mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-04-21 01:33:36 +00:00
The texture was created as soon as the initial video size was known, even before the first frame arrived. However, texture creation will require other data, such as the color range, which is only available once the first frame is received. Therefore, delay texture creation until the first frame.
912 lines
28 KiB
C
912 lines
28 KiB
C
#include "screen.h"
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#include <assert.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include "events.h"
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#include "icon.h"
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#include "options.h"
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#include "util/log.h"
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#define DISPLAY_MARGINS 96
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#define DOWNCAST(SINK) container_of(SINK, struct sc_screen, frame_sink)
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static inline struct sc_size
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get_oriented_size(struct sc_size size, enum sc_orientation orientation) {
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struct sc_size oriented_size;
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if (sc_orientation_is_swap(orientation)) {
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oriented_size.width = size.height;
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oriented_size.height = size.width;
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} else {
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oriented_size.width = size.width;
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oriented_size.height = size.height;
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}
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return oriented_size;
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}
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// get the window size in a struct sc_size
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static struct sc_size
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get_window_size(const struct sc_screen *screen) {
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int width;
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int height;
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SDL_GetWindowSize(screen->window, &width, &height);
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struct sc_size size;
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size.width = width;
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size.height = height;
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return size;
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}
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static struct sc_point
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get_window_position(const struct sc_screen *screen) {
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int x;
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int y;
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SDL_GetWindowPosition(screen->window, &x, &y);
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struct sc_point point;
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point.x = x;
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point.y = y;
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return point;
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}
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// set the window size to be applied when fullscreen is disabled
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static void
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set_window_size(struct sc_screen *screen, struct sc_size new_size) {
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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assert(!screen->minimized);
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SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
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}
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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static bool
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get_preferred_display_bounds(struct sc_size *bounds) {
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SDL_Rect rect;
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if (SDL_GetDisplayUsableBounds(0, &rect)) {
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LOGW("Could not get display usable bounds: %s", SDL_GetError());
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return false;
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}
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bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
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bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
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return true;
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}
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static bool
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is_optimal_size(struct sc_size current_size, struct sc_size content_size) {
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// The size is optimal if we can recompute one dimension of the current
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// size from the other
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return current_size.height == current_size.width * content_size.height
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/ content_size.width
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|| current_size.width == current_size.height * content_size.width
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/ content_size.height;
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}
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it
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// crops the black borders)
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// - it keeps the aspect ratio
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// - it scales down to make it fit in the display_size
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static struct sc_size
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get_optimal_size(struct sc_size current_size, struct sc_size content_size,
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bool within_display_bounds) {
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if (content_size.width == 0 || content_size.height == 0) {
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// avoid division by 0
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return current_size;
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}
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struct sc_size window_size;
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struct sc_size display_size;
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if (!within_display_bounds ||
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!get_preferred_display_bounds(&display_size)) {
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// do not constraint the size
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window_size = current_size;
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} else {
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window_size.width = MIN(current_size.width, display_size.width);
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window_size.height = MIN(current_size.height, display_size.height);
