xenia/src/xenia/gpu/d3d11/d3d11_buffer_resource.h
2014-08-16 17:33:24 -07:00

68 lines
1.9 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D11_D3D11_BUFFER_RESOURCE_H_
#define XENIA_GPU_D3D11_D3D11_BUFFER_RESOURCE_H_
#include <xenia/gpu/buffer_resource.h>
#include <xenia/gpu/d3d11/d3d11_gpu-private.h>
#include <xenia/gpu/xenos/xenos.h>
namespace xe {
namespace gpu {
namespace d3d11 {
class D3D11ResourceCache;
class D3D11IndexBufferResource : public IndexBufferResource {
public:
D3D11IndexBufferResource(D3D11ResourceCache* resource_cache,
const MemoryRange& memory_range,
const Info& info);
~D3D11IndexBufferResource() override;
void* handle() const override { return handle_; }
protected:
int CreateHandle() override;
int InvalidateRegion(const MemoryRange& memory_range) override;
private:
D3D11ResourceCache* resource_cache_;
ID3D11Buffer* handle_;
};
class D3D11VertexBufferResource : public VertexBufferResource {
public:
D3D11VertexBufferResource(D3D11ResourceCache* resource_cache,
const MemoryRange& memory_range,
const Info& info);
~D3D11VertexBufferResource() override;
void* handle() const override { return handle_; }
protected:
int CreateHandle() override;
int InvalidateRegion(const MemoryRange& memory_range) override;
private:
D3D11ResourceCache* resource_cache_;
ID3D11Buffer* handle_;
};
} // namespace d3d11
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D11_D3D11_BUFFER_RESOURCE_H_