mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-04-21 01:33:36 +00:00
235 lines
7.4 KiB
C
235 lines
7.4 KiB
C
#include "texture.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <string.h>
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#include <libavutil/pixfmt.h>
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#include "util/log.h"
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bool
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sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
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const char *renderer_name = SDL_GetRendererName(renderer);
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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tex->mipmaps = false;
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// starts with "opengl"
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bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (use_opengl) {
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struct sc_opengl *gl = &tex->gl;
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sc_opengl_init(gl);
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LOGI("OpenGL version: %s", gl->version);
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if (mipmaps) {
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bool supports_mipmaps =
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sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
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2, 0 /* OpenGL ES 2.0+ */);
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if (supports_mipmaps) {
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LOGI("Trilinear filtering enabled");
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tex->mipmaps = true;
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} else {
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LOGW("Trilinear filtering disabled "
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"(OpenGL 3.0+ or ES 2.0+ required)");
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}
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} else {
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LOGI("Trilinear filtering disabled");
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}
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} else if (mipmaps) {
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LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
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}
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tex->renderer = renderer;
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tex->texture = NULL;
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return true;
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}
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void
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sc_texture_destroy(struct sc_texture *tex) {
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if (tex->texture) {
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SDL_DestroyTexture(tex->texture);
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}
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}
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static enum SDL_Colorspace
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sc_texture_to_sdl_color_space(enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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bool full_range = color_range == AVCOL_RANGE_JPEG;
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switch (color_space) {
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case AVCOL_SPC_BT709:
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case AVCOL_SPC_RGB:
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return full_range ? SDL_COLORSPACE_BT709_FULL
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: SDL_COLORSPACE_BT709_LIMITED;
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case AVCOL_SPC_BT470BG:
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case AVCOL_SPC_SMPTE170M:
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return full_range ? SDL_COLORSPACE_BT601_FULL
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: SDL_COLORSPACE_BT601_LIMITED;
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case AVCOL_SPC_BT2020_NCL:
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case AVCOL_SPC_BT2020_CL:
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return full_range ? SDL_COLORSPACE_BT2020_FULL
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: SDL_COLORSPACE_BT2020_LIMITED;
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default:
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return SDL_COLORSPACE_JPEG;
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}
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}
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static SDL_Texture *
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sc_texture_create_frame_texture(struct sc_texture *tex,
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struct sc_size size,
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enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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SDL_PropertiesID props = SDL_CreateProperties();
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if (!props) {
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return NULL;
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}
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enum SDL_Colorspace sdl_color_space =
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sc_texture_to_sdl_color_space(color_space, color_range);
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bool ok =
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
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SDL_PIXELFORMAT_YV12);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
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SDL_TEXTUREACCESS_STREAMING);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
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size.width);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
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size.height);
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ok &= SDL_SetNumberProperty(props,
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SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
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sdl_color_space);
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if (!ok) {
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LOGE("Could not set texture properties");
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SDL_DestroyProperties(props);
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return NULL;
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}
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SDL_Renderer *renderer = tex->renderer;
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SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
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SDL_DestroyProperties(props);
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if (!texture) {
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LOGD("Could not create texture: %s", SDL_GetError());
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return NULL;
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}
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if (tex->mipmaps) {
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struct sc_opengl *gl = &tex->gl;
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SDL_PropertiesID props = SDL_GetTextureProperties(texture);
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if (!props) {
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LOGE("Could not get texture properties: %s", SDL_GetError());
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SDL_DestroyTexture(texture);
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return NULL;
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}
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const char *renderer_name = SDL_GetRendererName(tex->renderer);
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const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
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? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
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: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
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int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
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SDL_DestroyProperties(props);
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if (!texture_id) {
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LOGE("Could not get texture id: %s", SDL_GetError());
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SDL_DestroyTexture(texture);
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return NULL;
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}
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assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
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tex->texture_id = texture_id;
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gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
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// Enable trilinear filtering for downscaling
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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return texture;
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}
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bool
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sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame) {
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struct sc_size size = {frame->width, frame->height};
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assert(size.width && size.height);
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if (!tex->texture
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|| tex->texture_type != SC_TEXTURE_TYPE_FRAME
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|| tex->texture_size.width != size.width
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|| tex->texture_size.height != size.height) {
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// Incompatible texture, recreate it
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enum AVColorSpace color_space = frame->colorspace;
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enum AVColorRange color_range = frame->color_range;
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if (tex->texture) {
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SDL_DestroyTexture(tex->texture);
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}
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tex->texture = sc_texture_create_frame_texture(tex, size, color_space,
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color_range);
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if (!tex->texture) {
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return false;
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}
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tex->texture_size = size;
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tex->texture_type = SC_TEXTURE_TYPE_FRAME;
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LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
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}
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assert(tex->texture);
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assert(tex->texture_type == SC_TEXTURE_TYPE_FRAME);
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bool ok = SDL_UpdateYUVTexture(tex->texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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if (!ok) {
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LOGD("Could not update texture: %s", SDL_GetError());
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return false;
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}
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if (tex->mipmaps) {
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assert(tex->texture_id);
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struct sc_opengl *gl = &tex->gl;
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gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
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gl->GenerateMipmap(GL_TEXTURE_2D);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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return true;
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}
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bool
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sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
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if (tex->texture) {
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SDL_DestroyTexture(tex->texture);
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}
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tex->texture = SDL_CreateTextureFromSurface(tex->renderer, surface);
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if (!tex->texture) {
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LOGE("Could not create texture: %s", SDL_GetError());
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return false;
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}
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tex->texture_size.width = surface->w;
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tex->texture_size.height = surface->h;
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tex->texture_type = SC_TEXTURE_TYPE_ICON;
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return true;
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}
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void
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sc_texture_reset(struct sc_texture *tex) {
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if (tex->texture) {
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SDL_DestroyTexture(tex->texture);
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tex->texture = NULL;
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}
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}
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