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}
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if (is_optimal_size(window_size, content_size)) {
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return window_size;
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}
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bool keep_width = content_size.width * window_size.height
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> content_size.height * window_size.width;
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if (keep_width) {
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// remove black borders on top and bottom
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window_size.height = content_size.height * window_size.width
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/ content_size.width;
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} else {
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// remove black borders on left and right (or none at all if it already
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// fits)
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window_size.width = content_size.width * window_size.height
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/ content_size.height;
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}
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return window_size;
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}
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// initially, there is no current size, so use the frame size as current size
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// req_width and req_height, if not 0, are the sizes requested by the user
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static inline struct sc_size
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get_initial_optimal_size(struct sc_size content_size, uint16_t req_width,
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uint16_t req_height) {
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struct sc_size window_size;
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if (!req_width && !req_height) {
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window_size = get_optimal_size(content_size, content_size, true);
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} else {
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if (req_width) {
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window_size.width = req_width;
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} else {
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// compute from the requested height
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window_size.width = (uint32_t) req_height * content_size.width
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/ content_size.height;
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}
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if (req_height) {
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window_size.height = req_height;
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} else {
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// compute from the requested width
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window_size.height = (uint32_t) req_width * content_size.height
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/ content_size.width;
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}
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}
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return window_size;
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}
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static inline bool
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sc_screen_is_relative_mode(struct sc_screen *screen) {
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// screen->im.mp may be NULL if --no-control
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return screen->im.mp && screen->im.mp->relative_mode;
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}
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static void
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sc_screen_update_content_rect(struct sc_screen *screen) {
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assert(screen->video);
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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struct sc_size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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struct sc_size drawable_size = {dw, dh};
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SDL_Rect *rect = &screen->rect;
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if (is_optimal_size(drawable_size, content_size)) {
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rect->x = 0;
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rect->y = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.height;
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return;
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}
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bool keep_width = content_size.width * drawable_size.height
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> content_size.height * drawable_size.width;
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if (keep_width) {
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rect->x = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.width * content_size.height
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/ content_size.width;
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rect->y = (drawable_size.height - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = drawable_size.height;
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rect->w = drawable_size.height * content_size.width
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/ content_size.height;
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rect->x = (drawable_size.width - rect->w) / 2;
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}
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}
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// render the texture to the renderer
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//
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// Set the update_content_rect flag if the window or content size may have
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// changed, so that the content rectangle is recomputed
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static void
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sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
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assert(screen->video);
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assert(screen->has_video_window);
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if (update_content_rect) {
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sc_screen_update_content_rect(screen);
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}
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enum sc_display_result res =
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sc_display_render(&screen->display, &screen->rect, screen->orientation);
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(void) res; // any error already logged
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}
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static void
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sc_screen_render_novideo(struct sc_screen *screen) {
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enum sc_display_result res =
