scrcpy/server/src/main/java/com/genymobile/scrcpy/FingersState.java
2019-09-22 21:42:42 +02:00

99 lines
2.6 KiB
Java

package com.genymobile.scrcpy;
import android.view.MotionEvent;
public class FingersState {
/**
* Array of enabled fingers (can contain "null" holes).
* <p>
* Once a Finger (identified by its id received from the client) is enabled, it is never moved.
* <p>
* Its index is its local identifier injected into MotionEvents.
*/
private final Finger[] fingers;
public FingersState(int maxFingers) {
fingers = new Finger[maxFingers];
}
private int indexOf(long id) {
for (int i = 0; i < fingers.length; ++i) {
Finger finger = fingers[i];
if (finger != null && finger.getId() == id) {
return i;
}
}
return -1;
}
private int indexOfFirstEmpty() {
for (int i = 0; i < fingers.length; ++i) {
if (fingers[i] == null) {
return i;
}
}
return -1;
}
private Finger create(long id) {
int index = indexOf(id);
if (index != -1) {
// already exists, return it
return fingers[index];
}
int firstEmpty = indexOfFirstEmpty();
if (firstEmpty == -1) {
// it's full
return null;
}
Finger finger = new Finger(id);
fingers[firstEmpty] = finger;
return finger;
}
public boolean unset(int id) {
int index = indexOf(id);
if (index == -1) {
return false;
}
fingers[index] = null;
return true;
}
public boolean set(int id, Point point, float pressure) {
Finger finger = create(id);
if (finger == null) {
return false;
}
finger.setPoint(point);
finger.setPressure(pressure);
return true;
}
/**
* Initialize the motion event parameters.
*
* @param props the pointer properties
* @param coords the pointer coordinates
* @return The number of items initialized (the number of fingers).
*/
public int update(MotionEvent.PointerProperties[] props, MotionEvent.PointerCoords[] coords) {
int count = 0;
for (int i = 0; i < fingers.length; ++i) {
Finger finger = fingers[i];
if (finger != null) {
// id 0 is reserved for mouse events
props[count].id = i + 1;
Point point = finger.getPoint();
coords[i].x = point.getX();
coords[i].y = point.getY();
coords[i].pressure = finger.getPressure();
++count;
}
}
return count;
}
}