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Initialize "repeat" count on key events. PR #1519 <https://github.com/Genymobile/scrcpy/pull/1519> Refs #1013 <https://github.com/Genymobile/scrcpy/pull/1013> Signed-off-by: Romain Vimont <rom@rom1v.com>
51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#include <stdbool.h>
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#include "config.h"
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#include "common.h"
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#include "controller.h"
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#include "fps_counter.h"
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#include "video_buffer.h"
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#include "screen.h"
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struct input_manager {
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struct controller *controller;
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struct video_buffer *video_buffer;
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struct screen *screen;
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// SDL reports repeated events as a boolean, but Android expects the actual
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// number of repetitions. This variable keeps track of the count.
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unsigned repeat;
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bool prefer_text;
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};
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void
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input_manager_process_text_input(struct input_manager *im,
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const SDL_TextInputEvent *event);
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void
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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bool control);
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void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event);
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void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event);
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void
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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bool control);
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void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event);
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#endif
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