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sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
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(void) res; // any error already logged
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}
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#if defined(__APPLE__) || defined(_WIN32)
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# define CONTINUOUS_RESIZING_WORKAROUND
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#endif
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#ifdef CONTINUOUS_RESIZING_WORKAROUND
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// On Windows and MacOS, resizing blocks the event loop, so resizing events are
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// not triggered. As a workaround, handle them in an event handler.
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//
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// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
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// <https://stackoverflow.com/a/40693139/1987178>
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static int
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event_watcher(void *data, SDL_Event *event) {
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struct sc_screen *screen = data;
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assert(screen->video);
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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sc_screen_render(screen, true);
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}
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return 0;
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}
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#endif
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static bool
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sc_screen_frame_sink_open(struct sc_frame_sink *sink,
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const AVCodecContext *ctx) {
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assert(ctx->pix_fmt == AV_PIX_FMT_YUV420P);
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(void) ctx;
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struct sc_screen *screen = DOWNCAST(sink);
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if (ctx->width <= 0 || ctx->width > 0xFFFF
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|| ctx->height <= 0 || ctx->height > 0xFFFF) {
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LOGE("Invalid video size: %dx%d", ctx->width, ctx->height);
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return false;
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}
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#ifndef NDEBUG
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screen->open = true;
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#endif
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// nothing to do, the screen is already open on the main thread
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return true;
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}
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static void
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sc_screen_frame_sink_close(struct sc_frame_sink *sink) {
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struct sc_screen *screen = DOWNCAST(sink);
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(void) screen;
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#ifndef NDEBUG
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screen->open = false;
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#endif
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// nothing to do, the screen lifecycle is not managed by the frame producer
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}
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static bool
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sc_screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
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struct sc_screen *screen = DOWNCAST(sink);
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assert(screen->video);
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bool previous_skipped;
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bool ok = sc_frame_buffer_push(&screen->fb, frame, &previous_skipped);
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if (!ok) {
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return false;
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}
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if (previous_skipped) {
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sc_fps_counter_add_skipped_frame(&screen->fps_counter);
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// The SC_EVENT_NEW_FRAME triggered for the previous frame will consume
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// this new frame instead
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} else {
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// Post the event on the UI thread
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bool ok = sc_push_event(SC_EVENT_NEW_FRAME);
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if (!ok) {
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return false;
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}
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}
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return true;
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}
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bool
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sc_screen_init(struct sc_screen *screen,
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const struct sc_screen_params *params) {
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screen->resize_pending = false;
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screen->has_frame = false;
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screen->has_video_window = false;
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screen->fullscreen = false;
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screen->maximized = false;
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screen->minimized = false;
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screen->paused = false;
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screen->resume_frame = NULL;
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screen->orientation = SC_ORIENTATION_0;
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screen->video = params->video;
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screen->req.x = params->window_x;
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screen->req.y = params->window_y;
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screen->req.width = params->window_width;
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screen->req.height = params->window_height;
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screen->req.fullscreen = params->fullscreen;
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screen->req.start_fps_counter = params->start_fps_counter;
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bool ok = sc_frame_buffer_init(&screen->fb);
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if (!ok) {
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return false;
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}
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if (!sc_fps_counter_init(&screen->fps_counter)) {
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goto error_destroy_frame_buffer;
