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The buffering level does not change continuously: it increases abruptly when a packet is received, and decreases abruptly when an audio block is consumed. To estimate the buffering level, a rolling average is used. To make the buffering more stable, increase the smoothness of this rolling average. This decreases the risk of enabling audio compensation due to an estimation error. |
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| meson.build | ||
| scrcpy-windows.manifest | ||
| scrcpy-windows.rc | ||
| scrcpy.1 | ||