mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2025-12-06 07:12:04 +01:00
98 lines
3.6 KiB
C#
98 lines
3.6 KiB
C#
// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// © 2020 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using System;
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#if WINDOWS_UWP
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using Windows.Foundation;
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#else
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using System.Windows;
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#endif
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namespace MapControl
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{
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/// <summary>
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/// Base class for azimuthal map projections.
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/// </summary>
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public abstract class AzimuthalProjection : MapProjection
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{
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public override bool IsNormalCylindrical
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{
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get { return false; }
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}
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public override Rect BoundingBoxToRect(BoundingBox boundingBox)
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{
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var cbbox = boundingBox as CenteredBoundingBox;
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if (cbbox != null)
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{
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var center = LocationToMap(cbbox.Center);
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return new Rect(
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center.X - cbbox.Width / 2d, center.Y - cbbox.Height / 2d,
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cbbox.Width, cbbox.Height);
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}
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return base.BoundingBoxToRect(boundingBox);
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}
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public override BoundingBox RectToBoundingBox(Rect rect)
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{
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var center = MapToLocation(new Point(rect.X + rect.Width / 2d, rect.Y + rect.Height / 2d));
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return new CenteredBoundingBox(center, rect.Width, rect.Height); // width and height in meters
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}
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/// <summary>
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/// Calculates azimuth and spherical distance in radians from location1 to location2.
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/// The returned distance has to be multiplied with an appropriate earth radius.
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/// </summary>
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public static void GetAzimuthDistance(Location location1, Location location2, out double azimuth, out double distance)
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{
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var lat1 = location1.Latitude * Math.PI / 180d;
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var lon1 = location1.Longitude * Math.PI / 180d;
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var lat2 = location2.Latitude * Math.PI / 180d;
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var lon2 = location2.Longitude * Math.PI / 180d;
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var cosLat1 = Math.Cos(lat1);
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var sinLat1 = Math.Sin(lat1);
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var cosLat2 = Math.Cos(lat2);
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var sinLat2 = Math.Sin(lat2);
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var cosLon12 = Math.Cos(lon2 - lon1);
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var sinLon12 = Math.Sin(lon2 - lon1);
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var cosDistance = sinLat1 * sinLat2 + cosLat1 * cosLat2 * cosLon12;
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azimuth = Math.Atan2(sinLon12, cosLat1 * sinLat2 / cosLat2 - sinLat1 * cosLon12);
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distance = Math.Acos(Math.Min(Math.Max(cosDistance, -1d), 1d));
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}
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/// <summary>
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/// Calculates the Location of the point given by azimuth and spherical distance in radians from location.
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/// </summary>
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public static Location GetLocation(Location location, double azimuth, double distance)
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{
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var lat = location.Latitude;
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var lon = location.Longitude;
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if (distance > 0d)
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{
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var lat1 = lat * Math.PI / 180d;
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var sinDistance = Math.Sin(distance);
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var cosDistance = Math.Cos(distance);
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var cosAzimuth = Math.Cos(azimuth);
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var sinAzimuth = Math.Sin(azimuth);
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var cosLat1 = Math.Cos(lat1);
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var sinLat1 = Math.Sin(lat1);
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var sinLat2 = sinLat1 * cosDistance + cosLat1 * sinDistance * cosAzimuth;
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var lat2 = Math.Asin(Math.Min(Math.Max(sinLat2, -1d), 1d));
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var dLon = Math.Atan2(sinDistance * sinAzimuth, cosLat1 * cosDistance - sinLat1 * sinDistance * cosAzimuth);
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lat = lat2 * 180d / Math.PI;
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lon += dLon * 180d / Math.PI;
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}
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return new Location(lat, lon);
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}
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}
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}
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