mirror of
https://github.com/yuzu-mirror/unicorn.git
synced 2026-04-21 06:13:54 +00:00
No description
there are 2 use cases to deal with: 1: fixed CPU models per board/soc 2: boards with user configurable cpu_model and fallback to default cpu_model if user hasn't specified one explicitly For the 1st drop intermediate cpu_model parsing and use const cpu type directly, which replaces: typename = object_class_get_name( cpu_class_by_name(TYPE_ARM_CPU, cpu_model)) object_new(typename) with object_new(FOO_CPU_TYPE_NAME) or cpu_generic_init(BASE_CPU_TYPE, "my cpu model") with cpu_create(FOO_CPU_TYPE_NAME) as result 1st use case doesn't have to invoke not necessary translation and not needed code is removed. For the 2nd 1: set default cpu type with MachineClass::default_cpu_type and 2: use generic cpu_model parsing that done before machine_init() is run and: 2.1: drop custom cpu_model parsing where pattern is: typename = object_class_get_name( cpu_class_by_name(TYPE_ARM_CPU, cpu_model)) [parse_features(typename, cpu_model, &err) ] 2.2: or replace cpu_generic_init() which does what 2.1 does + create_cpu(typename) with just create_cpu(machine->cpu_type) as result cpu_name -> cpu_type translation is done using generic machine code one including parsing optional features if supported/present (removes a bunch of duplicated cpu_model parsing code) and default cpu type is defined in an uniform way within machine_class_init callbacks instead of adhoc places in boadr's machine_init code. Backports commit ba1ba5cca3962a9cc400c713c736b4fb8db1f38e from qemu |
||
|---|---|---|
| bindings | ||
| docs | ||
| include | ||
| msvc | ||
| qemu | ||
| samples | ||
| tests | ||
| .appveyor.yml | ||
| .gitignore | ||
| .travis.yml | ||
| AUTHORS.TXT | ||
| Brewfile | ||
| ChangeLog | ||
| config.mk | ||
| COPYING | ||
| COPYING.LGPL2 | ||
| COPYING_GLIB | ||
| CREDITS.TXT | ||
| install-cmocka-linux.sh | ||
| list.c | ||
| make.sh | ||
| Makefile | ||
| msvc.bat | ||
| pkgconfig.mk | ||
| README.md | ||
| uc.c | ||
| windows_export.bat | ||
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.