mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2026-04-07 23:45:05 +00:00
MapProjection.GridConvergence, rotation instead of Matrix
This commit is contained in:
parent
45b47bbae4
commit
4ad9f2ea2a
15 changed files with 272 additions and 239 deletions
|
|
@ -45,41 +45,6 @@ namespace MapControl
|
|||
e6 * 35d / 3072d * Math.Sin(6d * phi)); // (3-21)
|
||||
}
|
||||
|
||||
public override Matrix RelativeTransform(double latitude, double longitude)
|
||||
{
|
||||
var k = ScaleFactor;
|
||||
var gamma = 0d; // γ, meridian convergence angle
|
||||
|
||||
if (latitude > -90d && latitude < 90d)
|
||||
{
|
||||
var phi = latitude * Math.PI / 180d;
|
||||
var sinPhi = Math.Sin(phi);
|
||||
var cosPhi = Math.Cos(phi);
|
||||
var tanPhi = sinPhi / cosPhi;
|
||||
var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
|
||||
|
||||
var e2 = (2d - Flattening) * Flattening;
|
||||
var e_2 = e2 / (1d - e2); // (8-12)
|
||||
var T = tanPhi * tanPhi; // (8-13)
|
||||
var C = e_2 * cosPhi * cosPhi; // (8-14)
|
||||
var A = dLambda * cosPhi; // (8-15)
|
||||
var A2 = A * A;
|
||||
var A4 = A2 * A2;
|
||||
var A6 = A2 * A4;
|
||||
|
||||
k *= 1d + (1d + C) * A2 / 2d +
|
||||
(5d - 4d * T + 42d * C + 13d * C * C - 28d * e_2) * A4 / 24d +
|
||||
(61d - 148d * T + 16 * T * T) * A6 / 720d; // (8-11)
|
||||
|
||||
gamma = Math.Atan(Math.Tan(dLambda) * sinPhi);
|
||||
}
|
||||
|
||||
var transform = new Matrix(k, 0d, 0d, k, 0d, 0d);
|
||||
transform.Rotate(-gamma * 180d / Math.PI);
|
||||
|
||||
return transform;
|
||||
}
|
||||
|
||||
public override Point LocationToMap(double latitude, double longitude)
|
||||
{
|
||||
var phi = latitude * Math.PI / 180d;
|
||||
|
|
@ -118,6 +83,41 @@ namespace MapControl
|
|||
return new Point(x + FalseEasting, y + FalseNorthing);
|
||||
}
|
||||
|
||||
public override Matrix RelativeTransform(double latitude, double longitude)
|
||||
{
|
||||
var k = ScaleFactor;
|
||||
var gamma = 0d; // γ, https://en.wikipedia.org/wiki/Transverse_Mercator_projection#Convergence
|
||||
|
||||
if (latitude > -90d && latitude < 90d)
|
||||
{
|
||||
var phi = latitude * Math.PI / 180d;
|
||||
var sinPhi = Math.Sin(phi);
|
||||
var cosPhi = Math.Cos(phi);
|
||||
var tanPhi = sinPhi / cosPhi;
|
||||
var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
|
||||
|
||||
var e2 = (2d - Flattening) * Flattening;
|
||||
var e_2 = e2 / (1d - e2); // (8-12)
|
||||
var T = tanPhi * tanPhi; // (8-13)
|
||||
var C = e_2 * cosPhi * cosPhi; // (8-14)
|
||||
var A = dLambda * cosPhi; // (8-15)
|
||||
var A2 = A * A;
|
||||
var A4 = A2 * A2;
|
||||
var A6 = A2 * A4;
|
||||
|
||||
k *= 1d + (1d + C) * A2 / 2d +
|
||||