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}
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if (screen->video) {
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screen->orientation = params->orientation;
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if (screen->orientation != SC_ORIENTATION_0) {
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LOGI("Initial display orientation set to %s",
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sc_orientation_get_name(screen->orientation));
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}
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}
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uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
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if (params->always_on_top) {
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window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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}
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if (params->window_borderless) {
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window_flags |= SDL_WINDOW_BORDERLESS;
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}
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if (params->video) {
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// The window will be shown on first frame
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window_flags |= SDL_WINDOW_HIDDEN
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| SDL_WINDOW_RESIZABLE;
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}
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const char *title = params->window_title;
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assert(title);
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int x = SDL_WINDOWPOS_UNDEFINED;
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int y = SDL_WINDOWPOS_UNDEFINED;
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int width = 256;
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int height = 256;
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if (params->window_x != SC_WINDOW_POSITION_UNDEFINED) {
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x = params->window_x;
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}
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if (params->window_y != SC_WINDOW_POSITION_UNDEFINED) {
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y = params->window_y;
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}
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if (params->window_width) {
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width = params->window_width;
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}
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if (params->window_height) {
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height = params->window_height;
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}
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// The window will be positioned and sized on first video frame
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screen->window = SDL_CreateWindow(title, x, y, width, height, window_flags);
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if (!screen->window) {
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LOGE("Could not create window: %s", SDL_GetError());
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goto error_destroy_fps_counter;
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}
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SDL_Surface *icon = scrcpy_icon_load();
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if (icon) {
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SDL_SetWindowIcon(screen->window, icon);
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} else if (params->video) {
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// just a warning
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LOGW("Could not load icon");
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} else {
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// without video, the icon is used as window content, it must be present
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LOGE("Could not load icon");
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goto error_destroy_window;
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}
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SDL_Surface *icon_novideo = params->video ? NULL : icon;
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bool mipmaps = params->video && params->mipmaps;
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ok = sc_display_init(&screen->display, screen->window, icon_novideo,
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mipmaps);
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if (icon) {
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scrcpy_icon_destroy(icon);
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}
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if (!ok) {
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goto error_destroy_window;
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}
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screen->frame = av_frame_alloc();
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if (!screen->frame) {
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LOG_OOM();
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goto error_destroy_display;
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}
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struct sc_input_manager_params im_params = {
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.controller = params->controller,
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.fp = params->fp,
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.screen = screen,
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.kp = params->kp,
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.mp = params->mp,
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.gp = params->gp,
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.mouse_bindings = params->mouse_bindings,
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.legacy_paste = params->legacy_paste,
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.clipboard_autosync = params->clipboard_autosync,
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.shortcut_mods = params->shortcut_mods,
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};
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sc_input_manager_init(&screen->im, &im_params);
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// Initialize even if not used for simplicity
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sc_mouse_capture_init(&screen->mc, screen->window, params->shortcut_mods);
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#ifdef CONTINUOUS_RESIZING_WORKAROUND
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if (screen->video) {
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SDL_AddEventWatch(event_watcher, screen);
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}
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#endif
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static const struct sc_frame_sink_ops ops = {
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.open = sc_screen_frame_sink_open,
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.close = sc_screen_frame_sink_close,
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.push = sc_screen_frame_sink_push,
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};
