xenia/src/xenia/apu/nop/nop_audio_driver.h
Ben Vanik b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APU_NOP_NOP_AUDIO_DRIVER_H_
#define XENIA_APU_NOP_NOP_AUDIO_DRIVER_H_
#include <xenia/core.h>
#include <xenia/apu/audio_driver.h>
#include <xenia/apu/nop/nop_apu-private.h>
namespace xe {
namespace apu {
namespace nop {
class NopAudioDriver : public AudioDriver {
public:
NopAudioDriver(xe_memory_ref memory);
virtual ~NopAudioDriver();
virtual void Initialize();
protected:
};
} // namespace nop
} // namespace apu
} // namespace xe
#endif // XENIA_APU_NOP_NOP_AUDIO_DRIVER_H_