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object_resolve_path*() ambiguous path detection breaks when
ambiguous==NULL and the object tree have 3 objects of the same type and
only 2 of them are under the same parent. e.g.:
/container/obj1 (TYPE_FOO)
/container/obj2 (TYPE_FOO)
/obj2 (TYPE_FOO)
With the above tree, object_resolve_path_type("", TYPE_FOO, NULL) will
incorrectly return /obj2, because the search inside "/container" will
return NULL, and the match at "/obj2" won't be detected as ambiguous.
Fix that by always calling object_resolve_partial_path() with a non-NULL
ambiguous parameter.
Backports commit ebcc479eee740937e70a94a468effcf2126a572b from qemu
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| bindings | ||
| docs | ||
| include | ||
| msvc | ||
| qemu | ||
| samples | ||
| tests | ||
| .appveyor.yml | ||
| .gitignore | ||
| .travis.yml | ||
| AUTHORS.TXT | ||
| Brewfile | ||
| ChangeLog | ||
| config.mk | ||
| COPYING | ||
| COPYING.LGPL2 | ||
| COPYING_GLIB | ||
| CREDITS.TXT | ||
| install-cmocka-linux.sh | ||
| list.c | ||
| make.sh | ||
| Makefile | ||
| msvc.bat | ||
| pkgconfig.mk | ||
| README.md | ||
| uc.c | ||
| windows_export.bat | ||
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.