mirror of
https://github.com/xenia-project/xenia.git
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680 lines
22 KiB
C++
680 lines
22 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/objects/xthread.h"
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#include <gflags/gflags.h>
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#include <cstring>
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#include "xenia/base/clock.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/mutex.h"
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#include "xenia/base/threading.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/native_list.h"
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#include "xenia/kernel/objects/xevent.h"
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#include "xenia/kernel/objects/xuser_module.h"
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#include "xenia/profiling.h"
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DEFINE_bool(ignore_thread_priorities, true,
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"Ignores game-specified thread priorities.");
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DEFINE_bool(ignore_thread_affinities, true,
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"Ignores game-specified thread affinities.");
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namespace xe {
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namespace kernel {
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using namespace xe::cpu;
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uint32_t next_xthread_id = 0;
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thread_local XThread* current_thread_tls = nullptr;
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xe::mutex critical_region_;
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XThread::XThread(KernelState* kernel_state, uint32_t stack_size,
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uint32_t xapi_thread_startup, uint32_t start_address,
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uint32_t start_context, uint32_t creation_flags,
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bool guest_thread)
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: XObject(kernel_state, kTypeThread),
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thread_id_(++next_xthread_id),
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guest_thread_(guest_thread) {
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creation_params_.stack_size = stack_size;
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creation_params_.xapi_thread_startup = xapi_thread_startup;
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creation_params_.start_address = start_address;
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creation_params_.start_context = start_context;
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// top 8 bits = processor ID (or 0 for default)
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// bit 0 = 1 to create suspended
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creation_params_.creation_flags = creation_flags;
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// Adjust stack size - min of 16k.
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if (creation_params_.stack_size < 16 * 1024) {
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creation_params_.stack_size = 16 * 1024;
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}
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apc_list_ = new NativeList(kernel_state->memory());
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char thread_name[32];
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snprintf(thread_name, xe::countof(thread_name), "XThread%04X", handle());
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set_name(thread_name);
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// The kernel does not take a reference. We must unregister in the dtor.
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kernel_state_->RegisterThread(this);
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}
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XThread::~XThread() {
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// Unregister first to prevent lookups while deleting.
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kernel_state_->UnregisterThread(this);
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delete apc_list_;
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thread_.reset();
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if (thread_state_) {
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delete thread_state_;
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}
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kernel_state()->memory()->SystemHeapFree(scratch_address_);
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kernel_state()->memory()->SystemHeapFree(tls_address_);
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kernel_state()->memory()->SystemHeapFree(pcr_address_);
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if (thread_) {
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// TODO(benvanik): platform kill
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XELOGE("Thread disposed without exiting");
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}
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}
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bool XThread::IsInThread(XThread* other) { return current_thread_tls == other; }
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XThread* XThread::GetCurrentThread() {
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XThread* thread = current_thread_tls;
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if (!thread) {
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assert_always("Attempting to use kernel stuff from a non-kernel thread");
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}
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return thread;
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}
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uint32_t XThread::GetCurrentThreadHandle() {
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XThread* thread = XThread::GetCurrentThread();
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return thread->handle();
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}
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uint32_t XThread::GetCurrentThreadId() {
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XThread* thread = XThread::GetCurrentThread();
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return thread->guest_object<X_KTHREAD>()->thread_id;
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}
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uint32_t XThread::last_error() {
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return guest_object<X_KTHREAD>()->last_error;
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}
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void XThread::set_last_error(uint32_t error_code) {
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guest_object<X_KTHREAD>()->last_error = error_code;
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}
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void XThread::set_name(const std::string& name) {
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name_ = name;
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if (thread_) {
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// May be getting set before the thread is created.
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// One the thread is ready it will handle it.
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thread_->set_name(name);
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}
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}
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uint8_t next_cpu = 0;
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uint8_t GetFakeCpuNumber(uint8_t proc_mask) {
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if (!proc_mask) {
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next_cpu++;
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if (next_cpu > 6) {
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next_cpu = 0;
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}
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return next_cpu; // is this reasonable?
