Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. |
||
|---|---|---|
| .. | ||
| arm | ||
| core_timing.cpp | ||
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. |
||
|---|---|---|
| .. | ||
| arm | ||
| core_timing.cpp | ||