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We already have several places that want to visit all the members
of an implicit object within a larger context (simple union variant,
event with anonymous data, command with anonymous arguments struct);
and will be adding another one soon (the ability to declare an
anonymous base for a flat union). Having a C struct declared for
these implicit types, along with a visit_type_FOO_members() helper
function, will make for fewer special cases in our generator.
We do not, however, need qapi_free_FOO() or visit_type_FOO()
functions for implicit types, because they should not be used
directly outside of the generated code. This is done by adding a
conditional in visit_object_type() for both qapi-types.py and
qapi-visit.py based on the object name. The comparison of
"name.startswith('q_')" is a bit hacky (it's basically duplicating
what .is_implicit() already uses), but beats changing the signature
of the visit_object_type() callback to pass a new 'implicit' flag.
The hack should be temporary: we are considering adding a future
patch that consolidates the narrow visit_object_type(..., base,
local_members, variants) and visit_object_type_flat(...,
all_members, variants) [where different sets of information are
already broken out, and the QAPISchemaObjectType is no longer
available] into a broader visit_object_type(obj_type) [where the
visitor can query the needed fields from obj_type directly].
Also, now that we WANT to output C code for implicits, we no longer
need the visit_needed() filter, leaving 'q_empty' as the only object
still needing a special case. Remember, 'q_empty' is the only
built-in generated object, which means that without a special case
it would be emitted in multiple files (the main qapi-types.h and in
qga-qapi-types.h) causing compilation failure due to redefinition.
But since it has no members, it's easier to just avoid an attempt to
visit that particular type; since gen_object() is called recursively,
we also prime the objects_seen set to cover any recursion into the
empty type.
The patch relies on the changed naming of implicit types in the
previous patch. It is a bit unfortunate that the generated struct
names and visit_type_FOO_members() don't match normal naming
conventions, but it's not too bad, since they will only be used in
generated code.
The generated code grows substantially in size: the implicit
'-wrapper' types must be emitted in qapi-types.h before any union
can include an unboxed member of that type. Arguably, the '-args'
types could be emitted in a private header for just qapi-visit.c
and qmp-marshal.c, rather than polluting qapi-types.h; but adding
complexity to the generator to split the output location according
to role doesn't seem worth the maintenance costs.
Backports commit 7ce106a96feee4d46bfcdb47127b0935804c9357 from qemu
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| include | ||
| msvc | ||
| qemu | ||
| samples | ||
| tests | ||
| .appveyor.yml | ||
| .gitignore | ||
| .travis.yml | ||
| AUTHORS.TXT | ||
| Brewfile | ||
| ChangeLog | ||
| config.mk | ||
| COPYING | ||
| COPYING.LGPL2 | ||
| COPYING_GLIB | ||
| CREDITS.TXT | ||
| install-cmocka-linux.sh | ||
| list.c | ||
| make.sh | ||
| Makefile | ||
| msvc.bat | ||
| pkgconfig.mk | ||
| README.md | ||
| uc.c | ||
| windows_export.bat | ||
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.