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}
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assert_false(proc_mask & 0xC0);
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uint8_t cpu_number = 7 - xe::lzcnt(proc_mask);
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assert_true(1 << cpu_number == proc_mask);
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return cpu_number;
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}
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X_STATUS XThread::Create() {
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// Thread kernel object
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// This call will also setup the native pointer for us.
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auto guest_thread = CreateNative<X_KTHREAD>();
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if (!guest_thread) {
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XELOGW("Unable to allocate thread object");
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return X_STATUS_NO_MEMORY;
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}
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auto module = kernel_state()->GetExecutableModule();
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// Allocate thread scratch.
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// This is used by interrupts/APCs/etc so we can round-trip pointers through.
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scratch_size_ = 4 * 16;
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scratch_address_ = memory()->SystemHeapAlloc(scratch_size_);
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// Allocate TLS block.
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// Games will specify a certain number of 4b slots that each thread will get.
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xex2_opt_tls_info* tls_header = nullptr;
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if (module) {
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module->GetOptHeader(XEX_HEADER_TLS_INFO, &tls_header);
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}
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const uint32_t kDefaultTlsSlotCount = 32;
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uint32_t tls_slots = kDefaultTlsSlotCount;
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uint32_t tls_extended_size = 0;
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if (tls_header && tls_header->slot_count) {
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tls_slots = tls_header->slot_count;
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tls_extended_size = tls_header->data_size;
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}
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// Allocate both the slots and the extended data.
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// HACK: we're currently not using the extra memory allocated for TLS slots
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// and instead relying on native TLS slots, so don't allocate anything for
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// the slots.
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uint32_t tls_slot_size = 0; // tls_slots * 4;
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uint32_t tls_total_size = tls_slot_size + tls_extended_size;
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tls_address_ = memory()->SystemHeapAlloc(tls_total_size);
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if (!tls_address_) {
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XELOGW("Unable to allocate thread local storage block");
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return X_STATUS_NO_MEMORY;
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}
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// Zero all of TLS.
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memory()->Fill(tls_address_, tls_total_size, 0);
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if (tls_extended_size) {
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// If game has extended data, copy in the default values.
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assert_not_zero(tls_header->raw_data_address);
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memory()->Copy(tls_address_, tls_header->raw_data_address,
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tls_header->raw_data_size);
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}
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// Allocate thread state block from heap.
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// http://www.microsoft.com/msj/archive/s2ce.aspx
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// This is set as r13 for user code and some special inlined Win32 calls
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// (like GetLastError/etc) will poke it directly.
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// We try to use it as our primary store of data just to keep things all
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// consistent.
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// 0x000: pointer to tls data
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// 0x100: pointer to TEB(?)
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// 0x10C: Current CPU(?)
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// 0x150: if >0 then error states don't get set (DPC active bool?)
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// TEB:
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// 0x14C: thread id
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// 0x160: last error
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// So, at offset 0x100 we have a 4b pointer to offset 200, then have the
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// structure.
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pcr_address_ = memory()->SystemHeapAlloc(0x2D8);
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if (!pcr_address_) {
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XELOGW("Unable to allocate thread state block");
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return X_STATUS_NO_MEMORY;
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}
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// Allocate processor thread state.
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// This is thread safe.
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thread_state_ = new ThreadState(kernel_state()->processor(), thread_id_,
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ThreadStackType::kUserStack, 0,
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creation_params_.stack_size, pcr_address_);
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XELOGI("XThread%04X (%X) Stack: %.8X-%.8X", handle(),
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thread_state_->thread_id(), thread_state_->stack_limit(),
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thread_state_->stack_base());
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// Exports use this to get the kernel.
