// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // © 2020 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; #if WINDOWS_UWP using Windows.Foundation; #else using System.Windows; #endif namespace MapControl { /// /// Base class for azimuthal map projections. /// public abstract class AzimuthalProjection : MapProjection { public override bool IsNormalCylindrical { get { return false; } } public override Rect BoundingBoxToRect(BoundingBox boundingBox) { var cbbox = boundingBox as CenteredBoundingBox; if (cbbox != null) { var center = LocationToMap(cbbox.Center); return new Rect( center.X - cbbox.Width / 2d, center.Y - cbbox.Height / 2d, cbbox.Width, cbbox.Height); } return base.BoundingBoxToRect(boundingBox); } public override BoundingBox RectToBoundingBox(Rect rect) { var center = MapToLocation(new Point(rect.X + rect.Width / 2d, rect.Y + rect.Height / 2d)); return new CenteredBoundingBox(center, rect.Width, rect.Height); // width and height in meters } /// /// Calculates azimuth and spherical distance in radians from location1 to location2. /// The returned distance has to be multiplied with an appropriate earth radius. /// public static void GetAzimuthDistance(Location location1, Location location2, out double azimuth, out double distance) { var lat1 = location1.Latitude * Math.PI / 180d; var lon1 = location1.Longitude * Math.PI / 180d; var lat2 = location2.Latitude * Math.PI / 180d; var lon2 = location2.Longitude * Math.PI / 180d; var cosLat1 = Math.Cos(lat1); var sinLat1 = Math.Sin(lat1); var cosLat2 = Math.Cos(lat2); var sinLat2 = Math.Sin(lat2); var cosLon12 = Math.Cos(lon2 - lon1); var sinLon12 = Math.Sin(lon2 - lon1); var cosDistance = sinLat1 * sinLat2 + cosLat1 * cosLat2 * cosLon12; azimuth = Math.Atan2(sinLon12, cosLat1 * sinLat2 / cosLat2 - sinLat1 * cosLon12); distance = Math.Acos(Math.Min(Math.Max(cosDistance, -1d), 1d)); } /// /// Calculates the Location of the point given by azimuth and spherical distance in radians from location. /// public static Location GetLocation(Location location, double azimuth, double distance) { var lat = location.Latitude; var lon = location.Longitude; if (distance > 0d) { var lat1 = lat * Math.PI / 180d; var sinDistance = Math.Sin(distance); var cosDistance = Math.Cos(distance); var cosAzimuth = Math.Cos(azimuth); var sinAzimuth = Math.Sin(azimuth); var cosLat1 = Math.Cos(lat1); var sinLat1 = Math.Sin(lat1); var sinLat2 = sinLat1 * cosDistance + cosLat1 * sinDistance * cosAzimuth; var lat2 = Math.Asin(Math.Min(Math.Max(sinLat2, -1d), 1d)); var dLon = Math.Atan2(sinDistance * sinAzimuth, cosLat1 * cosDistance - sinLat1 * sinDistance * cosAzimuth); lat = lat2 * 180d / Math.PI; lon += dLon * 180d / Math.PI; } return new Location(lat, lon); } } }