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This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
41 lines
1,003 B
C++
41 lines
1,003 B
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_APU_NOP_NOP_AUDIO_DRIVER_H_
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#define XENIA_APU_NOP_NOP_AUDIO_DRIVER_H_
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#include <xenia/core.h>
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#include <xenia/apu/audio_driver.h>
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#include <xenia/apu/nop/nop_apu-private.h>
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namespace xe {
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namespace apu {
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namespace nop {
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class NopAudioDriver : public AudioDriver {
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public:
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NopAudioDriver(xe_memory_ref memory);
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virtual ~NopAudioDriver();
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virtual void Initialize();
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protected:
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};
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} // namespace nop
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} // namespace apu
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} // namespace xe
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#endif // XENIA_APU_NOP_NOP_AUDIO_DRIVER_H_
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