scrcpy/app/src/screen.h
Romain Vimont a4000a1487 Display disconnected icon before closing
Previously, when the connection to the device was lost while mirroring,
the window closed immediately, suggesting scrcpy had crashed.

To make it clear that a disconnection occurred, display a disconnected
icon for 2 seconds before closing the window.

PR #6662 <https://github.com/Genymobile/scrcpy/pull/6662>
2026-03-17 18:40:35 +01:00

190 lines
4.9 KiB
C

#ifndef SC_SCREEN_H
#define SC_SCREEN_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <SDL3/SDL.h>
#include <libavcodec/avcodec.h>
#include <libavutil/frame.h>
#include <libavutil/pixfmt.h>
#include "controller.h"
#include "coords.h"
#include "disconnect.h"
#include "fps_counter.h"
#include "frame_buffer.h"
#include "input_manager.h"
#include "mouse_capture.h"
#include "options.h"
#include "texture.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_screen {
struct sc_frame_sink frame_sink; // frame sink trait
#ifndef NDEBUG
bool open; // track the open/close state to assert correct behavior
#endif
bool video;
bool camera;
struct sc_texture tex;
struct sc_input_manager im;
struct sc_mouse_capture mc; // only used in mouse relative mode
struct sc_frame_buffer fb;
struct sc_fps_counter fps_counter;
// The initial requested window properties
struct {
int16_t x;
int16_t y;
uint16_t width;
uint16_t height;
bool fullscreen;
bool start_fps_counter;
} req;
SDL_Window *window;
SDL_Renderer *renderer;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
struct sc_size frame_size;
struct sc_size content_size; // rotated frame_size
bool resize_pending; // resize requested while fullscreen or maximized
// The content size the last time the window was not maximized or
// fullscreen (meaningful only when resize_pending is true)
struct sc_size windowed_content_size;
// client orientation
enum sc_orientation orientation;
// rectangle of the content (excluding black borders)
struct SDL_FRect rect;
bool window_shown;
AVFrame *frame;
bool paused;
AVFrame *resume_frame;
bool disconnected;
bool disconnect_started;
struct sc_disconnect disconnect;
};
struct sc_screen_params {
bool video;
bool camera;
struct sc_controller *controller;
struct sc_file_pusher *fp;
struct sc_key_processor *kp;
struct sc_mouse_processor *mp;
struct sc_gamepad_processor *gp;
struct sc_mouse_bindings mouse_bindings;
bool legacy_paste;
bool clipboard_autosync;
uint8_t shortcut_mods; // OR of enum sc_shortcut_mod values
const char *window_title;
bool always_on_top;
int16_t window_x; // accepts SC_WINDOW_POSITION_UNDEFINED
int16_t window_y; // accepts SC_WINDOW_POSITION_UNDEFINED
uint16_t window_width;
uint16_t window_height;
bool window_borderless;
enum sc_orientation orientation;
bool mipmaps;
bool fullscreen;
bool start_fps_counter;
};
// initialize screen, create window, renderer and texture (window is hidden)
bool
sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params);
// request to interrupt any inner thread
// must be called before sc_screen_join()
void
sc_screen_interrupt(struct sc_screen *screen);
// join any inner thread
void
sc_screen_join(struct sc_screen *screen);
// destroy window, renderer and texture (if any)
void
sc_screen_destroy(struct sc_screen *screen);
// hide the window
//
// It is used to hide the window immediately on closing without waiting for
// screen_destroy()
void
sc_screen_hide_window(struct sc_screen *screen);
// toggle the fullscreen mode
void
sc_screen_toggle_fullscreen(struct sc_screen *screen);
// resize window to optimal size (remove black borders)
void
sc_screen_resize_to_fit(struct sc_screen *screen);
// resize window to 1:1 (pixel-perfect)
void
sc_screen_resize_to_pixel_perfect(struct sc_screen *screen);
// set the display orientation
void
sc_screen_set_orientation(struct sc_screen *screen,
enum sc_orientation orientation);
// set the display pause state
void
sc_screen_set_paused(struct sc_screen *screen, bool paused);
// react to SDL events
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event);
// run the event loop once the device is disconnected
void
sc_screen_handle_disconnection(struct sc_screen *screen);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels
struct sc_point
sc_screen_convert_window_to_frame_coords(struct sc_screen *screen,
int32_t x, int32_t y);
// convert point from drawable coordinates to frame coordinates
// x and y are expressed in pixels
struct sc_point
sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen,
int32_t x, int32_t y);
// Convert coordinates from window to drawable.
// Events are expressed in window coordinates, but content is expressed in
// drawable coordinates. They are the same if HiDPI scaling is 1, but differ
// otherwise.
void
sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y);
#endif