XAML-Map-Control/MapControl/Shared/ViewTransform.cs

119 lines
3.9 KiB
C#
Raw Normal View History

// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
// <20> 2020 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
#if WINDOWS_UWP
using Windows.Foundation;
using Windows.UI.Xaml.Media;
#else
using System.Windows;
using System.Windows.Media;
#endif
namespace MapControl
{
/// <summary>
/// Defines the transformation between cartesian map coordinates and viewport coordinates.
/// </summary>
public class ViewTransform
{
/// <summary>
/// Gets the transform matrix from cartesian map coordinates to viewport coordinates.
/// </summary>
public Matrix MapToViewMatrix { get; private set; }
/// <summary>
/// Gets the transform matrix from viewport coordinates to cartesian map coordinates.
/// </summary>
public Matrix ViewToMapMatrix { get; private set; }
/// <summary>
/// Gets the scaling factor from cartesian map coordinates to viewport coordinates.
/// </summary>
public double Scale { get; private set; }
/// <summary>
/// Gets the rotation angle of the transform matrix.
/// </summary>
public double Rotation { get; private set; }
/// <summary>
/// Transforms a Point from cartesian map coordinates to viewport coordinates.
/// </summary>
public Point MapToView(Point point)
{
return MapToViewMatrix.Transform(point);
}
/// <summary>
/// Transforms a Point from viewport coordinates to cartesian map coordinates.
/// </summary>
public Point ViewToMap(Point point)
{
return ViewToMapMatrix.Transform(point);
}
public void SetTransform(Point mapCenter, Point viewportCenter, double scale, double rotation)
{
Scale = scale;
Rotation = rotation;
var transform = new Matrix(Scale, 0d, 0d, -Scale, -Scale * mapCenter.X, Scale * mapCenter.Y);
transform.Rotate(Rotation);
transform.Translate(viewportCenter.X, viewportCenter.Y);
MapToViewMatrix = transform;
transform.Invert();
ViewToMapMatrix = transform;
}
public Matrix GetTileLayerTransform(double tileMatrixScale, Point tileMatrixTopLeft, Point tileMatrixOrigin)
{
var transformScale = Scale / tileMatrixScale;
var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
transform.Rotate(Rotation);
// tile matrix origin in map coordinates
//
var mapOrigin = new Point(
tileMatrixTopLeft.X + tileMatrixOrigin.X / tileMatrixScale,
tileMatrixTopLeft.Y - tileMatrixOrigin.Y / tileMatrixScale);
// tile matrix origin in viewport coordinates
//
var viewOrigin = MapToView(mapOrigin);
transform.Translate(viewOrigin.X, viewOrigin.Y);
return transform;
}
public Rect GetTileMatrixBounds(double tileMatrixScale, Point tileMatrixTopLeft, Size viewportSize)
{
var transformScale = tileMatrixScale / Scale;
var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
transform.Rotate(-Rotation);
// viewport origin in map coordinates
//
var origin = ViewToMap(new Point());
// translate origin to tile matrix origin in pixels
//
transform.Translate(
tileMatrixScale * (origin.X - tileMatrixTopLeft.X),
tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y));
// transform viewport bounds to tile pixel bounds
//
return new MatrixTransform { Matrix = transform }
.TransformBounds(new Rect(0d, 0d, viewportSize.Width, viewportSize.Height));
}
}
}