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screen->frame_sink.ops = &ops;
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#ifndef NDEBUG
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screen->open = false;
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#endif
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if (!screen->video && sc_screen_is_relative_mode(screen)) {
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// Capture mouse immediately if video mirroring is disabled
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sc_mouse_capture_set_active(&screen->mc, true);
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}
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return true;
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error_destroy_display:
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sc_display_destroy(&screen->display);
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error_destroy_window:
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SDL_DestroyWindow(screen->window);
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error_destroy_fps_counter:
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sc_fps_counter_destroy(&screen->fps_counter);
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error_destroy_frame_buffer:
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sc_frame_buffer_destroy(&screen->fb);
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return false;
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}
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static void
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sc_screen_show_initial_window(struct sc_screen *screen) {
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int x = screen->req.x != SC_WINDOW_POSITION_UNDEFINED
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? screen->req.x : (int) SDL_WINDOWPOS_CENTERED;
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int y = screen->req.y != SC_WINDOW_POSITION_UNDEFINED
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? screen->req.y : (int) SDL_WINDOWPOS_CENTERED;
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struct sc_size window_size =
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get_initial_optimal_size(screen->content_size, screen->req.width,
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screen->req.height);
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set_window_size(screen, window_size);
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SDL_SetWindowPosition(screen->window, x, y);
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if (screen->req.fullscreen) {
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sc_screen_toggle_fullscreen(screen);
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}
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if (screen->req.start_fps_counter) {
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sc_fps_counter_start(&screen->fps_counter);
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}
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SDL_ShowWindow(screen->window);
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sc_screen_update_content_rect(screen);
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}
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void
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sc_screen_hide_window(struct sc_screen *screen) {
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SDL_HideWindow(screen->window);
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}
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void
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sc_screen_interrupt(struct sc_screen *screen) {
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sc_fps_counter_interrupt(&screen->fps_counter);
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}
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void
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sc_screen_join(struct sc_screen *screen) {
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sc_fps_counter_join(&screen->fps_counter);
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}
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void
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sc_screen_destroy(struct sc_screen *screen) {
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#ifndef NDEBUG
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assert(!screen->open);
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#endif
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sc_display_destroy(&screen->display);
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av_frame_free(&screen->frame);
|
|
SDL_DestroyWindow(screen->window);
|
|
sc_fps_counter_destroy(&screen->fps_counter);
|
|
sc_frame_buffer_destroy(&screen->fb);
|
|
}
|
|
|
|
static void
|
|
resize_for_content(struct sc_screen *screen, struct sc_size old_content_size,
|
|
struct sc_size new_content_size) {
|
|
assert(screen->video);
|
|
|
|
struct sc_size window_size = get_window_size(screen);
|
|
struct sc_size target_size = {
|
|
.width = (uint32_t) window_size.width * new_content_size.width
|
|
/ old_content_size.width,
|
|
.height = (uint32_t) window_size.height * new_content_size.height
|
|
/ old_content_size.height,
|
|
};
|
|
target_size = get_optimal_size(target_size, new_content_size, true);
|
|
set_window_size(screen, target_size);
|
|
}
|
|
|
|
static void
|
|
set_content_size(struct sc_screen *screen, struct sc_size new_content_size) {
|
|
assert(screen->video);
|
|
|
|
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
|
|
resize_for_content(screen, screen->content_size, new_content_size);
|
|
} else if (!screen->resize_pending) {
|
|
// Store the windowed size to be able to compute the optimal size once
|
|
// fullscreen/maximized/minimized are disabled
|
|
screen->windowed_content_size = screen->content_size;
|
|
screen->resize_pending = true;
|
|
}
|
|
|
|
screen->content_size = new_content_size;
|
|
}
|
|
|
|
static void
|
|
apply_pending_resize(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
assert(!screen->fullscreen);
|
|
assert(!screen->maximized);
|
|
assert(!screen->minimized);
|
|
if (screen->resize_pending) {
|
|
resize_for_content(screen, screen->windowed_content_size,
|
|
screen->content_size);
|
|
screen->resize_pending = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
sc_screen_set_orientation(struct sc_screen *screen,
|
|
enum sc_orientation orientation) {
|
|
assert(screen->video);
|
|
|
|
if (orientation == screen->orientation) {
|
|
return;
|
|
}
|
|
|
|
struct sc_size new_content_size =
|
|
get_oriented_size(screen->frame_size, orientation);
|
|
|
|
set_content_size(screen, new_content_size);
|
|
|
|
screen->orientation = orientation;
|
|
LOGI("Display orientation set to %s", sc_orientation_get_name(orientation));
|
|
|
|
sc_screen_render(screen, true);
|
|
}
|
|
|
|
static bool
|
|
sc_screen_apply_frame(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
|
|
|
|
AVFrame *frame = screen->frame;
|
|
struct sc_size new_frame_size = {frame->width, frame->height};
|
|
|
|
if (!screen->has_frame
|
|
|| screen->frame_size.width != new_frame_size.width
|
|
|| screen->frame_size.height != new_frame_size.height) {
|
|
// frame dimension changed
|
|
screen->frame_size = new_frame_size;
|
|
|
|
struct sc_size new_content_size =
|
|
get_oriented_size(new_frame_size, screen->orientation);
|
|
if (screen->has_frame) {
|
|
set_content_size(screen, new_content_size);
|
|
sc_screen_update_content_rect(screen);
|
|
} else {
|
|
// This is the first frame
|
|
screen->has_frame = true;
|
|
screen->content_size = new_content_size;
|
|
}
|
|
|
|
enum sc_display_result res =
|
|