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thread_state_->context()->kernel_state = kernel_state_;
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uint8_t proc_mask =
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static_cast<uint8_t>(creation_params_.creation_flags >> 24);
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X_KPCR* pcr = memory()->TranslateVirtual<X_KPCR*>(pcr_address_);
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pcr->tls_ptr = tls_address_;
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pcr->pcr_ptr = pcr_address_;
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pcr->current_thread = guest_object();
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pcr->stack_base_ptr =
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thread_state_->stack_address() + thread_state_->stack_size();
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pcr->stack_end_ptr = thread_state_->stack_address();
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pcr->current_cpu = GetFakeCpuNumber(proc_mask); // Current CPU(?)
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pcr->dpc_active = 0; // DPC active bool?
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// Setup the thread state block (last error/etc).
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uint8_t* p = memory()->TranslateVirtual(guest_object());
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guest_thread->header.type = 6;
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guest_thread->suspend_count =
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(creation_params_.creation_flags & X_CREATE_SUSPENDED) ? 1 : 0;
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xe::store_and_swap<uint32_t>(p + 0x010, guest_object() + 0x010);
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xe::store_and_swap<uint32_t>(p + 0x014, guest_object() + 0x010);
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xe::store_and_swap<uint32_t>(p + 0x040, guest_object() + 0x018 + 8);
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xe::store_and_swap<uint32_t>(p + 0x044, guest_object() + 0x018 + 8);
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xe::store_and_swap<uint32_t>(p + 0x048, guest_object());
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xe::store_and_swap<uint32_t>(p + 0x04C, guest_object() + 0x018);
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xe::store_and_swap<uint16_t>(p + 0x054, 0x102);
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xe::store_and_swap<uint16_t>(p + 0x056, 1);
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xe::store_and_swap<uint32_t>(
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p + 0x05C, thread_state_->stack_address() + thread_state_->stack_size());
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xe::store_and_swap<uint32_t>(p + 0x060, thread_state_->stack_address());
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xe::store_and_swap<uint32_t>(p + 0x068, tls_address_);
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xe::store_and_swap<uint8_t>(p + 0x06C, 0);
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xe::store_and_swap<uint32_t>(p + 0x074, guest_object() + 0x074);
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xe::store_and_swap<uint32_t>(p + 0x078, guest_object() + 0x074);
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xe::store_and_swap<uint32_t>(p + 0x07C, guest_object() + 0x07C);
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xe::store_and_swap<uint32_t>(p + 0x080, guest_object() + 0x07C);
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xe::store_and_swap<uint32_t>(p + 0x084,
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kernel_state_->process_info_block_address());
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xe::store_and_swap<uint8_t>(p + 0x08B, 1);
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// 0xD4 = APC
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// 0xFC = semaphore (ptr, 0, 2)
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// 0xA88 = APC
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// 0x18 = timer
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xe::store_and_swap<uint32_t>(p + 0x09C, 0xFDFFD7FF);
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xe::store_and_swap<uint32_t>(
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p + 0x0D0, thread_state_->stack_address() + thread_state_->stack_size());
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xe::store_and_swap<uint64_t>(p + 0x130, Clock::QueryGuestSystemTime());
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xe::store_and_swap<uint32_t>(p + 0x144, guest_object() + 0x144);
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xe::store_and_swap<uint32_t>(p + 0x148, guest_object() + 0x144);
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xe::store_and_swap<uint32_t>(p + 0x14C, thread_id_);
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xe::store_and_swap<uint32_t>(p + 0x150, creation_params_.start_address);
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xe::store_and_swap<uint32_t>(p + 0x154, guest_object() + 0x154);
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xe::store_and_swap<uint32_t>(p + 0x158, guest_object() + 0x154);
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xe::store_and_swap<uint32_t>(p + 0x160, 0); // last error
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xe::store_and_swap<uint32_t>(p + 0x16C, creation_params_.creation_flags);
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xe::store_and_swap<uint32_t>(p + 0x17C, 1);
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// Always retain when starting - the thread owns itself until exited.
