scrcpy/app
Romain Vimont c5d7718267 Simplify texture failure handling
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.

As a workaround, a mechanism was implemented to reattempt applying the
requested changes.

Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.

However, do not close scrcpy when texture creation or updates fail; only
the frame should be lost.

Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
2026-01-23 22:17:48 +01:00
..
data Add option to specify the camera zoom 2026-01-13 20:37:42 +01:00
deps Upgrade SDL build script for SDL3 2026-01-08 20:40:51 +01:00
src Simplify texture failure handling 2026-01-23 22:17:48 +01:00
tests Add shortcuts to change the camera zoom 2026-01-13 20:40:58 +01:00
meson.build Migrate from SDL2 to SDL3 2026-01-06 16:22:48 +01:00
scrcpy-windows.manifest Set DPI awareness for Windows 2021-12-20 19:13:02 +01:00
scrcpy-windows.rc Bump version to 3.3.4 2025-12-17 19:57:50 +01:00
scrcpy.1 Add shortcuts to change the camera zoom 2026-01-13 20:40:58 +01:00