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Move HID ids to common HID code
The HID ids (accessory ids or UHID ids) were defined by the keyboard and mouse implementations. Instead, define them in the common HID part, and make that id part of the sc_hid_event. This prepares the introduction of gamepad support, which will handle several gamepads (and ids) in the common HID gamepad code. PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
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11 changed files with 30 additions and 42 deletions
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@ -8,6 +8,7 @@
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#define SC_HID_MAX_SIZE 8
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struct sc_hid_event {
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uint16_t hid_id;
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uint8_t data[SC_HID_MAX_SIZE];
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uint8_t size;
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};
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@ -200,6 +200,7 @@ const size_t SC_HID_KEYBOARD_REPORT_DESC_LEN =
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static void
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sc_hid_keyboard_event_init(struct sc_hid_event *hid_event) {
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hid_event->hid_id = SC_HID_ID_KEYBOARD;
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hid_event->size = SC_HID_KEYBOARD_EVENT_SIZE;
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uint8_t *data = hid_event->data;
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@ -14,6 +14,8 @@
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// 0x65 is Application, typically AT-101 Keyboard ends here.
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#define SC_HID_KEYBOARD_KEYS 0x66
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#define SC_HID_ID_KEYBOARD 1
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extern const uint8_t SC_HID_KEYBOARD_REPORT_DESC[];
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extern const size_t SC_HID_KEYBOARD_REPORT_DESC_LEN;
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@ -126,6 +126,7 @@ const size_t SC_HID_MOUSE_REPORT_DESC_LEN =
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static void
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sc_hid_mouse_event_init(struct sc_hid_event *hid_event) {
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hid_event->hid_id = SC_HID_ID_MOUSE;
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hid_event->size = SC_HID_MOUSE_EVENT_SIZE;
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// Leave hid_event->data uninitialized, it will be fully initialized by
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// callers
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@ -8,6 +8,8 @@
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#include "hid/hid_event.h"
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#include "input_events.h"
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#define SC_HID_ID_MOUSE 2
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extern const uint8_t SC_HID_MOUSE_REPORT_DESC[];
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extern const size_t SC_HID_MOUSE_REPORT_DESC_LEN;
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