xenia/src/xenia/gpu/trace_writer.h

57 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TRACE_WRITER_H_
#define XENIA_GPU_TRACE_WRITER_H_
#include <string>
#include "xenia/base/filesystem.h"
#include "xenia/gpu/trace_protocol.h"
namespace xe {
namespace gpu {
class TraceWriter {
public:
explicit TraceWriter(uint8_t* membase);
~TraceWriter();
bool is_open() const { return file_ != nullptr; }
bool Open(const std::wstring& path, uint32_t title_id);
void Flush();
void Close();
void WritePrimaryBufferStart(uint32_t base_ptr, uint32_t count);
void WritePrimaryBufferEnd();
void WriteIndirectBufferStart(uint32_t base_ptr, uint32_t count);
void WriteIndirectBufferEnd();
void WritePacketStart(uint32_t base_ptr, uint32_t count);
void WritePacketEnd();
void WriteMemoryRead(uint32_t base_ptr, size_t length);
void WriteMemoryWrite(uint32_t base_ptr, size_t length);
void WriteEvent(EventCommand::Type event_type);
private:
void WriteMemoryCommand(TraceCommandType type, uint32_t base_ptr,
size_t length);
uint8_t* membase_;
FILE* file_;
bool compress_output_ = true;
size_t compression_threshold_ = 1024; // Min. number of bytes to compress.
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TRACE_WRITER_H_