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Fix radio settings to only send repeat byte when the current state is known
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parent
5fae2e5f73
commit
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1 changed files with 6 additions and 4 deletions
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@ -963,9 +963,11 @@ class _RadioSettingsDialogState extends State<_RadioSettingsDialog> {
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widget.connector.currentCr,
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);
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final supportsRepeat = (widget.connector.firmwareVerCode ?? 0) >= 9;
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// if the client repeat isnt null then we know its supported
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//otherwise we leave it out of the frame to avoid accidentally enabling
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final knownRepeat = widget.connector.clientRepeat != null;
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if (supportsRepeat) {
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if (knownRepeat) {
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const validRepeatFreqsKHz = {433000, 869000, 918000};
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if (_clientRepeat && !validRepeatFreqsKHz.contains(freqHz)) {
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ScaffoldMessenger.of(context).showSnackBar(
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@ -982,7 +984,7 @@ class _RadioSettingsDialogState extends State<_RadioSettingsDialog> {
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bwHz,
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sf,
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cr,
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clientRepeat: supportsRepeat ? _clientRepeat : null,
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clientRepeat: knownRepeat ? _clientRepeat : null,
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),
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);
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await widget.connector.sendFrame(buildSetRadioTxPowerFrame(txPower));
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@ -1112,7 +1114,7 @@ class _RadioSettingsDialogState extends State<_RadioSettingsDialog> {
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),
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keyboardType: TextInputType.number,
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),
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if ((widget.connector.firmwareVerCode ?? 0) >= 9) ...[
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if (widget.connector.clientRepeat != null) ...[
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const SizedBox(height: 16),
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SwitchListTile(
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title: Text(l10n.settings_clientRepeat),
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