xenia/src/xenia/kernel/modules/xboxkrnl/async_request.h
2013-10-16 00:23:05 -07:00

62 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_ASYNC_REQUEST_H_
#define XENIA_KERNEL_MODULES_XBOXKRNL_ASYNC_REQUEST_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/xbox.h>
namespace xe {
namespace kernel {
namespace xboxkrnl {
class KernelState;
class XEvent;
class XObject;
class XAsyncRequest {
public:
typedef void (*CompletionCallback)(XAsyncRequest* request, void* context);
XAsyncRequest(
KernelState* kernel_state, XObject* object,
CompletionCallback callback, void* callback_context);
virtual ~XAsyncRequest();
KernelState* kernel_state() const { return kernel_state_; }
XObject* object() const { return object_; }
void AddWaitEvent(XEvent* ev);
// Complete(result)
protected:
KernelState* kernel_state_;
XObject* object_;
CompletionCallback callback_;
void* callback_context_;
std::vector<XEvent*> wait_events_;
uint32_t apc_routine_;
uint32_t apc_context_;
};
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XBOXKRNL_ASYNC_REQUEST_H_