breakpad/src/client/windows/crash_generation
2010-09-20 21:35:24 +00:00
..
client_info.cc Issue 384 - UnregisterWait error handling is incorrect. Patch by Benjamin Smedberg <benjamin@smedbergs.us>, r=doshimun at http://breakpad.appspot.com/107001 2010-05-19 13:40:59 +00:00
client_info.h Issue 384 - UnregisterWait error handling is incorrect. Patch by Benjamin Smedberg <benjamin@smedbergs.us>, r=doshimun at http://breakpad.appspot.com/107001 2010-05-19 13:40:59 +00:00
crash_generation.gyp Replacing solutions with gyp files. Moving tests for windows clients in unittests. 2010-05-03 20:21:40 +00:00
crash_generation_client.cc Moved exception_handler_test to the more aptly named exception_handler_death_test. It doesn't test anything else than death and exit. 2010-05-12 17:51:21 +00:00
crash_generation_client.h Moved exception_handler_test to the more aptly named exception_handler_death_test. It doesn't test anything else than death and exit. 2010-05-12 17:51:21 +00:00
crash_generation_server.cc Fix CrashGenerationServer to recover from protocol errors and a test for same. 2010-09-20 21:35:24 +00:00
crash_generation_server.h Fix CrashGenerationServer to recover from protocol errors and a test for same. 2010-09-20 21:35:24 +00:00
minidump_generator.cc Moved exception_handler_test to the more aptly named exception_handler_death_test. It doesn't test anything else than death and exit. 2010-05-12 17:51:21 +00:00
minidump_generator.h Moved exception_handler_test to the more aptly named exception_handler_death_test. It doesn't test anything else than death and exit. 2010-05-12 17:51:21 +00:00
ReadMe.txt Fix newlines (#253). rs=ted.mielczarek 2008-04-07 21:50:57 +00:00

=========================================================================
 State machine transitions for the Crash Generation Server
=========================================================================

=========================================================================
               |
 STATE         | ACTIONS
               |
=========================================================================
 ERROR         | Clean up resources used to serve clients.
               | Always remain in ERROR state.
-------------------------------------------------------------------------
 INITIAL       | Connect to the pipe asynchronously.
               | If connection is successfully queued up asynchronously,
               | go into CONNECTING state.
               | If connection is done synchronously, go into CONNECTED
               | state.
               | For any unexpected problems, go into ERROR state.
-------------------------------------------------------------------------
 CONNECTING    | Get the result of async connection request.
               | If I/O is still incomplete, remain in the CONNECTING
               | state.
               | If connection is complete, go into CONNECTED state.
               | For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
 CONNECTED     | Read from the pipe asynchronously.
               | If read request is successfully queued up asynchronously,
               | go into READING state.
               | For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
 READING       | Get the result of async read request.
               | If read is done, go into READ_DONE state.
               | For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
 READ_DONE     | Register the client, prepare the reply and write the
               | reply to the pipe asynchronously.
               | If write request is successfully queued up asynchronously,
               | go into WRITING state.
               | For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
 WRITING       | Get the result of the async write request.
               | If write is done, go into WRITE_DONE state.
               | For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
 WRITE_DONE    | Read from the pipe asynchronously (for an ACK).
               | If read request is successfully queued up asynchonously,
               | go into READING_ACK state.
               | For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
 READING_ACK   | Get the result of the async read request.
               | If read is done, perform action for successful client
               | connection.
               | Go into DISCONNECTING state.
-------------------------------------------------------------------------
 DISCONNECTING | Disconnect from the pipe, reset the event and go into
               | INITIAL state and signal the event again. If anything
               | fails, go into ERROR state.
=========================================================================