xenia/src/poly/memory.h
2014-07-17 19:20:17 -07:00

194 lines
5.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef POLY_MEMORY_H_
#define POLY_MEMORY_H_
#include <poly/byte_order.h>
namespace poly {
size_t page_size();
template <typename T>
T load(const void* mem);
template <>
inline int8_t load<int8_t>(const void* mem) {
return *reinterpret_cast<const int8_t*>(mem);
}
template <>
inline uint8_t load<uint8_t>(const void* mem) {
return *reinterpret_cast<const uint8_t*>(mem);
}
template <>
inline int16_t load<int16_t>(const void* mem) {
return *reinterpret_cast<const int16_t*>(mem);
}
template <>
inline uint16_t load<uint16_t>(const void* mem) {
return *reinterpret_cast<const uint16_t*>(mem);
}
template <>
inline int32_t load<int32_t>(const void* mem) {
return *reinterpret_cast<const int32_t*>(mem);
}
template <>
inline uint32_t load<uint32_t>(const void* mem) {
return *reinterpret_cast<const uint32_t*>(mem);
}
template <>
inline int64_t load<int64_t>(const void* mem) {
return *reinterpret_cast<const int64_t*>(mem);
}
template <>
inline uint64_t load<uint64_t>(const void* mem) {
return *reinterpret_cast<const uint64_t*>(mem);
}
template <>
inline float load<float>(const void* mem) {
return *reinterpret_cast<const float*>(mem);
}
template <>
inline double load<double>(const void* mem) {
return *reinterpret_cast<const double*>(mem);
}
template <typename T>
T load_and_swap(const void* mem);
template <>
inline int8_t load_and_swap<int8_t>(const void* mem) {
return *reinterpret_cast<const int8_t*>(mem);
}
template <>
inline uint8_t load_and_swap<uint8_t>(const void* mem) {
return *reinterpret_cast<const uint8_t*>(mem);
}
template <>
inline int16_t load_and_swap<int16_t>(const void* mem) {
return byte_swap(*reinterpret_cast<const int16_t*>(mem));
}
template <>
inline uint16_t load_and_swap<uint16_t>(const void* mem) {
return byte_swap(*reinterpret_cast<const uint16_t*>(mem));
}
template <>
inline int32_t load_and_swap<int32_t>(const void* mem) {
return byte_swap(*reinterpret_cast<const int32_t*>(mem));
}
template <>
inline uint32_t load_and_swap<uint32_t>(const void* mem) {
return byte_swap(*reinterpret_cast<const uint32_t*>(mem));
}
template <>
inline int64_t load_and_swap<int64_t>(const void* mem) {
return byte_swap(*reinterpret_cast<const int64_t*>(mem));
}
template <>
inline uint64_t load_and_swap<uint64_t>(const void* mem) {
return byte_swap(*reinterpret_cast<const uint64_t*>(mem));
}
template <>
inline float load_and_swap<float>(const void* mem) {
return byte_swap(*reinterpret_cast<const float*>(mem));
}
template <>
inline double load_and_swap<double>(const void* mem) {
return byte_swap(*reinterpret_cast<const double*>(mem));
}
template <typename T>
void store(void* mem, T value);
template <>
inline void store<int8_t>(void* mem, int8_t value) {
*reinterpret_cast<int8_t*>(mem) = value;
}
template <>
inline void store<uint8_t>(void* mem, uint8_t value) {
*reinterpret_cast<uint8_t*>(mem) = value;
}
template <>
inline void store<int16_t>(void* mem, int16_t value) {
*reinterpret_cast<int16_t*>(mem) = value;
}
template <>
inline void store<uint16_t>(void* mem, uint16_t value) {
*reinterpret_cast<uint16_t*>(mem) = value;
}
template <>
inline void store<int32_t>(void* mem, int32_t value) {
*reinterpret_cast<int32_t*>(mem) = value;
}
template <>
inline void store<uint32_t>(void* mem, uint32_t value) {
*reinterpret_cast<uint32_t*>(mem) = value;
}
template <>
inline void store<int64_t>(void* mem, int64_t value) {
*reinterpret_cast<int64_t*>(mem) = value;
}
template <>
inline void store<uint64_t>(void* mem, uint64_t value) {
*reinterpret_cast<uint64_t*>(mem) = value;
}
template <>
inline void store<float>(void* mem, float value) {
*reinterpret_cast<float*>(mem) = value;
}
template <>
inline void store<double>(void* mem, double value) {
*reinterpret_cast<double*>(mem) = value;
}
template <typename T>
void store_and_swap(void* mem, T value);
template <>
inline void store_and_swap<int8_t>(void* mem, int8_t value) {
*reinterpret_cast<int8_t*>(mem) = value;
}
template <>
inline void store_and_swap<uint8_t>(void* mem, uint8_t value) {
*reinterpret_cast<uint8_t*>(mem) = value;
}
template <>
inline void store_and_swap<int16_t>(void* mem, int16_t value) {
*reinterpret_cast<int16_t*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<uint16_t>(void* mem, uint16_t value) {
*reinterpret_cast<uint16_t*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<int32_t>(void* mem, int32_t value) {
*reinterpret_cast<int32_t*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<uint32_t>(void* mem, uint32_t value) {
*reinterpret_cast<uint32_t*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<int64_t>(void* mem, int64_t value) {
*reinterpret_cast<int64_t*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<uint64_t>(void* mem, uint64_t value) {
*reinterpret_cast<uint64_t*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<float>(void* mem, float value) {
*reinterpret_cast<float*>(mem) = byte_swap(value);
}
template <>
inline void store_and_swap<double>(void* mem, double value) {
*reinterpret_cast<double*>(mem) = byte_swap(value);
}
} // namespace poly
#endif // POLY_MEMORY_H_