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https://github.com/Genymobile/scrcpy.git
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By default, SDL creates an OpenGL 2.1 context on macOS for an OpenGL
renderer. As a consequence, mipmapping is not supported.
Force to use a core profile context, to get a higher version.
Before:
INFO: Renderer: opengl
INFO: OpenGL version: 2.1 NVIDIA-14.0.32 355.11.11.10.10.143
WARN: Trilinear filtering disabled (OpenGL 3.0+ or ES 2.0+ required)
After:
INFO: Renderer: opengl
DEBUG: Creating OpenGL Core Profile context
INFO: OpenGL version: 4.1 NVIDIA-14.0.32 355.11.11.10.10.143
INFO: Trilinear filtering enabled
when running with:
scrcpy --verbosity=debug --render-driver=opengl
Note:
Since SDL_CreateRenderer causes a fallback to OpenGL 2.1, the profile
and version attributes have to be set and the context created _after_.
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| .. | ||
| data | ||
| prebuilt-deps | ||
| src | ||
| tests | ||
| meson.build | ||
| scrcpy-windows.manifest | ||
| scrcpy-windows.rc | ||
| scrcpy.1 | ||