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Retain();
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xe::threading::Thread::CreationParameters params;
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params.stack_size = 16 * 1024 * 1024; // Ignore game, always big!
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params.create_suspended = true;
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thread_ = xe::threading::Thread::Create(params, [this]() {
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// Set name immediately, if we have one.
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thread_->set_name(name());
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// Profiler needs to know about the thread.
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xe::Profiler::ThreadEnter(name().c_str());
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// Execute user code.
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current_thread_tls = this;
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Execute();
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current_thread_tls = nullptr;
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xe::Profiler::ThreadExit();
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// Release the self-reference to the thread.
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Release();
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});
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if (!thread_) {
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// TODO(benvanik): translate error?
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XELOGE("CreateThread failed");
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return X_STATUS_NO_MEMORY;
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}
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thread_->set_affinity_mask(proc_mask);
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if (creation_params_.creation_flags & 0x60) {
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thread_->set_priority(creation_params_.creation_flags & 0x20 ? 1 : 0);
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}
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if ((creation_params_.creation_flags & X_CREATE_SUSPENDED) == 0) {
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// Start the thread now that we're all setup.
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thread_->Resume();
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}
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return X_STATUS_SUCCESS;
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}
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X_STATUS XThread::Exit(int exit_code) {
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// This may only be called on the thread itself.
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assert_true(XThread::GetCurrentThread() == this);
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// TODO(benvanik): set exit code in thread state block
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// TODO(benvanik); dispatch events? waiters? etc?
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RundownAPCs();
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kernel_state()->OnThreadExit(this);
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// NOTE: unless PlatformExit fails, expect it to never return!
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current_thread_tls = nullptr;
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xe::Profiler::ThreadExit();
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running_ = false;
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Release();
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// NOTE: this does not return!
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xe::threading::Thread::Exit(exit_code);
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return X_STATUS_SUCCESS;
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}
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X_STATUS XThread::Terminate(int exit_code) {
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// TODO: Inform the profiler that this thread is exiting.
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running_ = false;
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Release();
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thread_->Terminate(exit_code);
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return X_STATUS_SUCCESS;
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}
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void XThread::Execute() {
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XELOGKERNEL("XThread::Execute thid %d (handle=%.8X, '%s', native=%.8X)",
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thread_id_, handle(), name_.c_str(),
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xe::threading::current_thread_id());
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running_ = true;
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// Let the kernel know we are starting.
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kernel_state()->OnThreadExecute(this);
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// All threads get a mandatory sleep. This is to deal with some buggy
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// games that are assuming the 360 is so slow to create threads that they
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// have time to initialize shared structures AFTER CreateThread (RR).
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xe::threading::Sleep(std::chrono::milliseconds::duration(100));
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int exit_code = 0;
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// If a XapiThreadStartup value is present, we use that as a trampoline.
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// Otherwise, we are a raw thread.
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if (creation_params_.xapi_thread_startup) {
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uint64_t args[] = {creation_params_.start_address,
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creation_params_.start_context};
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kernel_state()->processor()->Execute(thread_state_,
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creation_params_.xapi_thread_startup,
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args, xe::countof(args));
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} else {
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// Run user code.
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uint64_t args[] = {creation_params_.start_context};
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exit_code = (int)kernel_state()->processor()->Execute(
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thread_state_, creation_params_.start_address, args, xe::countof(args));
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// If we got here it means the execute completed without an exit being
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// called.
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// Treat the return code as an implicit exit code.
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}
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running_ = false;
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Exit(exit_code);
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}
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void XThread::EnterCriticalRegion() {
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// Global critical region. This isn't right, but is easy.
