(fbo_rgb565, src_rect, dst_rect, buffers::color, interp);
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src_surface = rgb565_surface;
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}
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@ -1193,7 +1194,8 @@ namespace gl
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dest_texture = dst_subres.surface->id();
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}
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u32 texture_id = m_hw_blitter.scale_image(source_texture, dest_texture, src_area, dst_area, dst_offset, clip_offset, dst_dimensions, clip_dimensions, dst_is_argb8);
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u32 texture_id = m_hw_blitter.scale_image(source_texture, dest_texture, src_area, dst_area, dst_offset, clip_offset,
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dst_dimensions, clip_dimensions, dst_is_argb8, interpolate);
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if (dest_texture)
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return true;
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