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d3d12
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[D3D12] RT dump: Fix r# allocation
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2022-03-22 21:41:44 +03:00 |
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null
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[Vulkan] Add Vulkan-Headers and VMA submodules
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2022-02-13 20:08:08 +03:00 |
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shaders
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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spirv
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Rename control_flow_analysis_pass.cpp to control_flow_analysis_pass.cc
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2021-11-13 02:18:22 +03:00 |
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vulkan
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[Vulkan] Fix shader bytecode path in premake5.lua
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2022-02-13 23:29:46 +03:00 |
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command_processor.cc
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[Base] Check success of sync primitive creation
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2022-03-08 12:17:57 -06:00 |
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command_processor.h
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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draw_util.cc
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[GPU] Move common-face polygon offset to draw_util
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2022-02-13 21:18:02 +03:00 |
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draw_util.h
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[GPU] Move common-face polygon offset to draw_util
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2022-02-13 21:18:02 +03:00 |
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dxbc.h
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[GPU] Mostly generic, not square-only resolution scaling
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2021-12-11 21:55:33 +03:00 |
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dxbc_shader.cc
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[GPU] Dynamic r# count via shader modifications + refactoring
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2020-12-19 16:14:54 +03:00 |
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dxbc_shader.h
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[GPU] Dynamic r# count via shader modifications + refactoring
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2020-12-19 16:14:54 +03:00 |
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dxbc_shader_translator.cc
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[GPU] Reuse base+index*stride in vfetch_mini instead of reloading the index GPR
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2022-01-09 14:58:38 +03:00 |
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dxbc_shader_translator.h
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[GPU] Reuse base+index*stride in vfetch_mini instead of reloading the index GPR
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2022-01-09 14:58:38 +03:00 |
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dxbc_shader_translator_alu.cc
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[DXBC] dxbc.h with non-translator-specific parts
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2021-01-04 16:15:50 +03:00 |
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dxbc_shader_translator_fetch.cc
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[GPU] vfetch_full fetching nothing still must calculate the address
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2022-01-09 16:26:05 +03:00 |
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dxbc_shader_translator_memexport.cc
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[GPU] Mostly generic, not square-only resolution scaling
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2021-12-11 21:55:33 +03:00 |
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dxbc_shader_translator_om.cc
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[GPU] Mostly generic, not square-only resolution scaling
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2021-12-11 21:55:33 +03:00 |
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gpu_flags.cc
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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gpu_flags.h
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
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2021-04-26 22:12:09 +03:00 |
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graphics_system.cc
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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graphics_system.h
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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packet_disassembler.cc
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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packet_disassembler.h
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Factoring out a lot of reusable GPU code from gl4/.
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2015-11-08 11:54:36 -08:00 |
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premake5.lua
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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primitive_processor.cc
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[GPU/Kernel] Fix space-prefixed hexadecimal number printing
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2022-01-29 14:02:55 +03:00 |
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primitive_processor.h
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[GPU] Fix quads>triangles cvar, primitive type test cases
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2021-12-12 18:28:02 +03:00 |
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register_file.cc
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Format all code with new clang-format
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2017-12-14 20:44:43 -06:00 |
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register_file.h
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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register_table.inc
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[GPU] More specific note about slope-scaled depth bias
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2021-06-06 18:33:06 +03:00 |
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registers.cc
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[C++17] static constexpr variables are implicitly inline now
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2020-07-11 16:44:57 +03:00 |
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registers.h
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[Code] Make union usage more consistent
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2021-11-03 20:45:09 +03:00 |
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render_target_cache.cc
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[GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization
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2022-02-13 20:50:31 +03:00 |
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render_target_cache.h
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[GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization
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2022-02-13 20:50:31 +03:00 |
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sampler_info.cc
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[GPU] XXH3 hash instead of XXH64
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2020-12-08 22:31:09 +03:00 |
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sampler_info.h
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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shader.cc
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[GPU] Refactor shader dumps - bin and txt files for both ucode and host
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2020-12-25 21:46:07 +03:00 |
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shader.h
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[GPU] vfetch_full fetching nothing still must calculate the address
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2022-01-09 16:26:05 +03:00 |
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shader_compiler_main.cc
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[UI] Loop thread to main thread WindowedAppContext
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2021-08-28 19:38:24 +03:00 |
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shader_translator.cc
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[GPU] vfetch_full fetching nothing still must calculate the address
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2022-01-09 16:26:05 +03:00 |
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shader_translator.h
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
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2021-04-26 22:12:09 +03:00 |
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shader_translator_disasm.cc
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[GPU] Reuse base+index*stride in vfetch_mini instead of reloading the index GPR
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2022-01-09 14:58:38 +03:00 |
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shared_memory.cc
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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shared_memory.h
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[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
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2021-06-04 23:57:46 +03:00 |
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spirv_shader_translator.cc
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[GPU] Dynamic r# count via shader modifications + refactoring
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2020-12-19 16:14:54 +03:00 |
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spirv_shader_translator.h
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
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2021-04-26 22:12:09 +03:00 |
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texture_conversion.cc
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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texture_conversion.h
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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texture_dump.cc
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Refactor FourCC magic uses
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2021-06-02 22:28:43 -05:00 |
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texture_extent.cc
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[GPU] Ensure pitch/height are a multiple of block size for host textures.
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2018-06-04 22:53:30 -05:00 |
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texture_info.cc
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[GPU] Misc GCC build fixes
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2021-06-02 22:28:43 -05:00 |
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texture_info.h
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[GPU] Misc GCC build fixes
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2021-06-02 22:28:43 -05:00 |
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texture_info_formats.cc
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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texture_util.cc
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[D3D12] Fix 8192 texture size storage
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2021-12-12 16:27:49 +03:00 |
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texture_util.h
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[D3D12] Fix 8192 texture size storage
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2021-12-12 16:27:49 +03:00 |
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trace_dump.cc
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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trace_dump.h
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[GPU] Remove outdated forward declarations from trace_dump.h
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2021-09-12 14:32:41 +03:00 |
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trace_player.cc
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[Base] Check success of sync primitive creation
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2022-03-08 12:17:57 -06:00 |
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trace_player.h
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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trace_protocol.h
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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trace_reader.cc
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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trace_reader.h
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C++17ification.
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2020-04-07 16:09:41 -05:00 |
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trace_viewer.cc
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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trace_viewer.h
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[UI] Image post-processing and full presentation/window rework
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2022-01-29 13:22:03 +03:00 |
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trace_writer.cc
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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trace_writer.h
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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ucode.h
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[GPU] Reuse base+index*stride in vfetch_mini instead of reloading the index GPR
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2022-01-09 14:58:38 +03:00 |
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xenos.cc
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
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2021-04-26 22:12:09 +03:00 |
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xenos.h
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[Code] Make union usage more consistent
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2021-11-03 20:45:09 +03:00 |