sc_display_set_texture_size(&screen->display, screen->frame_size);
|
|
if (res == SC_DISPLAY_RESULT_ERROR) {
|
|
return false;
|
|
}
|
|
if (res == SC_DISPLAY_RESULT_PENDING) {
|
|
// Not an error, but do not continue
|
|
return true;
|
|
}
|
|
}
|
|
|
|
enum sc_display_result res =
|
|
sc_display_update_texture(&screen->display, frame);
|
|
if (res == SC_DISPLAY_RESULT_ERROR) {
|
|
return false;
|
|
}
|
|
if (res == SC_DISPLAY_RESULT_PENDING) {
|
|
// Not an error, but do not continue
|
|
return true;
|
|
}
|
|
|
|
assert(screen->has_frame);
|
|
if (!screen->has_video_window) {
|
|
screen->has_video_window = true;
|
|
// this is the very first frame, show the window
|
|
sc_screen_show_initial_window(screen);
|
|
|
|
if (sc_screen_is_relative_mode(screen)) {
|
|
// Capture mouse on start
|
|
sc_mouse_capture_set_active(&screen->mc, true);
|
|
}
|
|
}
|
|
|
|
sc_screen_render(screen, false);
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
sc_screen_update_frame(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
if (screen->paused) {
|
|
if (!screen->resume_frame) {
|
|
screen->resume_frame = av_frame_alloc();
|
|
if (!screen->resume_frame) {
|
|
LOG_OOM();
|
|
return false;
|
|
}
|
|
} else {
|
|
av_frame_unref(screen->resume_frame);
|
|
}
|
|
sc_frame_buffer_consume(&screen->fb, screen->resume_frame);
|
|
return true;
|
|
}
|
|
|
|
av_frame_unref(screen->frame);
|
|
sc_frame_buffer_consume(&screen->fb, screen->frame);
|
|
return sc_screen_apply_frame(screen);
|
|
}
|
|
|
|
void
|
|
sc_screen_set_paused(struct sc_screen *screen, bool paused) {
|
|
assert(screen->video);
|
|
|
|
if (!paused && !screen->paused) {
|
|
// nothing to do
|
|
return;
|
|
}
|
|
|
|
if (screen->paused && screen->resume_frame) {
|
|
// If display screen was paused, refresh the frame immediately, even if
|
|
// the new state is also paused.
|
|
av_frame_free(&screen->frame);
|
|
screen->frame = screen->resume_frame;
|
|
screen->resume_frame = NULL;
|
|
sc_screen_apply_frame(screen);
|
|
}
|
|
|
|
if (!paused) {
|
|
LOGI("Display screen unpaused");
|
|
} else if (!screen->paused) {
|
|
LOGI("Display screen paused");
|
|
} else {
|
|
LOGI("Display screen re-paused");
|
|
}
|
|
|
|
screen->paused = paused;
|
|
}
|
|
|
|
void
|
|
sc_screen_toggle_fullscreen(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
|
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
screen->fullscreen = !screen->fullscreen;
|
|
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
|
|
apply_pending_resize(screen);
|
|
}
|
|
|
|
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
|
|
sc_screen_render(screen, true);
|
|
}
|
|
|
|
void
|
|
sc_screen_resize_to_fit(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
if (screen->fullscreen || screen->maximized || screen->minimized) {
|
|
return;
|
|
}
|
|
|
|
struct sc_point point = get_window_position(screen);
|
|
struct sc_size window_size = get_window_size(screen);
|
|
|
|
struct sc_size optimal_size =
|
|
get_optimal_size(window_size, screen->content_size, false);
|
|
|
|
// Center the window related to the device screen
|
|
assert(optimal_size.width <= window_size.width);
|
|
assert(optimal_size.height <= window_size.height);
|
|
uint32_t new_x = point.x + (window_size.width - optimal_size.width) / 2;
|
|
uint32_t new_y = point.y + (window_size.height - optimal_size.height) / 2;
|
|
|
|
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
|
|
SDL_SetWindowPosition(screen->window, new_x, new_y);
|
|
LOGD("Resized to optimal size: %ux%u", optimal_size.width,
|
|
optimal_size.height);
|
|
}
|
|
|
|
void
|
|
sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
if (screen->fullscreen || screen->minimized) {
|
|
return;
|
|
}
|
|
|
|
if (screen->maximized) {
|
|
SDL_RestoreWindow(screen->window);
|
|
screen->maximized = false;
|
|
}
|
|
|
|
struct sc_size content_size = screen->content_size;
|
|
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
|
|
LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
|
|
content_size.height);
|
|
}
|
|
|
|
bool
|
|
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
|
|
switch (event->type) {
|
|
case SC_EVENT_NEW_FRAME: {
|
|
bool ok = sc_screen_update_frame(screen);
|
|
if (!ok) {
|
|
LOGE("Frame update failed\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
case SDL_WINDOWEVENT:
|
|
if (!screen->video
|
|
&& event->window.event == SDL_WINDOWEVENT_EXPOSED) {
|
|
sc_screen_render_novideo(screen);
|
|
return true;
|
|
}
|
|
|
|
// !video implies !has_video_window
|
|
assert(screen->video || !screen->has_video_window);
|
|
if (!screen->has_video_window) {
|
|
// Do nothing
|
|
return true;
|
|
}
|
|
switch (event->window.event) {
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
sc_screen_render(screen, true);
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
sc_screen_render(screen, true);
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
screen->maximized = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
screen->minimized = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
if (screen->fullscreen) {
|
|
// On Windows, in maximized+fullscreen, disabling
|
|
// fullscreen mode unexpectedly triggers the "restored"
|
|
// then "maximized" events, leaving the window in a
|
|
// weird state (maximized according to the events, but
|
|
// not maximized visually).
|
|
break;
|
|
}
|
|
screen->maximized = false;
|
|
screen->minimized = false;
|
|
apply_pending_resize(screen);
|
|
sc_screen_render(screen, true);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (sc_screen_is_relative_mode(screen)
|
|
&& sc_mouse_capture_handle_event(&screen->mc, event)) {
|
|
// The mouse capture handler consumed the event
|
|
return true;
|
|
}
|
|
|
|
sc_input_manager_handle_event(&screen->im, event);
|
|
return true;
|
|
}
|
|
|
|
struct sc_point
|
|
sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen,
|
|
int32_t x, int32_t y) {
|
|
assert(screen->video);
|
|
|
|
enum sc_orientation orientation = screen->orientation;
|
|
|
|
int32_t w = screen->content_size.width;
|
|
int32_t h = screen->content_size.height;
|
|
|
|
// screen->rect must be initialized to avoid a division by zero
|
|
assert(screen->rect.w && screen->rect.h);
|
|
|
|
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
|
|
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
|
|
|
|
struct sc_point result;
|
|
switch (orientation) {
|
|
case SC_ORIENTATION_0:
|
|
result.x = x;
|
|
result.y = y;
|
|
break;
|
|
case SC_ORIENTATION_90:
|
|
result.x = y;
|
|
result.y = w - x;
|
|
break;
|
|
case SC_ORIENTATION_180:
|
|
result.x = w - x;
|
|
result.y = h - y;
|
|
break;
|
|
case SC_ORIENTATION_270:
|
|
result.x = h - y;
|
|
result.y = x;
|
|
break;
|
|
case SC_ORIENTATION_FLIP_0:
|
|
result.x = w - x;
|
|
result.y = y;
|
|
break;
|
|
case SC_ORIENTATION_FLIP_90:
|
|
result.x = h - y;
|
|
result.y = w - x;
|
|
break;
|
|
case SC_ORIENTATION_FLIP_180:
|
|
result.x = x;
|
|
result.y = h - y;
|
|
break;
|
|
default:
|
|
assert(orientation == SC_ORIENTATION_FLIP_270);
|
|
result.x = y;
|
|
result.y = x;
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
struct sc_point
|
|
sc_screen_convert_window_to_frame_coords(struct sc_screen *screen,
|
|
int32_t x, int32_t y) {
|
|
sc_screen_hidpi_scale_coords(screen, &x, &y);
|
|
return sc_screen_convert_drawable_to_frame_coords(screen, x, y);
|
|
}
|
|
|
|
void
|
|
sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y) {
|
|
// take the HiDPI scaling (dw/ww and dh/wh) into account
|
|
int ww, wh, dw, dh;
|
|
SDL_GetWindowSize(screen->window, &ww, &wh);
|
|
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
|
|
|
// scale for HiDPI (64 bits for intermediate multiplications)
|
|
*x = (int64_t) *x * dw / ww;
|
|
*y = (int64_t) *y * dh / wh;
|
|
}
|