mirror of
https://github.com/Genymobile/scrcpy.git
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Cleanup includes
Improved manually with the help of neovim LSP warnings and iwyu:
iwyu -Ibuilddir/app/ -Iapp/src/ app/src/XXX.c
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parent
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commit
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110 changed files with 225 additions and 151 deletions
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@ -1,13 +1,16 @@
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#include "util/log.h"
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#include "aoa_hid.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <libusb-1.0/libusb.h>
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#include "aoa_hid.h"
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#include "events.h"
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#include "util/log.h"
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#include "util/str.h"
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#include "util/tick.h"
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#include "util/vector.h"
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// See <https://source.android.com/devices/accessories/aoa2#hid-support>.
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@ -3,16 +3,13 @@
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#include "common.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <libusb-1.0/libusb.h>
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#include <stdint.h>
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#include "hid/hid_event.h"
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#include "usb.h"
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#include "usb/usb.h"
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#include "util/acksync.h"
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#include "util/thread.h"
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#include "util/tick.h"
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#include "util/vecdeque.h"
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enum sc_aoa_event_type {
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@ -1,5 +1,7 @@
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#include "gamepad_aoa.h"
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#include <stdbool.h>
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#include "input_events.h"
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#include "util/log.h"
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@ -3,10 +3,8 @@
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#include "common.h"
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#include <stdbool.h>
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#include "aoa_hid.h"
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#include "hid/hid_gamepad.h"
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#include "usb/aoa_hid.h"
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#include "trait/gamepad_processor.h"
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struct sc_gamepad_aoa {
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@ -5,8 +5,8 @@
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#include <stdbool.h>
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#include "aoa_hid.h"
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#include "hid/hid_keyboard.h"
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#include "usb/aoa_hid.h"
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#include "trait/key_processor.h"
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struct sc_keyboard_aoa {
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@ -1,6 +1,7 @@
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#include "mouse_aoa.h"
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#include <assert.h>
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#include <stddef.h>
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#include "hid/hid_mouse.h"
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#include "input_events.h"
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@ -5,7 +5,7 @@
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#include <stdbool.h>
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#include "aoa_hid.h"
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#include "usb/aoa_hid.h"
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#include "trait/mouse_processor.h"
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struct sc_mouse_aoa {
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#include "scrcpy_otg.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include "adb/adb.h"
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#ifdef _WIN32
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# include "adb/adb.h"
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#endif
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#include "events.h"
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#include "screen_otg.h"
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#include "usb/screen_otg.h"
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#include "usb/aoa_hid.h"
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#include "usb/gamepad_aoa.h"
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#include "usb/keyboard_aoa.h"
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#include "usb/mouse_aoa.h"
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#include "util/log.h"
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struct scrcpy_otg {
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#include "screen_otg.h"
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#include <assert.h>
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#include <stddef.h>
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#include "icon.h"
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#include "options.h"
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#include "util/acksync.h"
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#include "util/log.h"
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static void
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@ -4,12 +4,13 @@
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#include "common.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL.h>
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#include "keyboard_aoa.h"
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#include "mouse_aoa.h"
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#include "mouse_capture.h"
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#include "gamepad_aoa.h"
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#include "usb/gamepad_aoa.h"
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#include "usb/keyboard_aoa.h"
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#include "usb/mouse_aoa.h"
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struct sc_screen_otg {
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struct sc_keyboard_aoa *keyboard;
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