// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control // © 2020 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) #if WINDOWS_UWP using Windows.Foundation; using Windows.UI.Xaml.Media; #else using System.Windows; using System.Windows.Media; #endif namespace MapControl { /// /// Defines the transformation between cartesian map coordinates and viewport coordinates. /// public class ViewTransform { /// /// Gets the transform matrix from cartesian map coordinates to viewport coordinates. /// public Matrix MapToViewMatrix { get; private set; } /// /// Gets the transform matrix from viewport coordinates to cartesian map coordinates. /// public Matrix ViewToMapMatrix { get; private set; } /// /// Gets the scaling factor from cartesian map coordinates to viewport coordinates. /// public double Scale { get; private set; } /// /// Gets the rotation angle of the transform matrix. /// public double Rotation { get; private set; } /// /// Transforms a Point from cartesian map coordinates to viewport coordinates. /// public Point MapToView(Point point) { return MapToViewMatrix.Transform(point); } /// /// Transforms a Point from viewport coordinates to cartesian map coordinates. /// public Point ViewToMap(Point point) { return ViewToMapMatrix.Transform(point); } public void SetTransform(Point mapCenter, Point viewportCenter, double scale, double rotation) { Scale = scale; Rotation = rotation; var transform = new Matrix(Scale, 0d, 0d, -Scale, -Scale * mapCenter.X, Scale * mapCenter.Y); transform.Rotate(Rotation); transform.Translate(viewportCenter.X, viewportCenter.Y); MapToViewMatrix = transform; transform.Invert(); ViewToMapMatrix = transform; } public Matrix GetTileLayerTransform(double tileMatrixScale, Point tileMatrixTopLeft, Point tileMatrixOrigin) { var transformScale = Scale / tileMatrixScale; var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d); transform.Rotate(Rotation); // tile matrix origin in map coordinates // var mapOrigin = new Point( tileMatrixTopLeft.X + tileMatrixOrigin.X / tileMatrixScale, tileMatrixTopLeft.Y - tileMatrixOrigin.Y / tileMatrixScale); // tile matrix origin in viewport coordinates // var viewOrigin = MapToView(mapOrigin); transform.Translate(viewOrigin.X, viewOrigin.Y); return transform; } public Rect GetTileMatrixBounds(double tileMatrixScale, Point tileMatrixTopLeft, Size viewportSize) { var transformScale = tileMatrixScale / Scale; var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d); transform.Rotate(-Rotation); // viewport origin in map coordinates // var origin = ViewToMap(new Point()); // translate origin to tile matrix origin in pixels // transform.Translate( tileMatrixScale * (origin.X - tileMatrixTopLeft.X), tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y)); // transform viewport bounds to tile pixel bounds // return new MatrixTransform { Matrix = transform } .TransformBounds(new Rect(0d, 0d, viewportSize.Width, viewportSize.Height)); } } }