mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
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119 lines
3.9 KiB
C#
119 lines
3.9 KiB
C#
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// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// <20> 2020 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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#if WINDOWS_UWP
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using Windows.Foundation;
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using Windows.UI.Xaml.Media;
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#else
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using System.Windows;
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using System.Windows.Media;
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#endif
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namespace MapControl
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{
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/// <summary>
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/// Defines the transformation between cartesian map coordinates and viewport coordinates.
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/// </summary>
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public class ViewTransform
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{
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/// <summary>
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/// Gets the transform matrix from cartesian map coordinates to viewport coordinates.
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/// </summary>
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public Matrix MapToViewMatrix { get; private set; }
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/// <summary>
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/// Gets the transform matrix from viewport coordinates to cartesian map coordinates.
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/// </summary>
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public Matrix ViewToMapMatrix { get; private set; }
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/// <summary>
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/// Gets the scaling factor from cartesian map coordinates to viewport coordinates.
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/// </summary>
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public double Scale { get; private set; }
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/// <summary>
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/// Gets the rotation angle of the transform matrix.
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/// </summary>
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public double Rotation { get; private set; }
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/// <summary>
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/// Transforms a Point from cartesian map coordinates to viewport coordinates.
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/// </summary>
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public Point MapToView(Point point)
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{
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return MapToViewMatrix.Transform(point);
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}
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/// <summary>
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/// Transforms a Point from viewport coordinates to cartesian map coordinates.
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/// </summary>
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public Point ViewToMap(Point point)
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{
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return ViewToMapMatrix.Transform(point);
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}
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public void SetTransform(Point mapCenter, Point viewportCenter, double scale, double rotation)
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{
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Scale = scale;
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Rotation = rotation;
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var transform = new Matrix(Scale, 0d, 0d, -Scale, -Scale * mapCenter.X, Scale * mapCenter.Y);
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transform.Rotate(Rotation);
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transform.Translate(viewportCenter.X, viewportCenter.Y);
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MapToViewMatrix = transform;
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transform.Invert();
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ViewToMapMatrix = transform;
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}
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public Matrix GetTileLayerTransform(double tileMatrixScale, Point tileMatrixTopLeft, Point tileMatrixOrigin)
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{
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var transformScale = Scale / tileMatrixScale;
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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transform.Rotate(Rotation);
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// tile matrix origin in map coordinates
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//
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var mapOrigin = new Point(
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tileMatrixTopLeft.X + tileMatrixOrigin.X / tileMatrixScale,
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tileMatrixTopLeft.Y - tileMatrixOrigin.Y / tileMatrixScale);
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// tile matrix origin in viewport coordinates
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//
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var viewOrigin = MapToView(mapOrigin);
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transform.Translate(viewOrigin.X, viewOrigin.Y);
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return transform;
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}
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public Rect GetTileMatrixBounds(double tileMatrixScale, Point tileMatrixTopLeft, Size viewportSize)
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{
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var transformScale = tileMatrixScale / Scale;
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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transform.Rotate(-Rotation);
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// viewport origin in map coordinates
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//
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var origin = ViewToMap(new Point());
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// translate origin to tile matrix origin in pixels
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//
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transform.Translate(
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tileMatrixScale * (origin.X - tileMatrixTopLeft.X),
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tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y));
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// transform viewport bounds to tile pixel bounds
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//
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return new MatrixTransform { Matrix = transform }
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.TransformBounds(new Rect(0d, 0d, viewportSize.Width, viewportSize.Height));
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}
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}
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}
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