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critical_region_.lock();
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}
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void XThread::LeaveCriticalRegion() { critical_region_.unlock(); }
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uint32_t XThread::RaiseIrql(uint32_t new_irql) {
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return irql_.exchange(new_irql);
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}
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void XThread::LowerIrql(uint32_t new_irql) { irql_ = new_irql; }
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void XThread::CheckApcs() { DeliverAPCs(); }
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void XThread::LockApc() { apc_lock_.lock(); }
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void XThread::UnlockApc(bool queue_delivery) {
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bool needs_apc = apc_list_->HasPending();
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apc_lock_.unlock();
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if (needs_apc && queue_delivery) {
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thread_->QueueUserCallback([this]() { DeliverAPCs(); });
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}
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}
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void XThread::EnqueueApc(uint32_t normal_routine, uint32_t normal_context,
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uint32_t arg1, uint32_t arg2) {
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LockApc();
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// Allocate APC.
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// We'll tag it as special and free it when dispatched.
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uint32_t apc_ptr = memory()->SystemHeapAlloc(XAPC::kSize);
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auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
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apc->Initialize();
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apc->kernel_routine = XAPC::kDummyKernelRoutine;
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apc->rundown_routine = XAPC::kDummyRundownRoutine;
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apc->normal_routine = normal_routine;
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apc->normal_context = normal_context;
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apc->arg1 = arg1;
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apc->arg2 = arg2;
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apc->enqueued = 1;
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uint32_t list_entry_ptr = apc_ptr + 8;
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apc_list_->Insert(list_entry_ptr);
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UnlockApc(true);
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}
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void XThread::DeliverAPCs() {
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// http://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590?pgno=1
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// http://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590?pgno=7
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auto processor = kernel_state()->processor();
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LockApc();
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while (apc_list_->HasPending()) {
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// Get APC entry (offset for LIST_ENTRY offset) and cache what we need.
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// Calling the routine may delete the memory/overwrite it.
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uint32_t apc_ptr = apc_list_->Shift() - 8;
|
|
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
|
|
bool needs_freeing = apc->kernel_routine == XAPC::kDummyKernelRoutine;
|
|
|
|
XELOGD("Delivering APC to %.8X", uint32_t(apc->normal_routine));
|
|
|
|
// Mark as uninserted so that it can be reinserted again by the routine.
|
|
apc->enqueued = 0;
|
|
|
|
// Call kernel routine.
|
|
// The routine can modify all of its arguments before passing it on.
|
|
// Since we need to give guest accessible pointers over, we copy things
|
|
// into and out of scratch.
|
|
uint8_t* scratch_ptr = memory()->TranslateVirtual(scratch_address_);
|
|
xe::store_and_swap<uint32_t>(scratch_ptr + 0, apc->normal_routine);
|
|
xe::store_and_swap<uint32_t>(scratch_ptr + 4, apc->normal_context);
|
|
xe::store_and_swap<uint32_t>(scratch_ptr + 8, apc->arg1);
|
|
xe::store_and_swap<uint32_t>(scratch_ptr + 12, apc->arg2);
|
|
if (apc->kernel_routine != XAPC::kDummyKernelRoutine) {
|
|
// kernel_routine(apc_address, &normal_routine, &normal_context,
|
|
// &system_arg1, &system_arg2)
|
|
uint64_t kernel_args[] = {
|
|
apc_ptr,
|
|
scratch_address_ + 0,
|
|
scratch_address_ + 4,
|
|
scratch_address_ + 8,
|
|
scratch_address_ + 12,
|
|
};
|
|
processor->Execute(thread_state_, apc->kernel_routine, kernel_args,
|
|
xe::countof(kernel_args));
|
|
}
|
|
uint32_t normal_routine = xe::load_and_swap<uint32_t>(scratch_ptr + 0);
|
|
uint32_t normal_context = xe::load_and_swap<uint32_t>(scratch_ptr + 4);
|
|
uint32_t arg1 = xe::load_and_swap<uint32_t>(scratch_ptr + 8);
|
|
uint32_t arg2 = xe::load_and_swap<uint32_t>(scratch_ptr + 12);
|
|
|
|
// Call the normal routine. Note that it may have been killed by the kernel
|
|
// routine.