(5d - 4d * T + 42d * C + 13d * C * C - 28d * e_2) * A4 / 24d +
|
||||
(61d - 148d * T + 16 * T * T) * A6 / 720d; // (8-11)
|
||||
|
||||
gamma = Math.Atan(Math.Tan(dLambda) * sinPhi) * 180d / Math.PI;
|
||||
}
|
||||
|
||||
var transform = new Matrix(k, 0d, 0d, k, 0d, 0d);
|
||||
transform.Rotate(-gamma);
|
||||
|
||||
return transform;
|
||||
}
|
||||
|
||||
public override Location MapToLocation(double x, double y)
|
||||
{
|
||||
var e2 = (2d - Flattening) * Flattening;
|
||||
|
|
@ -164,5 +164,52 @@ namespace MapControl
|
|||
phi * 180d / Math.PI,
|
||||
dLambda * 180d / Math.PI + CentralMeridian);
|
||||
}
|
||||
|
||||
public override double GridConvergence(double x, double y)
|
||||
{
|
||||
var e2 = (2d - Flattening) * Flattening;
|
||||
var e4 = e2 * e2;
|
||||
var e6 = e2 * e4;
|
||||
var s = Math.Sqrt(1d - e2);
|
||||
var e1 = (1d - s) / (1d + s); // (3-24)
|
||||
var e12 = e1 * e1;
|
||||
var e13 = e1 * e12;
|
||||
var e14 = e1 * e13;
|
||||
|
||||
var M = M0 + (y - FalseNorthing) / ScaleFactor; // (8-20)
|
||||
var mu = M / (EquatorialRadius * (1d - e2 / 4d - e4 * 3d / 64d - e6 * 5d / 256d)); // (7-19)
|
||||
var phi1 = mu +
|
||||
(e1 * 3d / 2d - e13 * 27d / 32d) * Math.Sin(2d * mu) +
|
||||
(e12 * 21d / 16d - e14 * 55d / 32d) * Math.Sin(4d * mu) +
|
||||
e13 * 151d / 96d * Math.Sin(6d * mu) +
|
||||
e14 * 1097d / 512d * Math.Sin(8d * mu); // (3-26)
|
||||
|
||||
var sinPhi1 = Math.Sin(phi1);
|
||||
var cosPhi1 = Math.Cos(phi1);
|
||||
var tanPhi1 = sinPhi1 / cosPhi1;
|
||||
|
||||
var e_2 = e2 / (1d - e2); // (8-12)
|
||||
var C1 = e_2 * cosPhi1 * cosPhi1; // (8-21)
|
||||
var T1 = sinPhi1 * sinPhi1 / (cosPhi1 * cosPhi1); // (8-22)
|
||||
s = Math.Sqrt(1d - e2 * sinPhi1 * sinPhi1);
|
||||
var N1 = EquatorialRadius / s; // (8-23)
|
||||
var R1 = EquatorialRadius * (1d - e2) / (s * s * s); // (8-24)
|
||||
var D = (x - FalseEasting) / (N1 * ScaleFactor); // (8-25)
|
||||
var D2 = D * D;
|
||||
var D3 = D * D2;
|
||||
var D4 = D * D3;
|
||||
var D5 = D * D4;
|
||||
var D6 = D * D5;
|
||||
|
||||
var phi = phi1 - N1 * tanPhi1 / R1 * (D2 / 2d - (5d + 3d * T1 + 10d * C1 - 4d * C1 * C1 - 9d * e_2) * D4 / 24d +
|
||||
(61d + 90d * T1 + 45d * T1 * T1 + 298 * C1 - 3d * C1 * C1 - 252d * e_2) * D6 / 720d); // (8-17)
|
||||
|
||||
var dLambda = (D - (1d + 2d * T1 + C1) * D3 / 6d +
|
||||
(5d - 2d * C1 - 3d * C1 * C1 + 28d * T1 + 24d * T1 * T1 + 8d * e_2) * D5 / 120d) / cosPhi1; // (8-18)
|
||||
|
||||
// γ, https://en.wikipedia.org/wiki/Transverse_Mercator_projection#Convergence
|
||||
//
|
||||
return Math.Atan(Math.Tan(dLambda) * Math.Sin(phi)) * 180d / Math.PI;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue