mirror of
https://github.com/xenia-project/xenia.git
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194 lines
5.6 KiB
C++
194 lines
5.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_MEMORY_H_
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#define POLY_MEMORY_H_
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#include <poly/byte_order.h>
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namespace poly {
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size_t page_size();
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template <typename T>
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T load(const void* mem);
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template <>
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inline int8_t load<int8_t>(const void* mem) {
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return *reinterpret_cast<const int8_t*>(mem);
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}
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template <>
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inline uint8_t load<uint8_t>(const void* mem) {
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return *reinterpret_cast<const uint8_t*>(mem);
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}
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template <>
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inline int16_t load<int16_t>(const void* mem) {
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return *reinterpret_cast<const int16_t*>(mem);
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}
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template <>
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inline uint16_t load<uint16_t>(const void* mem) {
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return *reinterpret_cast<const uint16_t*>(mem);
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}
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template <>
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inline int32_t load<int32_t>(const void* mem) {
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return *reinterpret_cast<const int32_t*>(mem);
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}
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template <>
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inline uint32_t load<uint32_t>(const void* mem) {
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return *reinterpret_cast<const uint32_t*>(mem);
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}
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template <>
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inline int64_t load<int64_t>(const void* mem) {
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return *reinterpret_cast<const int64_t*>(mem);
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}
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template <>
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inline uint64_t load<uint64_t>(const void* mem) {
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return *reinterpret_cast<const uint64_t*>(mem);
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}
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template <>
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inline float load<float>(const void* mem) {
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return *reinterpret_cast<const float*>(mem);
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}
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template <>
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inline double load<double>(const void* mem) {
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return *reinterpret_cast<const double*>(mem);
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}
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template <typename T>
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T load_and_swap(const void* mem);
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template <>
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inline int8_t load_and_swap<int8_t>(const void* mem) {
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return *reinterpret_cast<const int8_t*>(mem);
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}
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template <>
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inline uint8_t load_and_swap<uint8_t>(const void* mem) {
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return *reinterpret_cast<const uint8_t*>(mem);
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}
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template <>
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inline int16_t load_and_swap<int16_t>(const void* mem) {
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return byte_swap(*reinterpret_cast<const int16_t*>(mem));
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}
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template <>
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inline uint16_t load_and_swap<uint16_t>(const void* mem) {
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return byte_swap(*reinterpret_cast<const uint16_t*>(mem));
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}
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template <>
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inline int32_t load_and_swap<int32_t>(const void* mem) {
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return byte_swap(*reinterpret_cast<const int32_t*>(mem));
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}
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template <>
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inline uint32_t load_and_swap<uint32_t>(const void* mem) {
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return byte_swap(*reinterpret_cast<const uint32_t*>(mem));
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}
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template <>
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inline int64_t load_and_swap<int64_t>(const void* mem) {
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return byte_swap(*reinterpret_cast<const int64_t*>(mem));
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}
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template <>
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inline uint64_t load_and_swap<uint64_t>(const void* mem) {
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return byte_swap(*reinterpret_cast<const uint64_t*>(mem));
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}
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template <>
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inline float load_and_swap<float>(const void* mem) {
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return byte_swap(*reinterpret_cast<const float*>(mem));
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}
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template <>
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inline double load_and_swap<double>(const void* mem) {
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return byte_swap(*reinterpret_cast<const double*>(mem));
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}
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template <typename T>
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void store(void* mem, T value);
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template <>
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inline void store<int8_t>(void* mem, int8_t value) {
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*reinterpret_cast<int8_t*>(mem) = value;
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}
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template <>
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inline void store<uint8_t>(void* mem, uint8_t value) {
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*reinterpret_cast<uint8_t*>(mem) = value;
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}
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template <>
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inline void store<int16_t>(void* mem, int16_t value) {
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*reinterpret_cast<int16_t*>(mem) = value;
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}
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template <>
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inline void store<uint16_t>(void* mem, uint16_t value) {
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*reinterpret_cast<uint16_t*>(mem) = value;
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}
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template <>
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inline void store<int32_t>(void* mem, int32_t value) {
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*reinterpret_cast<int32_t*>(mem) = value;
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}
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template <>
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inline void store<uint32_t>(void* mem, uint32_t value) {
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*reinterpret_cast<uint32_t*>(mem) = value;
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}
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template <>
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inline void store<int64_t>(void* mem, int64_t value) {
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*reinterpret_cast<int64_t*>(mem) = value;
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}
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template <>
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inline void store<uint64_t>(void* mem, uint64_t value) {
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*reinterpret_cast<uint64_t*>(mem) = value;
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}
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template <>
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inline void store<float>(void* mem, float value) {
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*reinterpret_cast<float*>(mem) = value;
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}
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template <>
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inline void store<double>(void* mem, double value) {
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*reinterpret_cast<double*>(mem) = value;
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}
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template <typename T>
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void store_and_swap(void* mem, T value);
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template <>
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inline void store_and_swap<int8_t>(void* mem, int8_t value) {
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*reinterpret_cast<int8_t*>(mem) = value;
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}
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template <>
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inline void store_and_swap<uint8_t>(void* mem, uint8_t value) {
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*reinterpret_cast<uint8_t*>(mem) = value;
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}
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template <>
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inline void store_and_swap<int16_t>(void* mem, int16_t value) {
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*reinterpret_cast<int16_t*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<uint16_t>(void* mem, uint16_t value) {
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*reinterpret_cast<uint16_t*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<int32_t>(void* mem, int32_t value) {
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*reinterpret_cast<int32_t*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<uint32_t>(void* mem, uint32_t value) {
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*reinterpret_cast<uint32_t*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<int64_t>(void* mem, int64_t value) {
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*reinterpret_cast<int64_t*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<uint64_t>(void* mem, uint64_t value) {
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*reinterpret_cast<uint64_t*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<float>(void* mem, float value) {
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*reinterpret_cast<float*>(mem) = byte_swap(value);
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}
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template <>
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inline void store_and_swap<double>(void* mem, double value) {
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*reinterpret_cast<double*>(mem) = byte_swap(value);
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}
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} // namespace poly
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#endif // POLY_MEMORY_H_
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