|
|
if (normal_routine) {
|
|
UnlockApc(false);
|
|
// normal_routine(normal_context, system_arg1, system_arg2)
|
|
uint64_t normal_args[] = {normal_context, arg1, arg2};
|
|
processor->Execute(thread_state_, normal_routine, normal_args,
|
|
xe::countof(normal_args));
|
|
LockApc();
|
|
}
|
|
|
|
XELOGD("Completed delivery of APC to %.8X (%.8X, %.8X, %.8X)",
|
|
normal_routine, normal_context, arg1, arg2);
|
|
|
|
// If special, free it.
|
|
if (needs_freeing) {
|
|
memory()->SystemHeapFree(apc_ptr);
|
|
}
|
|
}
|
|
UnlockApc(true);
|
|
}
|
|
|
|
void XThread::RundownAPCs() {
|
|
assert_true(XThread::GetCurrentThread() == this);
|
|
LockApc();
|
|
while (apc_list_->HasPending()) {
|
|
// Get APC entry (offset for LIST_ENTRY offset) and cache what we need.
|
|
// Calling the routine may delete the memory/overwrite it.
|
|
uint32_t apc_ptr = apc_list_->Shift() - 8;
|
|
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
|
|
bool needs_freeing = apc->kernel_routine == XAPC::kDummyKernelRoutine;
|
|
|
|
// Mark as uninserted so that it can be reinserted again by the routine.
|
|
apc->enqueued = 0;
|
|
|
|
// Call the rundown routine.
|
|
if (apc->rundown_routine == XAPC::kDummyRundownRoutine) {
|
|
// No-op.
|
|
} else if (apc->rundown_routine) {
|
|
// rundown_routine(apc)
|
|
uint64_t args[] = {apc_ptr};
|
|
kernel_state()->processor()->Execute(thread_state(), apc->rundown_routine,
|
|
args, xe::countof(args));
|
|
}
|
|
|
|
// If special, free it.
|
|
if (needs_freeing) {
|
|
memory()->SystemHeapFree(apc_ptr);
|
|
}
|
|
}
|
|
UnlockApc(true);
|
|
}
|
|
|
|
int32_t XThread::QueryPriority() { return thread_->priority(); }
|
|
|
|
void XThread::SetPriority(int32_t increment) {
|
|
priority_ = increment;
|
|
int32_t target_priority = 0;
|
|
if (increment > 0x22) {
|
|
target_priority = xe::threading::ThreadPriority::kHighest;
|
|
} else if (increment > 0x11) {
|
|
target_priority = xe::threading::ThreadPriority::kAboveNormal;
|
|
} else if (increment < -0x22) {
|
|
target_priority = xe::threading::ThreadPriority::kLowest;
|
|
} else if (increment < -0x11) {
|
|
target_priority = xe::threading::ThreadPriority::kBelowNormal;
|
|
} else {
|
|
target_priority = xe::threading::ThreadPriority::kNormal;
|
|
}
|
|
if (!FLAGS_ignore_thread_priorities) {
|
|
thread_->set_priority(target_priority);
|
|
}
|
|
}
|
|
|
|
void XThread::SetAffinity(uint32_t affinity) {
|
|
// Affinity mask, as in SetThreadAffinityMask.
|
|
// Xbox thread IDs:
|
|
// 0 - core 0, thread 0 - user
|
|
// 1 - core 0, thread 1 - user
|
|
// 2 - core 1, thread 0 - sometimes xcontent
|
|
// 3 - core 1, thread 1 - user
|
|
// 4 - core 2, thread 0 - xaudio
|
|
// 5 - core 2, thread 1 - user
|
|
// TODO(benvanik): implement better thread distribution.
|
|
// NOTE: these are logical processors, not physical processors or cores.
|
|
if (xe::threading::logical_processor_count() < 6) {
|
|
XELOGW("Too few processors - scheduling will be wonky");
|
|
}
|
|
SetActiveCpu(GetFakeCpuNumber(affinity));
|
|
affinity_ = affinity;
|
|
if (!FLAGS_ignore_thread_affinities) {
|
|
thread_->set_affinity_mask(affinity);
|
|
}
|
|
}
|
|
|
|
uint32_t XThread::active_cpu() const {
|
|
uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
|
|
return xe::load_and_swap<uint8_t>(pcr + 0x10C);
|
|
}
|
|
|
|
void XThread::SetActiveCpu(uint32_t cpu_index) {
|
|
uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
|
|
xe::store_and_swap<uint8_t>(pcr + 0x10C, cpu_index);
|
|
}
|
|
|
|
X_STATUS XThread::Resume(uint32_t* out_suspend_count) {
|
|
--guest_object<X_KTHREAD>()->suspend_count;
|
|
|
|
if (thread_->Resume(out_suspend_count)) {
|
|
return X_STATUS_SUCCESS;
|
|
} else {
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
}
|
|
|
|
X_STATUS XThread::Suspend(uint32_t* out_suspend_count) {
|
|
++guest_object<X_KTHREAD>()->suspend_count;
|
|
|
|
if (thread_->Suspend(out_suspend_count)) {
|
|
return X_STATUS_SUCCESS;
|
|
} else {
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
}
|
|
|
|
X_STATUS XThread::Delay(uint32_t processor_mode, uint32_t alertable,
|
|
uint64_t interval) {
|
|
int64_t timeout_ticks = interval;
|
|
uint32_t timeout_ms;
|
|
if (timeout_ticks > 0) {
|
|
// Absolute time, based on January 1, 1601.
|
|
// TODO(benvanik): convert time to relative time.
|
|
assert_always();
|
|
timeout_ms = 0;
|
|
} else if (timeout_ticks < 0) {
|
|
// Relative time.
|
|
timeout_ms = uint32_t(-timeout_ticks / 10000); // Ticks -> MS
|
|
} else {
|
|
timeout_ms = 0;
|
|
}
|
|
timeout_ms = Clock::ScaleGuestDurationMillis(timeout_ms);
|
|
if (alertable) {
|
|
auto result =
|
|
xe::threading::AlertableSleep(std::chrono::milliseconds(timeout_ms));
|
|
switch (result) {
|
|
default:
|
|
case xe::threading::SleepResult::kSuccess:
|
|
return X_STATUS_SUCCESS;
|
|
case xe::threading::SleepResult::kAlerted:
|
|
return X_STATUS_USER_APC;
|
|
}
|
|
} else {
|
|
xe::threading::Sleep(std::chrono::milliseconds(timeout_ms));
|
|
return X_STATUS_SUCCESS;
|
|
}
|
|
}
|
|
|
|
XHostThread::XHostThread(KernelState* kernel_state, uint32_t stack_size,
|
|
uint32_t creation_flags, std::function<int()> host_fn)
|
|
: XThread(kernel_state, stack_size, 0, 0, 0, creation_flags, false),
|
|
host_fn_(host_fn) {}
|
|
|
|
void XHostThread::Execute() {
|
|
XELOGKERNEL(
|
|
"XThread::Execute thid %d (handle=%.8X, '%s', native=%.8X, <host>)",
|
|
thread_id_, handle(), name_.c_str(), xe::threading::current_thread_id());
|
|
|
|
// Let the kernel know we are starting.
|
|
kernel_state()->OnThreadExecute(this);
|
|
|
|
int ret = host_fn_();
|
|
|
|
// Exit.
|
|
Exit(ret);
|
|
}
|
|
|
|
} // namespace kernel
|
|
} // namespace xe
|